Sinh, the Slumbering Dragon |
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HP | 10,030 | 14,042 (NG+) |
Weakness | Magic, Dark |
Resistance | Fire |
Immune | Poison |
Respawn | NO |
Sinh, the Slumbering Dragon is a boss enemy in the Crown of the Sunken King DLC for Dark Souls 2.
Sinh, the Slumbering Dragon Information
Sinh, the Slumbering Dragon is a boss enemy in Dark Souls II, and is the final boss of the Crown of the Sunken King DLC. You must defeat him to acquire the Crown of the Sunken King.
Location
- Dragon's Rest - At the Sanctum Nadir bonfire immediately after the Elana, Squalid Queen boss arena.
Drops
- Soul of Sinh, The Slumbering Dragon
- Souls: 96,000 (Standard Game) 192000 (NG+)
Attacks
All Sinh's fire attacks build toxic and leave toxic fog handing at the location where the attack hit for a while.
Claw Swipe | Fast close range attack using either left or right front leg, can be followed up with a stomp from the other front leg if still close to boss after swipe. |
Sweeping Dragon Breath | Fires a small area, short duration flamethrower to his right or left side, depending on where the player is currently at. |
Straight Flamethrower | Breathes flame in a straight line towards the target. |
Horizontal Flamethrower | Breathers flame in horizontal motion (left to right) covering a wide area. |
Dragon Breath | Stands on hind legs and breathes fire under himself, covering a small area. |
Charge / Neck Swipe | Charges at target flinging head like a whip. Probably the most dangerous attack of all: very difficult to dodge, his whole body deals damage, and is practically unblockable. (is blockable with a greatsheild) |
Aerial Dive | Dives towards the target smashing with his body. |
Aerial Flamethrower Dive | Dives towards the target, flying above while breathing flame towards the ground. |
Aerial Fireball | Fires a fireball in air towards target while hanging in the air. Creates toxic cloud in area of fire ball. |
Aerial Fall | Flies into air and falls down on the target. |
Combo attack | Attacks the player with a multitude swipe and whirling attacks. Has incredibly large range if Sinh still has his tail. The full combo consists of up to 3 attacks. Seemingly is only used once Sinh's HP reach a certain threshhold (needs confirmation). (The threshold seems to be about 3/4 of his health) |
Blocking His Attacks
Most of Sinh's moves can be blocked with Gyrm Greatshield (Charge move requiring the most stamina to block).
Dodging His Attacks
(this section only decribes how to dodge Sinh's attacks without blocking them)
Claw swipe:
His close range swipe is rather fast and hard to avoid due to him not telegraphing the move before actually executing it. If your reaction time is really good, you might be able to roll immediately, but it is risky nonetheless. Be wary that he might follow up with a claw stomp if you are still close to him after the swipe. Swipe can be blocked. The best wait to avoid it is to stay closer to his hind legs, out of swipe's reach.
Sweeping dragon breath:
His sideways dragon breath is only executed when the player is directly to the left or right of the dragon. The move is telegraphed by him looking over his shoulder, leaving enough time to simply run to his other side right under his belly. As with all fire breath attacks, blocking is not advised, with exception for Gyrm Greatshield.
Straight Flamethrower:
Flame thrower is only used when far away and is always telegraphed with him shaking his head. If he uses a straight flamethrower, simply run or roll to the side, out of the line of fire.
Horizontal Flamethrower:
In case he is using horizontal flamethrower (about twice as long as the straight one), as soon as he shakes his head, run up to his right frontpaw (your left side), where you will always be safe for the duration of the move. Alternatively, if you feel you're too far, simply run further away from him, it's not so difficult to be out of flame's reach.
Dragon Breath:
Dragon breath is telegraphed by him standing up and looking down at the floor directly in front of him. Simply run out of the area; the best place is to stay by his tail (also practically the only opportunity to cut the tail).
