Sorcery is a school of magic that inflicts magic elemental damage with its offensive spells. Most of the spells are offensive focused, while others can be used to manipulate sound and light. Staves are the main catalysts for casting sorceries. Magic damage can be improved by increasing the Intelligence stat. The soft cap for magic damage is 40 Int.

All Sorceries

Icon Name Uses icon spellslot icon intelligence Description Acquired From Cost Type
soul arrow
Soul Arrow 30-40 1 10 The first sorcery learned by those embarking on the sorcerer's path. Fires a small soul arrow. Merchant Hag Melentia, Carhillion of the Fold, Magerold of Lanafir. 1,500 Ranged Magic Attack
great soul arrow
Great Soul Arrow 15-20 1 14 A stronger spell than Soul Arrow, same casting time but fewer uses. Carhillion of the Fold, Magerold of Lanafir, Forest of Fallen Giants. 3,000 Ranged Magic Attack
heavy soul arrow
Heavy Soul Arrow 20-30 1 12 Slower cast time than Soul Arrow and Great Soul Arrow, but deals more damage. Carhillion of the Fold, Magerold of Lanafir. 2,000 Ranged Magic Attack
great heavy soul arrow
Great Heavy Soul Arrow 10-15 1 16 A spell superior to Heavy Soul Arrow. Fires an even stronger soul arrow. Carhillion of the Fold, Magerold of Lanafir, Central Earthen Peak. 4,500 Ranged Magic Attack
homing soul arrow
Homing Soul Arrow 10-20 1 25 Fires soul arrows that follow their targets to the ends of the earth. Straid of Olaphis, Weaponsmith Ornifex. 6,500 Ranged Magic Attack
heavy homing soul arrow
Heavy Homing Soul Arrow 8-15 1 35 A stronger spell than Homing Soul Arrow. Fires a thick, powerful soul arrow Straid of Olaphis 1500
Ruin Sentinel Soul
Ranged Magic Attack
homing soulmass
Homing Soul Mass 4-8 1 24 Soul orbs above your head, that home towards a target when one approaches.
At 24 INT 3 orbs are cast, at 30 INT 4 and 40 INT 5.
Weaponsmith Ornifex, Shaded Woods.   Close-Ranged Magic Attack
Homing Crystal Soulmass Homing Crystal Soul Mass 3-6 1 32 Crystal soul orbs above your head, that home towards a target when one approaches.
At 50 INT 5 are cast.
Stronger than Homing Souls Mass
Shrine of Amana after Rhoy's Resting Place bonfire, in the back on a body after the mages.   Close-Ranged Magic Attack
soul spear
Soul Spear 2-5 1 40 Sorcery that fires souls shaped into a spear. Pierces enemies, causing heavy damage. Grave Warden Agdayne, Huntsman's Copse. 12,000 Ranged Magic Attack
crystal soul spear
Crystal Soul Spear 2-5 2 53 Sorcery that fires souls shaped into a crystallized spear. Pierces enemies, causing heavy damage.
Stronger than Soul Spear.
Straid of Olaphis 10,000
Old Paledrake Soul (NG+)
Ranged Magic Attack
shockwave
Shockwave 3-6 1 13 Does not inflict damage, but unleashes a large shock wave, toppling opponents. Carhillion of the Fold 1,800 Frontal AoE
soul spear barrage
Soul Spear Barrage 3-6 1 17 Fires many low damage Soul Spears in a cone shaped area in front of the player. Carhillion of the Fold 2,600 Ranged Spread Magic Attack
soul shower
Soul Shower 4-12 1 22 Fires a large mass of souls in the air and explodes to rain over the area in front of the caster.
Useful against larger enemies.
Straid of Olaphis 1.500
Scorpion Najka Soul
Ranged Magic Area Attack
soul greatsword
