Sorcery is a school of magic that inflicts magic elemental damage with its offensive spells. Most of the spells are offensive focused, while others can be used to manipulate sound and light. Staves are the main catalysts for casting sorceries. Magic damage can be improved by increasing the Intelligence stat. The soft cap for magic damage is 40 Int.
All Sorceries
Icon | Name | Uses | ![]() |
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Description | Acquired From | Cost | Type |
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Soul Arrow | 30-40 | 1 | 10 | The first sorcery learned by those embarking on the sorcerer's path. Fires a small soul arrow. | Merchant Hag Melentia, Carhillion of the Fold, Magerold of Lanafir. | 1,500 | Ranged Magic Attack |
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Great Soul Arrow | 15-20 | 1 | 14 | A stronger spell than Soul Arrow, same casting time but fewer uses. | Carhillion of the Fold, Magerold of Lanafir, Forest of Fallen Giants. | 3,000 | Ranged Magic Attack |
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Heavy Soul Arrow | 20-30 | 1 | 12 | Slower cast time than Soul Arrow and Great Soul Arrow, but deals more damage. | Carhillion of the Fold, Magerold of Lanafir. | 2,000 | Ranged Magic Attack |
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Great Heavy Soul Arrow | 10-15 | 1 | 16 | A spell superior to Heavy Soul Arrow. Fires an even stronger soul arrow. | Carhillion of the Fold, Magerold of Lanafir, Central Earthen Peak. | 4,500 | Ranged Magic Attack |
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Homing Soul Arrow | 10-20 | 1 | 25 | Fires soul arrows that follow their targets to the ends of the earth. | Straid of Olaphis, Weaponsmith Ornifex. | 6,500 | Ranged Magic Attack |
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Heavy Homing Soul Arrow | 8-15 | 1 | 35 | A stronger spell than Homing Soul Arrow. Fires a thick, powerful soul arrow | Straid of Olaphis | 1500 Ruin Sentinel Soul |
Ranged Magic Attack |
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Homing Soul Mass | 4-8 | 1 | 24 | Soul orbs above your head, that home towards a target when one approaches. At 24 INT 3 orbs are cast, at 30 INT 4 and 40 INT 5. |
Weaponsmith Ornifex, Shaded Woods. | Close-Ranged Magic Attack | |
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Homing Crystal Soul Mass | 3-6 | 1 | 32 | Crystal soul orbs above your head, that home towards a target when one approaches. At 50 INT 5 are cast. Stronger than Homing Souls Mass |
Shrine of Amana after Rhoy's Resting Place bonfire, in the back on a body after the mages. | Close-Ranged Magic Attack | |
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Soul Spear | 2-5 | 1 | 40 | Sorcery that fires souls shaped into a spear. Pierces enemies, causing heavy damage. | Grave Warden Agdayne, Huntsman's Copse. | 12,000 | Ranged Magic Attack |
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Crystal Soul Spear | 2-5 | 2 | 53 | Sorcery that fires souls shaped into a crystallized spear. Pierces enemies, causing heavy damage. Stronger than Soul Spear. |
Straid of Olaphis | 10,000 Old Paledrake Soul (NG+) |
Ranged Magic Attack |
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Shockwave | 3-6 | 1 | 13 | Does not inflict damage, but unleashes a large shock wave, toppling opponents. | Carhillion of the Fold | 1,800 | Frontal AoE |
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Soul Spear Barrage | 3-6 | 1 | 17 | Fires many low damage Soul Spears in a cone shaped area in front of the player. | Carhillion of the Fold | 2,600 | Ranged Spread Magic Attack |
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Soul Shower | 4-12 | 1 | 22 | Fires a large mass of souls in the air and explodes to rain over the area in front of the caster. Useful against larger enemies. |
Straid of Olaphis | 1.500 Scorpion Najka Soul |
Ranged Magic Area Attack |
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Soul Greatsword | 3-6 | 1 | 27 | Swings a Greatsword made of souls in front of the caster from left to right, damaging enemies. Good against groups of enemies. |
Drangleic Castle | Frontal AoE Melee Magic Attack | |
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Soul Vortex | 4-8 | 1 | 37 | Fires a giant soul mass that moves slowly, shooting out many smaller homing soul masses. | Grave Warden Agdayne, The Pit, Brightstone Cove Tseldora | 10,400 | Ranged Magic AoE Attack |
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Soul Bolt | 2-6 | 1 | 45 | Fires a beam of energy that hits the ground then travels forward. Very slow cast time, and only hits directly in front of caster. (Similar to DS1 White Dragon Breath) |
Drangleic Castle | Frontal AoE Magic Attack | |
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Soul Geyser | 1-3 | 1 | 64 | Fires mass of souls that immediately start homing toward a target. Upon hitting the target they break into smaller souls and hit multiple times. |
Aldia's Keep | Ranged AoE Magic Attack | |
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Magic Weapon | 8-15 | 1 | 10 | Adds 50 magic damage to the weapon, overall magic damage is increased by 15% for 90 seconds. (Must have Staff in left hand to apply to right hand weapon) |
Carhillion of the Fold | 2,000 | Weapon Buff |
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Great Magic Weapon | 3-6 | 1 | 18 | Adds 50 magic damage to the weapon, overall magic damage is increased by 20% for 60 seconds. (Must have Staff in left hand to apply to right hand weapon) |
Company of Champions Rank 1 reward, Royal Sorcerer Navlaan, Black Gulch | Weapon Buff | |