Charge / Neck Swipe:
Sinh Charges at you with his head lowered, using his head and neck to hit you as soon as he is close enough to hit you. This is a very dangerous move since it deals very high damage, cannot be dodged by rolling sideways and is practically unblockable (he hits through 135 stamina with 70-stability greatshield like you aren't blocking at all). (This move can be rolled through with 107 adaptability. He does follow up with a stomp afterwards that is devastating if you are still underneath him so roll again to avoid the stomp).
This move is best avoided by rolling away from Sinh as soon as he starts whipping his head. Be careful, as the attack sometimes comes out slightly delayed.
Flying moves:
All of his aerial moves can be avoided by following Sinh as soon as he starts flying. Keep as close as possible while making sure not to stand right below him, as he will smack you down if he lands on you. This is the most reliable way to make sure his aerial flame thrower wont hit you, as it can be really hard to avoid. However, by using this tactics it will be difficult for you to keep track of Sinh's position all the time, since it's difficult to see him when he's above you (and you may be caught off guard by Aerial Fall). if you couldn't or don't want to follow him, here's some advice:
- Aerial Dive: although Sinh seems quite big, it is very easy to roll/run away of him diving since he cannot correct his direction while diving.
- Aerial Flamethrower Dive: even though it looks like it covers a very wide area, surprisingly, it is almost as easy to dodge as the regular aerial dive. Rolling sideways seems to work better than running. There is a good chance a bit of flame will get you, but for a rather small amount of damage and it won't stun you this way.
- Aerial Fireball: run or roll away, just do it quickly (the fireball is very fast).
- Aerial Fall: run away a little, it has a short range. He only uses it when you're directly under him.
Combo attack:
Since it is very hard to dodgeroll out of all of its components, it is advised to simply run out of range as soon as this move starts. Since Sinh's tail is a very important component of this combo, cutting it off before Sinh reaches low hp will help greatly. Blocking is not advised. (Needs confirmation on how it is telegraphed to the player if at all). Both times that he has used this attack against me, he started with a right paw swipe that missed while I was on his right side. He then followed that into the double tail spin combo. See the video Sinh: Ranged, Sword & Board and Powerstance below for one of these occasions (towards the end in the attack montage).
Strategy
Melee strategy:
This fight can be very challenging as a melee character mostly because of Sinh's high amount of HP. Depending on your build, dps and ng+ status, this fight might take up to about 10 minutes. In addition to using the dodging methods from above, never stand directly in front of him since his swipe is hard to dodge. One rather safe method is to keep your distance and try to lure him into using his flamethrower, which is a very slow move and easy to avoid. Alternately, carry Gyrm Greatshield because it negates its flame.
The straight version is faster and one should not try to hit Sinh more than 1 time with an UGS. The horizontal flamethrower is slower and allows about 2 hits from an UGS. This method however can lead Sinh to use his charge attack, which can be rather difficult to dodge.
Another method is to use the classic strategy used for all big four-legged bosses in Dark Souls (like Sif the Great Wolf or Royal Rat Authority): stand directly below his belly and attack his hind legs, which sometimes will make him use his dragon breath, which can be avoided by moving towards his tail. This move has a VERY long recovery time and 3 swings from an UGS are possible. Keep in mind that cutting off his tail will be helpful once he starts using his combination attack.
It seems like a good idea to go without a shield for this fight because most of his attacks either can't be blocked or will deal a lot of damage even when blocked, but they can be dodged by using the above-described methods. Instead try dual-wielding a good damaging weapon and watch the durability! Attacking Sinh seems to damage the weapon rather quickly, so bring a repair powder, a Repair spell or (better) a backup weapon. Each hit against his body does around 1.5 durability damage to your weapon. For most weapons if you aren't doing more than 400 damage per hit, durability will be a problem.