Soul Greatsword 3-6 1 27 Swings a Greatsword made of souls in front of the caster from left to right, damaging enemies.
Good against groups of enemies.
Drangleic Castle   Frontal AoE Melee Magic Attack
soul vortex
Soul Vortex 4-8 1 37 Fires a giant soul mass that moves slowly, shooting out many smaller homing soul masses. Grave Warden Agdayne, The Pit, Brightstone Cove Tseldora 10,400 Ranged Magic AoE Attack
soul bolt
Soul Bolt 2-6 1 45 Fires a beam of energy that hits the ground then travels forward. Very slow cast time,
and only hits directly in front of caster. (Similar to DS1 White Dragon Breath)
Drangleic Castle   Frontal AoE Magic Attack
soul geyser
Soul Geyser 1-3 1 64 Fires mass of souls that immediately start homing toward a target.
Upon hitting the target they break into smaller souls and hit multiple times.
Aldia's Keep   Ranged AoE Magic Attack
magic weapon
Magic Weapon 8-15 1 10 Adds 50 magic damage to the weapon, overall magic damage is increased by 15% for 90 seconds.
(Must have Staff in left hand to apply to right hand weapon)
Carhillion of the Fold 2,000 Weapon Buff
great magic weapon
Great Magic Weapon 3-6 1 18 Adds 50 magic damage to the weapon, overall magic damage is increased by 20% for 60 seconds.
(Must have Staff in left hand to apply to right hand weapon)
Company of Champions Rank 1 reward, Royal Sorcerer Navlaan, Black Gulch   Weapon Buff
Crystal Magic Weapon
Crystal Magic Weapon 1-3 1 28 Adds 50 magic damage to the weapon, overall magic damage done is increased by 30% for 90 seconds.
(Must have Staff in left hand to apply to right hand weapon)
Dragon Shrine   Weapon Buff
Strong Magic Shield
Strong Magic Shield 4-8 1 19 Raises shield resistance to physical, elemental and status effects to 100%,
and 10% increase to shield stability for 30 seconds.
(Must have Staff in right hand to apply to left hand shield)
Royal Sorcerer Navlaan, Drangleic Castle, Straid of Olaphis 6,300 Shield Buff
yearn
Yearn 4-8 1 19 Creates a slow moving, sound producing soul mass that attracts enemies. Carhillion of the Fold 3,000 AoE Lure
hush
Hush 10-20 1 15 Masks the caster's movement noise for 90 seconds. Way of the Blue Rank 2 reward, Lost Bastille (Ruin Sentinel Boss room illusory wall)   Self Buff
fall control
Fall Control 10-20 1 15 Will not take damage from falls, but does not protect you from falls that would kill you anyway. Weaponsmith Ornifex, Magerold of Lanafir  4,800 Self Buff
hidden weapon
Hidden Weapon 10-20 1 14 Causes your weapon to turn invisible for 90 seconds Bell Keeper Covenant Rank 2 reward   Weapon Buff
repair
Repair 2-4 1 15 Restores 20 durability to weapons, 30 to armor, and 10 to rings,
but cannot be used on broken equipment.
Shrine of Winter
SOFS: Shaded Ruins
  Self Buff
cast light
Cast Light 4-15 1 14 Casts a light that illuminates the area for 50 seconds. Darkdiver Grandahl, Straid of Olaphis 3,000 AoE Buff
chameleon
Chameleon 10-20 1 14 Transforms the caster into an inanimate object suiting their environment.
Any action other than walking/running/blocking will break the spell.
Harvest Valley   Self Buff
unleash magic
Unleash Magic 1-3 3 58 Increase magic attack by 20% and reduces your HP by 30% for 60 seconds. Royal Sorcerer Navlaan   Self Buff



