Sanctum Soldier |
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HP | NG: 850 NG+: 1100 NG+7: 2000 |
Souls: | NG: 550 NG+: 1100 NG+7: 2200 |
Weakness | Dark, Physical |
Resistance | Fire, Magic, Lightning |
Respawns | YES |
Sanctum Soldier is an enemy in Dark Souls 2.
Sanctum Soldier Information
Soldiers that constituted the main military force which served under the rule of the "Sunken King" in a long forgotten kingdom from eons past.
Their once high quality equipment has been twisted and warped by the toxic miasma ejected from Sinh the Slumbering dragon, whilst their flesh and bones have rotted and degraded over the course of countless years of hollowing. These once proud defenders of a magnificent kingdom have now been reduced to almost mindless sentries of a crumbling ruin but; even still, their loyalty to defend has not wavered and they will not tolerate perceived threats to their land.
Location
Drops
- Sanctum Mace
- Sanctum Soldier Gauntlets
- Poison Moss
- Poison Stone
- Old Growth Balm
- Dragon Charm
- Vine Balm
Strategy Tips
- I recommend circling around with a shield with high physical and poison such as the Red Rush Shield and simply backstabbing.
- Due to their high Poise rating, it is recommended that you use the Stone Ring against them.
- They are pretty easy to parry. So; bait, parry and laugh.
- Keep your distance during the spinning attack.
Move Set
- Jumping Smash (2H-Mace): Leaps a medium distance and brings the mace down in an overhead smash. Roll to the sides, don't bother parrying. Can be blocked.
- Two-hit-combo (2H-Mace): Uses their mace in two forward swings, the first going DOWNWARD, and the second sweeping HORIZONTALLY. Can be blocked and parried, though the timing if the latter is rather hard to nail.
- Lance Charge (1H-Lance): Sprints forwards with their lance raised, inflicting multiple damage procs, similar to the player's lance 1-hand strong-attack. Can be blocked, but the multiple and consecutive hits means you're stamina will be taking a huge beating. Parrying is unreliable to impossible. (In experience, others might find parrying them perfectly manageable.) If you do manage to dodge backward fast enough, the charge leaves them vulnerable at the end. Prime time for free hits.
- Lance Jab (1H-Lance): Simple forward lance jab once. Can be blocked and parried.
- Shoot Arrows (Archer): Shoots arrows at the player from a distance. Deals Poison damage. Will switch to a sword when the player approaches them.
Notes
- EVERY VARIANT of the Sanctum Soldiers inflict Poison damage with all of their attacks, and are also immune to Poison themselves.
- Some Sanctum Soldiers in the Dragon Sanctum appear to have a cloud of Poison surrounding them. This is like a Poison-version of Immolation, deals poison damage in melee range. Soldiers outside in the open dont seem to have this aura, only the ones inside the Sanctum do.
- They CAN heal with Estus flasks if you retreat mid-combat, so be wary.
- Insane elemental resistances, but they seem to have their Dark resistance lower than others. If melee isn't an option, hexes are your next best option.
- Anonymous
I don't think those guys are resistant to lighting. My lighting axe works pretty well against them. Maybe not a weakness, but not a resistance either.
- Anonymous
It's very annoying how these regular-old hollows are complete poise-monsters who can potentially face-tank ultra Greatsword two hand R2s without flinching, using the stone ring makes these guys much less annoying and allows you to consistently stun them
Why is this wiki lacking the enemies information? I mean, did no one researched and put it up for everyone to see?
Tested it on the sword variants didn't try it on the mace and lance ones.
- Anonymous
Plus 10 lightning infused red iron twin blade they melt in 1 combo hit. Winner winner chicken dinner.
- Anonymous
Dark and fire deals a significant damage to them They are extremely resistant to sorcery, didn't try miracles and lightning yet
- Anonymous
- Anonymous
They are the weakest to lightning from all the resistances, and so a +5 Dragon Chime, Sun Seal, 50 FTH, Unleash Magic Sunlight Spear deals 746 damage. That's a big yikes from me.
- Anonymous
Literal rotting corpses that somehow tank a UGS power clap to the face better than havel can...
- Anonymous
- Anonymous
I found that two handing Santier’s spear can stagger them well as maybe a heavier twin blade. Use the light attack and you are golden
- Anonymous
- Anonymous
I hate them. I hate them so *****ing much. Why did they have to put 4-5 of them in one spot, all attacking as soon as you hurt one of them? ARGH I HATE IT
- Anonymous
"Due to their high poise rating, using the stone ring is recommended."
When even using the stone ring AND a greatweapon doesn't even stagger them with heavy attacks...
9 million poise
0
+10
-1