Faith Strategy:
If you are trying to kill the dragon only on miracles, it will be a very tough fight because you will probably run out of them or estus flasks before the fight is over. I highly recommend having a weapon that can be enchanted with a Boltstone for lightning to do some melee damage as well. You want to stay underneath the dragon or to his side while he is on the ground to avoid most of his attacks while you go at him with your sword or any spells. When he flies up in the air, you can get a lightning spear off on him but be careful because he can swoop down very fast or shoot fireballs at you so be ready to dodge or raise your Gyrm Greatshield because it completely blocks his flame except its toxin. Most of your damage will come from when he is on the ground and you can melee him. You want to chase after him and stay as close as you can but watch out in case he falls on top of you and does damage. Repeat the process until he is dead! Highly recommended to stock as many Amber Herb as possible.
Fire/Poison resistance strategy.
First, build up 600-650 fire defense [Pharos Mask, Chaos Robe, Chaos Leggings, Penal Handcuffs, Flame Quartz Ring +3, Dispelling Ring +1, Dragon Tooth in either hand] and 900 poison resistance [Ring of Resistance, Poisonbite Ring +1, Yorgh's Spear in either hand] and then use Great Magic Barrier/Flash Sweat. You will be immune to all fire and poison damage, eliminating many of the risks of the fight. Attack from the side and underneath, and be sure to dodge his physical attacks. If he hits you, find an opportunity to heal with your item of choice. You can use spells/miracles/pyromancies/hexes when he is at range, but to limited effect, as he has high resistance to these. Don't panic if you get hit by a fire attack; all it will do is knock you over. Be sure to re-apply your buff so that you continue to not take fire damage.
Sword and Spell Strategy:
Sinh has a lot of HP and moves. This strategy lets you use magic without needing huge amounts of attunement and you use spacing to limit the moves you have to deal with. This approach is great for hybrid characters, especially if you lack the ideal gear. The idea is to stay away from him and used ranged, but still hit him when he comes close so you don't have to worry about running out of spells. Use a staff or chime in one hand, and a weapon in the other (longer range is better). Wear high fire and poison resist armor and fire resist rings. Stay light for maximum invincibility frames when rolling.
When you enter, evade his opening charge (I move left) and hit his back legs, then move away. If you keep some distance, the dragon will only use the flamethrower attacks, the charge/neck swipe, and the aerial attacks. When the dragon uses uses an aerial attack, evade it and use a spell to deal some damage (more than one is risky). When the dragon takes off, strafe toward the center of the room unless that puts you in a toxic cloud, then move the other way. Keeping space from the toxic clouds that form after each fireball attack is very important, so be aware of where they are and move away from them whenever you can manage. You can soak a few fire hits with high fire resistance, and his physical attacks are pretty easy to dodge when you have the right spacing, so the toxic is the most dangerous thing. If the dragon flies extra high, prepare for a flamethrower dive. Else it'll either be a fireball or the aerial dive. All of these are most easily dodged if you are already moving sideways when the attack begins. If you are hit by the aerial flamethrower, Sihn will follow it up with an aerial dive. You must spam the dodge (either toward the dragon's origin or sideways) to roll immediately else you will be hit (and likely killed) by this aerial dive. Don't get try to close enough to let him land on you when he falls back to the ground. If the dragon charges you for a head swipe, roll backward and prepare to hit him once as he drops his head as part of the recovery animation. You have time to move toward it a bit and swing once, then roll back again or you will get bit. If the dragon uses the flame attack where he breathes fire from (his) left to right, you can run up and hit him at least twice, then back away. These should be the ONLY instances where you attempt attacking with a melee weapon. The straight fire breath should be avoided and only attempt to hit him with something ranged. It has a deceptive width at the end so get rather far away from it before trying to cast a spell. There is ample time for you to heal whenever you need instead of attacking, and once you get the hang of dodging and keeping away from the toxic clouds, you shouldn't have to worry about dying. If the dragon is only doing aerial attacks or the straight fire breath, and you are periodically losing you target lock, you are too far away and should move closer, especially if you don't have enough casts to kill Sinh with spells alone. If the dragon is doing attacks I did not mention or find it too hard to dodge his aerial fireballs, you are too close.