DLC Sorceries

The Crown of the Old Iron King DLC added no new sorceries.
Icon
Name
Uses
icon_spellslot.png
icon-intelligence.png
Description
Acquired From
Cost
Type
Focus Souls.png

Focus Souls

2-5
2
60
An ancient sorcery of Shulva, the Sanctum City.
Fires a focused beam of souls.
Catalyst: Staff
Added with DLC | Crown of the Sunken King
Where the dragon is shooting fireballs. Don't go to the bridge but go past the urns next to it, following the border on the right side.
-
Attack
Icon
Name
Uses
icon_spellslot.png
icon-intelligence.png
Description
Acquired From
Cost
Type
soul_flash.png

Soul Flash

2
1
28
"One of the ancient sorceries that were lost when Eleum Loyce froze over. Rapidly fire a barrage of small souls.
Intended to protect its caster more than damage enemies."
Catalyst: Staff
DLC Crown of Ivory King
-
Attack/Support/Buff

 

 

Sorcery Showcase

Sorceries showcase
Sorceries locations




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    • Anonymous

      What's the icon for the intelligence stat supposed to mean? Looks a bit like a mask with bunny ears, Donnie Darko style, or am is my perception totally warped?

      • Anonymous

        What slightly annoyed me is the existence of homing soul arrow & its heavy counterpart. Shouldn't homing spell's hexes/dark spell speciality.

        • Anonymous

          I recently picked up this game, and after hearing for years from everyone that "Magic was the strongest in DS2, and DS3 magic is garbage", I thought I'd give it a try. I have to say though, magic is disappointing in DS2. You have range and probably won't even need heals if you do things right - which is good - but the spell use mechanic is awful. You're severely underpowered in the early game and most likely run out of spell uses beforel you reach the boss. Of course you can also rush through enemies, but I always liked clearing my path before. Your choices are basically to level attunement so you can carry more of your peashooter spells, or to level intelligence and run out extremely early. OFc since you sunk all your souls into these + the essential HP and stamina, you have absolutely no room left for str-dex, and the starter stats for sorcerers are probably the most horrible in all of the Dark Souls trilogy, disabling you from carrying a normal backup weapon and not just a little butter knife.. DS3 was much better balanced around magic. I'd gladly trade my estus for something that restores uses in DS2 too. And by something I mean something better than the amber herb. Even with 3 attunement slots and rushing through enemies, I couldn't take down the Ruin Sentinels with spells and had to finish the fight scratching Alessia's armor with a dagger for about 6 minutes. DS3 magic was underpowered in PvP, but at least it carried you in PVE.

          • Anonymous

            Sorcery is pretty good in DS2 , altho you do need a specific load-out ( For PvP mainly ). And for PvE its pretty nasty i mean it's Dark Souls... But in DS3 i find Sorcery & Pyromancy extremely nasty due to the expanded Load Builds ( Like Weapon Buffs , Rings , Boss Weapons , More Spells and specialy DLC stuff ). Compared to DS2 i'd say DS3 is deadlier... It's funny cuz i never played Sorcery Builds in DS Games ( Only in Demon's Souls and DS3 , while in DS and DS2 i went with the usual Quality & Melee builds ).

            • Anonymous

              Three of the most important spells for a pure sorcery class is Yearn, Fall Control and a Magic Weapon Buff. Everything else is pick and choose but these three will make life SO much easier!

              • Anonymous

                so fun thing i found is that you can in fact headshot with magic giving a 1.5x increase of dmg. all though difficult to pull off since you can't aim the shot.

                • Anonymous

                  Got all sorceries on DK Scholar of the first sin but no achievement. This happened with Darksiders Abyssal Amor too. Not impressed.

                  • i like to create a new character for every type of magic, and get the achievement learning a new play style. you know, for miracles achievement, i create a clerig, for sorceries, a sorcerer. i dont like to get it all with a character that wont use them

                    • Anonymous

                      On the DS3 wiki we got people complaining that sorcery sucks and was better in DS2. On this wiki, people are still complaining. The irony!

                      • Anonymous

                        Is it just me, or are the Sorceries for Dark Souls II significantly weaker than those from the first game?

                        • Anonymous

                          what is the Chameleon spell does? as for the description yep, it transform the caster into an object suiting the environment. does that mean... you can't move at all and your just steady?

                          sorry new here
                          #NEW

                          • Anonymous

                            waaah waah magic is op
                            if you can't press space you deserve to die to spells, but your r1 UGS spamming left you braindead so it's not surprising

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