Uchigatana is a weapon in Dark Souls 2.
A katana of unknown origin. Crafted with a peculiar yet refined technique.
The finely-sharpened blade of a katana slices with unmistakable smoothness, but should be wielded with caution, as its delicate constitution means it's easily worn.
Acquired From
- Sold by Steady Hand McDuff for 5000 souls once the Dull Ember is acquired. Limit of 1 per playthrough.
Hints and Tips:
- Upgraded with regular Titanite to +10
- Since only one Uchigatana is available in the first playthrough, consider farming the Blacksteel Katana from the Alonne Knights in Iron Keep or the Berserker Blade from the dark spirit in Belfry Sol if trying to dual wield Katanas.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding Tutorial
Required in Build:
First Build DkS2, Element Archer
Uchigatana Upagrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 115 | - | - | - | - | 150 20 |
E | B | - | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Regular +10 | 230 | - | - | - | - | ^ | E | A | - | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Magic | 80 | 80 | - | - | - | ^ | E | C | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 17.9 | 17.9 |
Magic +10 | 161 | 161 | - | - | - | ^ | E | B | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 17.9 | 17.9 |
Fire | 80 | - | 80 | - | - | ^ | E | C | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Fire +10 | 161 | - | 161 | - | - | ^ | E | B | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Lightning | 80 | - | - | 80 | - | ^ | E | C | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Lightning +10 | 161 | - | - | 161 | - | ^ | E | B | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Dark | 80 | - | - | - | 80 | ^ | E | C | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Dark +10 | 161 | - | - | - | 161 | ^ | E | B | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Poison | 80 | - | - | - | - | ^ | E | C | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Poison +10 | 161 | - | - | - | - | ^ | E | B | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed | 80 | - | - | - | - | ^ | E | C | - | - | - | - | - | 112 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed +10 | 154 | - | - | - | - | ^ | E | B | - | - | - | - | - | 110 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Raw | 132 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Raw +10 | 264 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Enchanted | 115 | - | - | - | - | ^ | E | D | D | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Enchanted +10 | 230 | - | - | - | - | ^ | E | D | C | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Mundane | 57 | - | - | - | - | ^ | E | D | - | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Mundane+10 | 115 | - | - | - | - | ^ | E | C | - | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
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![]() Bleeding |
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![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
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![]() Petrify |
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![]() Lightning |
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![]() Curse |
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![]() Counter Strength |
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![]() Poise Damage |
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Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
So I hit an old knight with my uchi...why did I do 400 damage? No but but I have basic ring of blades from pursuer.
- Anonymous
Two things that you need to look at. Base damage 230 when upgrade to+10 and A dex scaling
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Better than blacksteel if you ask me, faster R2s that can still rollcatch and aren't telegraphed as much as the charge
- Anonymous
Why is damage measured at 40 str and 40 dex? It's almost purely a dex weapon and most builds that use it will have, at most, just enough strength to powerstance
- Anonymous
Can you use a bonfire ascetic to get him to sell it again or do I need to beat the game first
- Anonymous
Excellent weapon on low stamina build. It has two strikes that come up very fast one after the other and a pause after that.
- Anonymous
- Anonymous
Great katana, only problem is the low poise damage. Low poise damage is normal in katanas, you can use the stone ring to increase poise damage.
- Anonymous
- Anonymous
Who tf is using on a quality build, E str scaling, just use a 40 dex build for more accurate and relevant numbers
Pretty sure you can get it without Dull Ember.
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+10
-1