Strategy for Hexers:
Fighting Sinh as a Hexer can be daunting at first, depending how much you put into Vigor, Endurance, and Adaptability as opposed to Faith, Intelligence, and Attunement. As a 50 faith/50 int/11 vigor Hexer I would die in 2 hits from Sinh no matter what. However, Hexers have an edge because Sinh is extremely weak to dark damage. Make sure you prepare yourself with repair powders (if you plan to only use one weapon), the Bracing Knuckle Ring +2, and poison moss. Don't bother to bring a shield, unless you have a high fire resist shield you'd like to use for his flame attacks. Projectile Hexes aren't very useful against Sinh (Dark Orb from a Dark Sunset Staff +5 did around 400 damage) and casting can be unwieldy in this fight, so instead, use Dark Weapon or Resonant Weapon to buff your weapon of choice. It should preferably have innate dark damage. When Sinh wakes up he will ALWAYS charge forward, swinging his head to the right. Therefore strafe to the left to avoid damage. This is a perfect opportunity to line yourself up with his back legs and get a couple of hits in on his tail, depending on your weapon. One two handed R1 from a buffed Roaring Halberd +5 did 742 damage, even with only 16 strength and 16 dexterity. Going to the left will usually make him do a flying attack, but if you are too far behind him, he will likely turn to face you and use a melee attack. All of his flying attacks are relatively easily dodged by strafing to one side or the other. Break lock on and start sprinting to his side, but keep your camera focused on him so you know what attack he's using, as he can follow up his singular fireball and flame breath with a dive attack. Once he lands, run towards his front, get underneath his belly (behind Yorgh's spear, which is lodged in Sinh), and get a hit in. Sinh will either begin a flying attack, jump back to use a frontal melee attack, or do flame breath in front of him. The flame breath is a perfect opportunity to attack his tail, which, after removed, inhibits his dive attack and combo attack greatly. If he dodges back, just run towards him and dodge his claw swipes. When you see that your weapon is at risk, either switch to a backup or use your repair powder. In the event that you need to heal or get poisoned, get underneath him for a safe spot or dodge his flying attack and heal then. Remember that he can follow up the fireball or fire breath with a charge attack, so don't hit your Estus/lifegem/heal spell immediately after you dodge it (you should be able to fit a moss in that time period). Re-buff with your spell when necessary, and he should die relatively quickly. By far his most dangerous move is when he charges you on the ground; try your best to roll through if you have good adaptability or strafe and roll to the side very quickly. You can get hit by his head as well as his legs, and both on top of each other is usually enough to kill you.
Bow Strategy
This strategy makes use of two or three items acquired earlier in the stage to help squishy characters with low physical scaling stats take Sinh down.
Even for players with low dexterity, the +7 Longbow found early on in the Sunken City can be used to great effect against Sinh. If the player equips the Hawk Ring (or Durgo's Hat), as well as Flynn's Ring (also found in the Sunken City), and the Ring of Blades +1, Sinh can be dispatched quite easily with Iron Arrows. Depending on the player's scaling with the bow, they can expect to use around 100-200 arrows, but they should always bring extras to account for missed shots.
Optionally, if the player intends to bring summons, the additional ring slot may be filled with the Red Tearstone Ring for added damage. With this strategy and NPC summons, the player may be able to defeat Sinh without taking damage, although it will require ample caution. With the miracle Denial (also found in the Sunken City), this becomes much more feasible.
The player is able to lock on to Sinh from very far away, allowing arrows to be consistently fired from relative safety. Individual shots may do as little as 50 damage with summons, but the upside is that the player will be capable of dealing 50 damage every 2 seconds, from nearly anywhere on the stage--including when Sinh is airborne! Since Sinh also has a habit of flying far away from the player after taking damage, the DPS tends to be surprisingly decent in comparison to using melee.
