Cleric's Sacred Chime is a weapon in Dark Souls 2.
Most clerics receive this as their first sacred chime. A catalyst for miracles and hexes.
To use miracles, equip a sacred chime and attune a miracle at a bonfire.
The strength of most miracles is affected by the caster's faith.
Acquired From
- Majula. Along the cliffs leading to the tutorial zone there's a gap in the rocks to jump down.
- Sold by Licia of Lindeldt for souls.
- This is the Cleric starting Chime.
Hints and Tips:
- A starter chime that is fast but rather weak. Most clerics will want to swap to the Priest's Chime once they are able to obtain it.
- 355 lightning bns with 50 faith.
Youtube relevant videos:
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Required in Build:
((Link to build))
Cleric's Sacred Chime Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Cast Speed |
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Cleric's Sacred Chime | - | - | - | 90 | 90 | 100 5 |
- | - | - | - | B | C | - | - | 25 | 20 | 20 | 30 | 20 | 140 |
Cleric's Sacred Chime +10 | - | - | - | 180 | 160 | ^ | B | B | - | - | 25 | 20 | 20 | 30 | 20 | 140 | ||||
Lightning | - | - | - | 107 | 71 | ^ | - | - | - | - | B | C | - | - | 24.1 | 19.1 | 19.1 | 36.6 | 19.1 | 140 |
Lightning +10 | - | - | - | 215 | 127 | ^ | - | - | - | - | B | B | - | - | 24.1 | 19.1 | 19.1 | 36.6 | 19.1 | 140 |
Dark | - | - | - | 71 | 107 | ^ | - | - | - | - | B | C | - | - | 24.1 | 19.1 | 19.1 | 29.1 | 26.6 | 140 |
Dark +10 | - | - | - | 143 | 191 | ^ | - | - | - | - | B | B | - | - | 24.1 | 19.1 | 19.1 | 29.1 | 26.6 | 140 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
If you're using purely support miracles and not anything damage-dealing, then you'll never need another chime, thanks to this thing's casting speed.
3
+10
-1