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Sea Bow is a weapon in Dark Souls 2.


Sea Bow.png

Sea Bow+10

Stats
icon-wp_physicalAttack.png 145(*101) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*101) icon-wp_poiseDamage.png 5
icon-firebonus.png 0(*101) icon-wp_stability.png 10
icon-lightningbonus.png 0(*101) icon-durabilitiy.png 60
icon-darkbonus.png 0(*101) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
16
C
15
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Bow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 101 physical dmg/101 elemental dmg and B scaling with chosen element. Dex scaling changes to D.



A bow built for sea-faring marine warriors.

Has an extended range for hunting down sea monsters from afar.

A great sea lies to the north of Drangleic, and beyond that is an explored continent that is home to things inhuman. 



Acquired From





Notes

  • At Normal +10 with 40 Strength and 40 Dexterity the Sea Bow has an Attack Rating of 250 (145+105).
  • Longest range of all bows
  • Upgraded with Titanite Shards and other regular titanite.
  • Note: Cannot be infused with Bleed Stone or Poison Stone.














Sea Bow Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 72 - - - - 100
5
C C - - - - - - - - - - -
Regular +5 108 - - - - ^ C C - - - - - - - - - - -
Regular +10 145 - - - - ^ C C - - - - - - - - - - -
Magic 50 50 - - - ^ D D C - - - - - - 16.6 - - -
Magic +5 75 75 - - - ^ C D B - - - - - - 16.6 - - -
Magic +10 101 101 - - - ^ C D B - - - - - - 16.6 - - -
Fire 50 - 50 - - ^ D D - C - - - - - - 16.6 - -
Fire +5 75 - 75 - - ^ C D - B - - - - - - 16.6 - -
Fire +10 101 - 101 - - ^ C D - B - - - - - - 16.6 - -
Lightning 50 - - 50 - ^ D D - - C - - - - - - 16.6 -
Lightning +5 75 - - 75 - ^ C D - - B - - - - - - 16.6 -
Lightning +10 101 - - 101 - ^ C D - - B - - - - - - 16.6 -
Dark 50 - - - 50 ^ D D - - - C - - - - - - 16.6
Dark +5 75 - - - 75 ^ C D - - - B - - - - - - 16.6
Dark +10 101 - - - 101 ^ C D - - - B - - - - - - 16.6
Raw 82 - - - - ^ E E - - - - - - - - - - -
Raw +5 124 - - - - ^ E E - - - - - - - - - - -
Raw +10 166 - - - - ^ E E - - - - - - - - - - -
Enchanted 72 - - - - ^ E E D - - - - - - - - - -
Enchanted +5 108 - - - - ^ E E D - - - - - - - - - -
Enchanted +10 145 - - - - ^ E E C - - - - - - - - - -
Mundane 36 - - - - ^ D E - - - - - - - - - - -
Mundane + 5 54 - - - - ^ D E - - - - - - - - - - -
Mundane + 10 72 - - - - ^ D E - - - - - - - - - - -

Note: Cannot be infused with Bleed Stone or Poison Stone.

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      14 Nov 2016 08:33  

      Been farming for two hours and haven't gotten jack-squat. I'm using every item discovery piece of armor with Covetous Gold Serpent Ring +2 and Rusted Coin. Fml ;(

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