With this strategy, Sinh will sometimes pressure the player, but it is usually fairly easy to retreat and regroup by simply back-rolling/sprinting out of his melee range. The only attacks that may consistently strike the player will usually be fire based, so it may be wise to bring Flash Sweat to mitigate the damage.
Overall, this strategy is very straightforward. Simply stay far away from Sinh and pelt him with arrows whenever he isn't shooting fire at you. Despite this strategy being much easier than other strategies, it can also be surprisingly engaging since Sinh makes use of ranged attacks and fills the arena with toxic clouds that must be avoided.
Video Strategy:
(( Please respect these video posting guidelines))
Hints
- It is possible to cut off his tail (Cutting his tail off increases his flying attack usage), but you dont get any weapon out of it.
- The spear that pierces through his back and chest can be attacked to inflict high damage.
- Immune to poison
- Weak against dark and magic - but he has high resistance in all elements.
- Good to have some Poison Moss on you if you get toxicated.
- Very Resistant to fire and Lightning
*NOTE* With 55 Faith, Great Lightning Spear does ~15dmg. Flame Swathe does 149. - His hide appears to be highly corrosive to melee weapons, taking away high amounts (~1.5 points) of durability with each hit (Edit: Used a Crypt Blacksword against Sinh with a Bracing Knuckle Ring +2 and durability fell just above standard durability loss rate with out bracing knuckle against other enemies. shadowfox 96 confirm on Ps3.) Because of this, he is a good means to break the Santiers Spear. The broken one is also a good weapon for this, especially for melee characters, because you do not have to equip extra weapons (granting you more mobility) or change them in the middle of the battle.
- Drakewing UGSword's 2H strong projectile attack does really nice damage to Sinh, and allows you to punish his flying attacks.
- Gyrm Greatshield +10 completely NEGATES his fire breath, however it does not block toxin.
- Havel's Greatshield +5 let's you block most of his close range melee attacks
- Fighting this boss with any summons increases its damage reduction by a flat amount.
Bosses |
(Blue) Smelter Demon ♦ Aava, the King's Pet ♦ Aldia, scholar of the First Sin ♦ Ancient Dragon ♦ Belfry Gargoyle ♦ Bosses ♦ Burnt Ivory King ♦ Covetous Demon ♦ Darklurker ♦ Demon of Song ♦ DragonRider ♦ DragonRider(Second Encounter) ♦ Elana, Squalid Queen ♦ Executioners Chariot ♦ Flexile Sentry ♦ Fume Knight ♦ Graverobber, Varg, and Cerah ♦ Guardian Dragon ♦ Looking Glass Knight ♦ Lost Sinner ♦ Lud and Zallen, the King's Pets ♦ Mytha, the Baneful Queen ♦ Nashandra ♦ Old Dragonslayer ♦ Old Iron King ♦ Prowling Magus and Congregation ♦ Pursuer ♦ Royal Rat Authority ♦ Royal Rat Vanguard ♦ Ruin Sentinel ♦ Scorpioness Najka ♦ Smelter Demon ♦ The Duke's Dear Freja ♦ The Last Giant ♦ The Rotten ♦ The Skeleton Lords ♦ Throne Watcher and Throne Defender |
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Haha hitting dragon breaks my sword.
Little dragon I will hit with my drumstick with 300 durability instead how about that
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Definitely one of the better fights in the game, but he flies around too much at times
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wasn't that bad .. just had to not lock on when hes on the ground and dodging his swings were a bit tricky ... overall pretty fun boss
- Anonymous
10,000 health + absurd defense, multiple laughably bad hitboxes, half the fight it's just flying around, toxic status, awful mindnumbing soundtrack, and animations out of an N64 game. This is the quintessential Dark Souls 2 Boss Fight
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I can see where they got the inspiration for Elden Beast, except it's somehow worse here
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-Had extremely fast attacks
-Does not stop flying
-Any strike 2hko you
-Constantly loses lock on
-Has corrosive scales
-Can poison (toxic) you
Unfair and long fight overall.
