Staff of Amana.png

Staff of Amana+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 230(*264)(*195) icon-wp_poiseDamage.png 10
icon-firebonus.png 0 icon-wp_stability.png 5
icon-lightningbonus.png 0 icon-durabilitiy.png 60
icon-darkbonus.png 230(*195)(*264) icon_weight.png 1.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 35 -
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
S - - B
Weapon Type Stave
Attack Type Spell/Strike
Enchantable No
Special No
*When infused: 212 magic dmg/287 elemental dmg

Staff of Amana is a weapon in Dark Souls 2.

 

Staff held by a priestess of Amana. A ritual staff that was not intended for use in battle, but nevertheless it functions as a catalyst for sorceries and hexes.

The Demon was contained within the shrine by sacred rituals. but over time the tradition was lost, and the Demon set free. It gained knowledge, and learned to lure humans into its lair using song.

Effect: spell damage modifier while human

Acquired From

 

Hints and Tips:

  • Boosts damage of spells while human.
  • Upgraded through normal titanite.


Youtube relevant videos:
((Please link or make the embed small))

Required in Build:
((Link to build))




Staff of Amana Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Staff of Amana 0 115 0 0 115 100
10
- - S - - C - - 25 30 20 20 20 100
Staff of Amana +10 - 230 - - 230 - - - S -   B - - 25 30 20 20 20 100
Magic - 132 - - 97 ^ - - S - - C - - 24.3 35 19.3 19.3 19.3 100
Magic +10 - 264 - - 195 ^ - - S - - B - - 24.3 35 19.3 19.3 19.3 100
Dark - 97 - - 132 ^ - - S - - C - - 24.3 29.3 19.3 19.3 25 100
Dark +10 - 195 - - 264 ^ - - S - - B - - 24.3 29.3 19.3 19.3 25 100

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Staves
Archdrake Staff  ♦  Azal's Staff  ♦  Bat Staff  ♦  Black Witch's Staff  ♦  Bone Staff  ♦  Lizard Staff  ♦  Olenford's Staff  ♦  Retainer Staff  ♦  Sorcerer's Staff  ♦  Staff of Wisdom  ♦  Sunset Staff  ♦  Transgressor's Staff  ♦  Witchtree Branch



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    • Anonymous

      Is this better or worse than the Witchtree branch, and why?

      I'd like my caster build to have something classier than a big twisty stick.

      • Anonymous

        at +8 and 51 int it has -104 magic scaling, minus 104. i cannot even comprehend as to why it goes negative at 1
        6 intelligence more than using it requires

        • Anonymous

          35 INT requirements and regular titanite upgrades makes this staff worth using instead of the staff of wisdom since it does slightly less damage. plus its very slightly faster than the staff of wisdom (Staff of Wisdom 110 casting speed) (Staff of Amana 100 casting speed) but being an end game weapon plus the rarity makes this a difficult choice.

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