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Crystal Magic Weapon | 1-3 | 1 | 28 | Adds 50 magic damage to the weapon, overall magic damage done is increased by 30% for 90 seconds. (Must have Staff in left hand to apply to right hand weapon) |
Dragon Shrine | Weapon Buff | |
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Strong Magic Shield | 4-8 | 1 | 19 | Raises shield resistance to physical, elemental and status effects to 100%, and 10% increase to shield stability for 30 seconds. (Must have Staff in right hand to apply to left hand shield) |
Royal Sorcerer Navlaan, Drangleic Castle, Straid of Olaphis | 6,300 | Shield Buff |
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Yearn | 4-8 | 1 | 19 | Creates a slow moving, sound producing soul mass that attracts enemies. | Carhillion of the Fold | 3,000 | AoE Lure |
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Hush | 10-20 | 1 | 15 | Masks the caster's movement noise for 90 seconds. | Way of the Blue Rank 2 reward, Lost Bastille (Ruin Sentinel Boss room illusory wall) | Self Buff | |
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Fall Control | 10-20 | 1 | 15 | Will not take damage from falls, but does not protect you from falls that would kill you anyway. | Weaponsmith Ornifex, Magerold of Lanafir | 4,800 | Self Buff |
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Hidden Weapon | 10-20 | 1 | 14 | Causes your weapon to turn invisible for 90 seconds | Bell Keeper Covenant Rank 2 reward | Weapon Buff | |
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Repair | 2-4 | 1 | 15 | Restores 20 durability to weapons, 30 to armor, and 10 to rings, but cannot be used on broken equipment. |
Shrine of Winter SOFS: Shaded Ruins |
Self Buff | |
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Cast Light | 4-15 | 1 | 14 | Casts a light that illuminates the area for 50 seconds. | Darkdiver Grandahl, Straid of Olaphis | 3,000 | AoE Buff |
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Chameleon | 10-20 | 1 | 14 | Transforms the caster into an inanimate object suiting their environment. Any action other than walking/running/blocking will break the spell. |
Harvest Valley | Self Buff | |
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Unleash Magic | 1-3 | 3 | 58 | Increase magic attack by 20% and reduces your HP by 30% for 60 seconds. | Royal Sorcerer Navlaan | Self Buff |
DLC Sorceries
Icon |
Name |
Uses |
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Description |
Acquired From |
Cost |
Type |
---|---|---|---|---|---|---|---|---|
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Focus Souls |
2-5 |
2 |
60 |
An ancient sorcery of Shulva, the Sanctum City. Fires a focused beam of souls. Catalyst: Staff |
Added with DLC | Crown of the Sunken King Where the dragon is shooting fireballs. Don't go to the bridge but go past the urns next to it, following the border on the right side. |
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Attack |
Icon |
Name |
Uses |
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Description |
Acquired From |
Cost |
Type |
---|---|---|---|---|---|---|---|---|
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Soul Flash |
2 |
1 |
28 |
"One of the ancient sorceries that were lost when Eleum Loyce froze over. Rapidly fire a barrage of small souls. Intended to protect its caster more than damage enemies." Catalyst: Staff |
DLC Crown of Ivory King |
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Attack/Support/Buff |
Sorcery Showcase
- Anonymous
- Anonymous
20 Apr 2020 17:34
Why are the spells much more stat requiring than ds1? Crystal souls spear needed 44 int. Now it need 53
- Anonymous
- Anonymous
- Anonymous
15 Feb 2019 12:57
Three of the most important spells for a pure sorcery class is Yearn, Fall Control and a Magic Weapon Buff. Everything else is pick and choose but these three will make life SO much easier!
- Anonymous
- Anonymous
14 Mar 2018 01:34
so fun thing i found is that you can in fact headshot with magic giving a 1.5x increase of dmg. all though difficult to pull off since you can't aim the shot.
- Anonymous
27 Jan 2018 05:07
Got all sorceries on DK Scholar of the first sin but no achievement. This happened with Darksiders Abyssal Amor too. Not impressed.
- Anonymous
25 Jan 2018 16:43
i like to create a new character for every type of magic, and get the achievement learning a new play style. you know, for miracles achievement, i create a clerig, for sorceries, a sorcerer. i dont like to get it all with a character that wont use them
- Anonymous
11 Nov 2017 04:05
Magic rapier +10
Magic staff of Wisdom +5
Crystal Magic Weapon
50+ INt
Old Leo Ring
=
Easy Mode
- Anonymous
06 Oct 2017 04:29
Oh boy can’t wait to get this achievement
Requires rank 3 Bell Keepers Covenant
Oh nvm
- Anonymous
- Anonymous
- Anonymous
01 Jul 2017 20:42
On the DS3 wiki we got people complaining that sorcery sucks and was better in DS2. On this wiki, people are still complaining. The irony!
- Anonymous
- Anonymous
14 Jun 2017 19:11
Is it just me, or are the Sorceries for Dark Souls II significantly weaker than those from the first game?
- Anonymous
- Anonymous
23 May 2017 13:19
what is the Chameleon spell does? as for the description yep, it transform the caster into an object suiting the environment. does that mean... you can't move at all and your just steady?
sorry new here
#NEW
- Anonymous
12 May 2017 09:11
does picking up another player's sorcery count towards achievement? or am i forced to do pvp
- Anonymous
28 Mar 2017 12:40
waaah waah magic is op
if you can't press space you deserve to die to spells, but your r1 UGS spamming left you braindead so it's not surprising
- Anonymous
- Anonymous
- Anonymous
01 Dec 2020 18:25
people just think it’s overpowered because they have low int ;)
4
+10
-1