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I honestly loathe this kind of bosses, those that force you to spend 80% of the fight chasing after them. Sad to think Elden Ring tripled down on this boss design philosophy.
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Fun fight unlike the boring slog that was the Ancient Dragon.
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If you're struggling as a pure STR build (GS, UGS, GH and the like), stay at att times BELOW him, between the hind legs. He'll either rise up to breathe flames on the ground (run towards his tal); fly; jump back to create a distance between you two; or breathe fire DIRECTLY into his legs (which is surprisingly quick, so be prepared to lose some health). Repeat this a few times and he's dead. Also, bring a secondary weapon or repair powders as the mfer is literally made of stone.
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For Faith build, stay between his back legs. I just continuously casted Heavenly Thunder and Sacred Oath. Only had to use 2 flasks. 62 Faith
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Sinh's claw swipes are actually pretty easy to dodge provided you have high Agility (I have 105)
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"Very Resistant to fire and Lightning
*NOTE* With 55 Faith, Great Lightning Spear does ~15dmg. Flame Swathe does 149."
This is just straight up wrong lmao.
If your Great Lightning Spear is doing 15 dmg to him, you did something very wrong.
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He's oddly cute looking with his really long neck, small limbs and big shiny eyes
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pretty fun boss. nothing is particularly BS about his moveset but he definitely feels easier than the boss in the room before him
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Oh look, another crap boss in this crap game... It's like LJN made this.
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Are his attacks (all his fire attacks and his forwards charge) totally unblockable? My gyrm shield is absolutely useless. I dont know what is going on here but I personally have just abandoned using a shield for this fight.
I havent won yet but I am getting good results baiting his sweeping fire breath, running left and getting hits in on his chest.
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honestly might be my favourite boss in ds2 so far. hitboxes can be a bit wack, but it's visually cool, has attacks that punish you heavily yet have good telegraphs, has a bonfire right next to it so there's no tedious runup, just an overall fun time
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Beat second try, Powerstanced +5 Ice Rapiers(1 dark, 1 lightning), +5 Charred Loyce Set except +1 Engraved Gauntlets, 48 ADP, 40 INT, 49 FTH, +2 Cloranthy Ring, +2 Steel Protection, Old Leo, and Binding Ring.
NEVER LOCK ONTO HIM. Run straight for him when you enter arena, get a free hit then dodge, if he stands up just whack his tail EZ, if he flies just run towards him and dodge the Fireball just to be safe then wait to see if he lands or swipes across the arena, dodge either way. Rinse and repeat. ALL his attacks are slow and obvious. Fight lasted maybe 2 minutes tops. Got Toxic only on first run and died.
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Whenever I fight this boss it always cracks me up how poorly designed it is. Yes I can easily cheese it at any time and get an EZ win but the flying in the air for 80 percent of the battle is simply bad design. I see newer players falling to the fireball into dive attack combo quite often because the hitbox for the attack covers arond 20% of the entire arena as it goes across. Not a well developed boss in any shape outside of the nice looking flying movements which are better left to the cinematics department.
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Fought this guy with two friends on ng+7 I went through so much repair powder and that damage reduction is no joke easier when alone honestly.
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Actually pretty easy as a mage build. Damage isn't great but soul spears track well enough to consistently hit him while he is flying, allowing you to spam away from relative safety. Equip fire resist gear or use flash sweat along with consumables to cure toxic and you're set
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1. Equip and two-hand Guts Greatsword
2. Turn off lock-on
Treat this boss as your typical G-rank Elder Dragon in Monster Hunter while doing GS vertical slash hit-and-run strat
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"Fighting this boss with any summons increases its damage reduction by a flat amount"
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Block? Just run, sideways if he's plunging or to his tail if he's hovering. He's stunned after landing.
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It has zero resistance to Dark, with Crypt GS and Dark Weapon, you can take 80% of its hp with 5 hits.
