Ricard%27s%20Rapier

Ricard's Rapier+10

Stats
icon wp physicalAttack 160(*112) icon wp counterStrength 140
icon magicbonus 0 (*112) icon wp poiseDamage 10
icon firebonus 0(*112) icon wp stability 20
icon lightningbonus 0(*112) icon durabilitiy 45
icon darkbonus 0(*112) icon weight 2.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
8 25
S
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Piercing Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 112 physical dmg/112 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Ricard's Rapier is a weapon in Dark Souls 2.

 

An exquisitely decorated rapier.
Said to belong to a prince who appears in an ancient tale.

There are numerous variations of the story of the prince who wandered the lands and eventually became Undead.

The majority of these tales end in tragedy. but there are some exceptions. 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • The heavy attack in either hand is a flurry of thrust attacks, good with the Old Leo Ring and bosses with large counter windows.
  • Tap once more during strong attack to land more hits.
  • The weapon has a relatively low durability of 45 so it breaks rather easy when spamming the heavy attack because each hit within the flurry counts towards the weapon durability.
  • In power stance with this weapon as your right hand your power stance strong attacks will use very little stamina, due to the stamina cost is seperated into each hit.
  • Not quite useful on inflicting poison with heavy attack, it only inflicts 137 poison buildup in total provided all thrusts are landed, plus not as agile as the Channeler's Trident

.
Trivia:

  • This rapier is featured in the original Dark Souls as loot for killing Prince Ricard.


YouTube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))

Ricard's Rapier Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 80 - - - - 140
10
- A - - - - - - 45 10 30 30 20
Regular +10 160 - - - - ^ - S - - - - - - 45 10 30 30 20
Magic 56 56 - - - ^ - B C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 112 112 - - - ^ - S B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 56 - 56 - - ^ - B - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +10 112 - 112 - - ^ - S - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 56 - - 56 - ^ - B - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 112 - - 112 - ^ - S - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 56 - - - 56 ^ - B - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +10 112 - - - 112 ^ - S - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 56 - - - - ^ - B - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 112 - - - - ^ - S - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 56 - - - - ^ - B - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 112 - - - - ^ - S - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 92 - - - - ^ - E - - - - - - 45 10 30 30 20
Raw +10 184 - - - - ^ - C - - - - - - 45 10 30 30 20
Enchanted 80 - - - - ^ - D D - - - - - 45 10 30 30 20
Enchanted +10 160 - - - - ^ - B C - - - - - 45 10 30 30 20
Mundane 40 - - - - ^ - C - - - - - - 45 10 30 30 20
Mundane+10 80 - - - - ^ - A - - - - - - 45 10 30 30 20

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Piercing Swords
Black Scorpion Stinger  ♦  Chaos Rapier  ♦  Espada Ropera  ♦  Estoc  ♦  Ice Rapier  ♦  Mail Breaker  ♦  Rapier  ♦  Spider's Silk



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    • Anonymous

      Upgraded to +7, enchanted with lighting. Wearing stone, and old Leo and blades rings. Love killing everything in two heavy attacks.

      • Anonymous

        They say it drops from the spiders in brightstone. But while farming the necromorph looking dudes for the tseldora set (genocided these spiders during every run) never saw it drop once. How rare even is this if its supposed to drop from them?

        • Anonymous

          "Exquisitely decorated" my a$$, this thing isn't even remotely as beautiful and detailed as the Dark Souls 1 Ricard's rapier

          • Anonymous

            "Not quite useful on inflicting Poison with it's heavy attack", I call BS on that one, it only takes one to two heavy attacks to Poison most enemies on my Poison build when Poison infused at +7.

            • Anonymous

              In ds1 and ds3 hits a little faster than a straight sword s r1, here in dark souls 2 hits almost as fast as kenshiro. A risky strong attack but breaks poise easily, perfect for poisoning or inflicting high elemental damage quickly

              • Anonymous

                I love this thing. My second playthrough, I found it after cheesing dragonrider and rishing to huntsman's for a whip build. Found this and made the game easy peasy.

                • Why would they put it in an iron chest if it can easily be farm from the spiders? I got 3 of them without wanting before reaching Huntmans Copse.

                  • Anonymous

                    Upgrade to 10 ,infuse with poison, use sanctum gauntlets, rat ring, single heavy attack 100% poison guatanteed. Mytha Blade need 3-4
                    Strike and trident need 2 strike

                    • Anonymous

                      What stats are require to wield this weapon? My character seems to be unable to use it effectively and I don't understand why. Low Dex?

                      • Anonymous

                        This page says it is "not quite useful at inflicting poison" wtf you can poison anything with 1 r2 attack flurry.. btw use it like this I'm the dark chasm to poison all the mean baddies them nail them with your reg weapon.

                        • Anonymous

                          At +10 uninfused and 50 dex Ricard's Rapier has 315 pure phys AR, more than all of the other rapiers. I didn't check the Chaos Rapier as I didn't have the stats.

                          • Anonymous

                            I don't have SotFS so maybe thats the difference but I just got a second ricards rapier. I found the one in huntsmans copse awhile back, just had one drop from a spider in Brightstone Cove

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