Long Bow.png

Long Bow+10

Stats
icon-wp_physicalAttack.png 150 (*105) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*105) icon-wp_poiseDamage.png 5
icon-firebonus.png 0(*105) icon-wp_stability.png 10
icon-lightningbonus.png 0(*105) icon-durabilitiy.png 60
icon-darkbonus.png 0(*105) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
10
D (*E)
16
A (*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Bow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 105 physical dmg/105 elemental dmg and B scaling with chosen element. Dex scaling changes to B.

Long Bow is a weapon in Dark Souls 2.

 

A standard bow used by hunters.

Equip Arrows to use. Equip up to two types of arrows to give yourself immediate options in battle.

Use arrows to hit enemies from afar to gain the upper hand by drawing first blood. 

Acquired From

 

Hints and Tips:


Youtube relevant videos:
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Required in Build:
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Long Bow Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 75 - - - - 100
5
D A - - - - - - - - - - -
Regular +10 150 - - -   - D A - -     - - - - - - -
Magic 52 52 - - - ^ E B C - - - - - - 16.6 - - -
Magic +10 105 105 - - - ^ E B B -     - - - 16.6 - -  
Fire 52 - 52 - - ^ E B - C - - - - - - 16.6 - -
Fire +10 105 - 105 - - ^ E B - B - - - - - - 16.6 - -
Lightning 52 - 52 - - ^ E B - - C - - - - - - 16.6 -
Lightning +10 105 - - 105 - ^ E B - - B - - - - - - 16.6 -
Dark 52 - - - 52 ^ E B - - - C - - - - - - 16.6
Dark +10 105 - - - 105 ^ E B - - - B - - - - - - 16.6
Poison (N/A) - - - - - - - - - - - - - - - - - - -
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 86 - - - - ^ E E - - - - - - - - - - -
Raw +10 172 - - - - ^ E E - - - - - - - - - - -
Enchanted 75 - - - - ^ E D D - - - - - - - - - -
Enchanted +10 150 - - - - ^ E D C - - - - - - - - - -
Mundane 37 - - - - ^ E C - - - - - - - - - - -
Mundane +5 75 - - - - ^ E C - - - - - - - - - - -

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Bows
Bell Keeper Bow  ♦  Bow of Want  ♦  Composite Bow  ♦  Dragonrider Bow  ♦  Hunter's Blackbow  ♦  Sea Bow  ♦  Short Bow



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