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He's resistant to lightning? I figured he wouldn't be, so after a few tries I went and infused my weapon with lightning and came back to do pretty decent damage to him, and beat him first try using it. That's crazy if he was actually taking less. Broke two swords trying tho, lmao.
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Soooo I didn't get souls for killing him and I didn't get his boss soul. I have the crown tho, anyone know why?
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Pure mag/hex sorc, used the two summons and spanked him just now. First time ever fighting him. Gimme that crown, *****, lol.
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Bracing Knuckle Ring +2 kept my +10 Zweihander in the fight to the end.
And the phantoms are just a trap, don't use them.
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Really makes you miss dragonrend cause he doesn't stay down.
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I remember loving this boss the first time I played Ds2, one of my favorite bosses in the game, along with the other dlc bosses, but now weapon durability annoys me, and i've literally taken a drink between him flying constantly, along with poison. He's about as fun as Kalameet in ds1 to me now, he has many of the same attacks, and doesn't break your weapon in like 5 hits, and doesn't poison.
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Stupidest boss in the game. "bla weapon at risk" - Ok, I'll use repairpowder. *Uses repairpowder*. Let's attack again! "bla weapon at risk". So this boss wrecks your weapons and fromsoft decided to have repairpowder not work in this fight. And then also let this fker fly around all the time for some extra fun moments. And don't even try magic, it does nothing to it (I'm at NG+3) Really this boss is just trash
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There is no ****ing way to get around on his side. Every time I close to melee he just flies off again. When he doesn't I'm in front of his stupid ass and we trade a hit. tf
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dark royal dirk +5, buff dark weapon, spam r1, dark souls 2 easy mode activated
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Every single dragon fight in the series sucks; they're just not fun, ever (except for the Sekiro one). And, idk about ya'll, but I think dragons in general are really lame, which makes it that much more annoying for me when they keep showing up in every game (except for Bloodborne, thank God).
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lvl 162 quality build (NOT NG+). tried first time with two summons and i did so little damage, weapons broke yadda yadda. tried the next time with no summons and i destroyed him so fast. DONT use summons and bring an extra weapon or repair powder.
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Gyrm blocks all of his attacks but also go without a shield because most of his attacks can't be blocked. Got it. The DSII wiki truly is special.
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using the phantoms is a trap in this boss fight. sihn will prioritize them and fly around often so that you cant hit him that much. they also do barely any damage. its good to use them to learn the moveset though.
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The only dragon in the series who takes 100% advantage of having wings.
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I didn't understand why people struggled with him because I didn't find him hard. I fought him yesterday in NG+, now I understand.
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I was having a really hard time after coming back to ng+, so i decided to use yorgh's spear on like my 5th attempt and did it first try lmao
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Resistant to lightning... so why when I hit it with my Loyce GS coated with lightning, 2H normal attack I get 454 dmg, and the same attack without lightning I get 414 ?
I attacked its hind legs not the spear in its chest
I really like this boss btw, I fought it with NPC summons and I felt unsatisfied.
Used Bonfire Astetics and solo'ed it, and got that sweet dopamine rush.
The boss is very Monster Hunter like, has the Nergigante or Rathalos vibes
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Killed him. Didint give me gracious gift of tears. refunded.
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AOE hell. Hardest boss in the game. It's easier once you realise every single attack is AOE with a massive hitbox, and that you need to ensure the camera doesn't get stuck under the wings.
I should've came into this with more ADP
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Killed him three times now, and unlike most bosses in D2, the result seems a little RNG-based. What attacks he uses and how long the summons survive varies quite a bit from fight to fight. I've taken him down first try before, but on another run it took 10 tries or so, with basically the same build/strat.
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hmmm.. i feel like i would have had more fun it there wasnt poison clouds lingering everywhere, but maybe im scrub
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First boss I brought Sunlight Spear for since I felt like I really needed the DPS here instead of just total damage lol. In the end I took him down with my very last great lightning spear, after several near-death experiences. **** was tense.
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42 Dex, electric infused Heide spear. Most fun I've had in the game so far (I'm at the the Throne of Want and haven't done Vendrick, trying to knock out out DLCs first). Sinh is one of he hardest bosses I've done and also one of the best. It's actually well-designed and hard, and not fake-hard like mobs or RNG garbage -- e.g. Squalid Queen immediately before. No run-up is a bonus too. And of course the music is killer, and the opening firebreathing flourish is poetry in motion. 8/10 FromSoft boss, 11/10 DS2 boss. Would die 30ish times again.
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Absolutely not resistant to lightning. In fact, takes bonus lightning damage as all dragons in this series do.
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Hyperbolic sines are indeed a slumbering dragon. They'll come out of nowhere in your trigonometry course.
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768 damage with magic resin, 785 with lightning. At the top it says he's weak to magic and resistant to lightning.
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It is written that the boss is weak against lightning and dark, but the Hints section says the opposite.
???
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Being patient, not locking on, dodge the highly telegraphed attacks, dark/pine resin on your rapier, ez battle
- Anonymous
I'm conflicted about how to pronounce his name. On one hand, it could really just be "sin" with the "h" being silent. However, in mathematics, there is a function called "sinh" to denote the hyperbolic sinewave function, the shortened pronunciation is "shine". I'm actually a little convinced that his name is pronounced this way too.
- Anonymous
killed him first try, but died 10+ times on Elana, kinda dissapointing in terms of difficulty but visually great fight
- Anonymous
Dunno who curates the hints section, but he's NOT blockable AT ALL with full Havel. Neither physical nor other damage. He just ignores blocking and takes half HP on each hit.
- Anonymous
I tried to beat Sinh a couple times by myself, but since i'm **** at Dark Souls in general and a melee player, I became human and I saw two summon signs and when I noticed that they were players, I knew that this was it. Good lord did they came in a clutch. Who ever says that you need to beat any Dark Souls game solo, is a ****. The whole fight against Sinh, instantly became much more fun and epic.
- Anonymous
As a melee player I was able to beat him with dual-wielding lighting sword and light load (under 40 %). The sword got broken during the fight so I had a backup (dark sword). The strategy is pretty simple - just try to stay at his tail as much as possible and target his tail / rear legs. He cannot hurt you like that. Once he is in the air start dodging and wait for him to come down. Run towards him immediately once landed. I also used some poison resist gear as you can get toxic. Good luck.
- Anonymous
- Anonymous
It was like this boss was designed by someone who hates melee players.
- Anonymous
- Anonymous
Anyone else notice that the only good dragon bosses in the series are DLC?
- Anonymous
- Anonymous
damn this boss could literally be cheesed to be ez af, just stand mid distance to bait the sweeping fire breath attack & just run to the left side of his head to wale on it
source: https://youtu.be/EWE8G_Uh6gA
god tier youtube vid
this fight is a cinematic work, the Sinh flying, its fire, the arena, and especially its incredible ost makes it a beautiful fight
If you're having trouble, here's a strategy that works:
Summon the two phantoms, equip a decently upgraded bow, and just stay at a distance shooting it. You'll do garbage damage, but you will eventually chip it down until it's dead. The problem with melee is that A) The dragon constantly flies away and doesn't let you hit it, and B) Hitting the dragon shreds the durability of your weapon. For reference, I had 40 dex and a longbow +8 (you can find a longbow +7 earlier in the DLC) and I was shooting plain old wood arrows. 99% of the damage coming at me was fire because I was never in melee with the dragon. So I only needed to worry about dodging flame attacks, and I was wearing the Flame Quartz +3 ring just in case I took a hit. No sweat. The fight lasted about 12 minutes, but he died the very first time I tried this strategy, so it was worth the time investment. Good luck!
- Anonymous
This ****ing thing is in the air like the whole time and repeats the same 3 attacks that have huge hit boxes. Overall a 9/10 ds2 boss
powerstance blue smelter sword + dark pined greatsword and spm r2
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