Olenford's Staff.png

Olenford's Staff+5

icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 210(*241)(*178) icon-wp_poiseDamage.png 10
icon-firebonus.png 0 icon-wp_stability.png 15
icon-lightningbonus.png 0 icon-durabilitiy.png 30
icon-darkbonus.png 250(*212)(*287) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 40 -
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
B - - A
Weapon Type Stave
Attack Type Spell/Strike
Enchantable No
Special No
*When infused: 178 magic dmg/287 elemental dmg

Olenford's Staff is a weapon in Dark Souls 2.


Staff of Olenford the sorcerer.

A catalyst for sorceries and hexes.

Olenford, revered as the father of sorcery in Melfia, sought knowledge that surpassed mankind's ken, and so ventured into the Undead Crypt, and did away with his humanity. 

Scholar of the First Sin added:

Some hold the theory that Melfian sorceries and pyromancies originated within the boundaries of Drangleic, in ages past. 

Acquired From:

  • Undead Crypt. Reveal a secret room from a hidden wall in the pit that leads to the shortcut lever, then use a Pharros' Lockstone.* It is wise to grab this while a phantom is present, for its location is in a dangerous room. In this room, a hollow will repeatedly ring a bell, summoning approx. 5 Leydia Pyromancers. They will continue to be summoned by the bell even if you kill them, and they deal high damage. If you're making a quick run, equip the Ring of Life Protection and identify the illusory wall (the wall will be flat unlike the rest of the wall) and use a Lockstone. Then, quickly use a Homeward Bone, and go hit the new illusory wall, and claim the staff. (Or you can smash the stone slabs the sorcerers are summoned from so that they can never be summoned there again even after resting at a bonfire)* Alternately, destroying the tombstones producing the Leydia Pyromancers will allow you to obtain the staff safely, and they will remain destroyed for the remainder of your playthrough until the next NG cycle. Be careful of the one down one of the side passages, as the other pyromancers will happily trap you if you haven't killed them yet. Once done, the staff is safely obtained.


Hints and Tips: 

  • Basically, a Twinkling Titanite version of Witchtree Branch, although this one is actually much inferior, not only it's heavier and slower, the fully upgraded stat is much worse than Witchtree Branch.
  • Despite being inferior, the stat requirement is, outrageously, 40 Int, twice as high as Witchtree Branch.
  • 362 magic bonus with 50int and 469 dark bonus with 40/30. Outclassed by most when it comes to magic but makes a nice middle ground between witchtree and sunset.


Upgraded With:

Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))

Olenford's Staff Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Olenford's Staff - 140 - - 140 100
- - B - - A - - 25.0 30.0 20.0 20.0 20.0 120
Olenford's Staff +5 - 210 - - 250 ^ - - B - - A - - 25.0 30.0 20.0 20.0 20.0 120
Magic - 161 - - 118 ^ - - B - - A - - 24.3 35 19.3 19.3 19.3 120
Magic +5 - 241 - - 212 ^ - - B - - A - - 24.3 35 19.3 19.3 19.3 120
Dark - 118 - - 161 ^ - - B - - A - - 24.3 29.3 19.3 19.3 25 120
Dark +5 - 178 - - 287 ^ - - B - - A - - 24.3 29.3 19.3 19.3 25 120


Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.


Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
icon-dexterity.png icon-dexscale_green.png
Magic Bonus
Counter Strength
Fire Bonus
Poise Damage
Lighting Bonus
Cast Speed
Dark Bonus


Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


Archdrake Staff  ♦  Azal's Staff  ♦  Bat Staff  ♦  Black Witch's Staff  ♦  Bone Staff  ♦  Lizard Staff  ♦  Retainer Staff  ♦  Sorcerer's Staff  ♦  Staff of Amana  ♦  Staff of Wisdom  ♦  Sunset Staff  ♦  Transgressor's Staff  ♦  Witchtree Branch

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    • Anonymous

      Tested at 40 int and 40 fth:

      Dark infused olenford's staff +5 is weaker than dark infused sunset staff +4, with Olenford having 478 dark adjust and Sunset having 481, which would be higher when I get enough twinkling to get it to +5. And if I'm being honest, I can only tell the difference in cast speed when casting slower spells. As a data point, dark infused Witchtree Branch +10 has 443 dark adjust.

      At least in terms of hexes, Olenford's Staff really is the middle ground between Witchtree Branch's cast speed and Sunset Staff's dmg. However, at lower fth, probably below 30, then the base dmg of Olenford is big enough to barely outpace Sunset Staff in total dmg. Problem is, at those levels, it's better to just have equal stats and using Witchtree Branch.

      To summarise: When it comes to hexes cast with staves, Sunset Staff for dmg, Witchtree Branch for cast speed, and Olenford's Staff for a bit of both - which makes Olenford the worst for min-maxing.

      I want to test it's magic dmg vs other magic staves, but getting the Twinkling Titanite for this is a bit time consuming. I've read that it's not that bad compared to Staff of Wisdom, but I want the numbers and the feel for it.

      • Anonymous

        Honestly, the staff is on par with the Staff of Wisdom when imbued with faintstone. The damage is comparable, while having slightly better casting speed. A tradeoff sure, but a welcomed one in my opinion. It's what I'm using for my own mage build.

        Good consideration at least if you don't want a cookie cutter magic build.

        • Anonymous

          the fully upgraded stat is much worse than Witchtree Branch.
          Despite being inferior, the stat requirement is, outrageously, 40 Int, twice as high as Witchtree Branch.

          Hmm that's odd my Witchtree branch is actually worse vs Olenford's staff. 826 vs 853 Both Dark infused

          • Anonymous

            It looks as though while Olenford's Staff starts out at a damage advantage over the Witchtree Branch, it doesn't upgrade well and gains almost no scaling increase (B magic and A dark all the way up until fully upgraded at +5). Conclusion: Witchtree branch IS the superior staff in every way, whether dark or magic infused as the witchtree branch has 287 magic AR with B magic scaling while magic infused at +10 and Olenford's Staff has only 241 magic AR with B magic scaling magic infused and fully upgraded; Witchtree branch and Olenford's Staff both have 287 dark AR dark infused with A dark scaling fully upgraded though the witchtree branch has a higher casting speed (140 compared to Olenford's 120). When dark infused they have the same AR, but witchtree has higher casting speed, when magic infused witchtree has higher magic AR AND higher casting speed.

            • Anonymous

              The wiki makes this staff out to be terrible, but it's really not? It starts with B magic and A dark scaling, it has 120 casting speed (which is only 15 less than the sorcerer's staff and 20 less than the witchtree branch though the witchtree branche's main attraction is it's casting speed, 140 is considered high casting speed so comparing a normal staff's casting speed with the witchtree branch's special attribute is kinda...), it only ways 1 more pound than the witchtree branch (since apparently we're comparing this staff with that one? not sure why...) and it starts out with 140 AR on both stats (for reference, the sorcerer's staff starts out with 112 of each and double C scaling and the witchtree branch starts with 125 of each and C int/ B dark scaling). If we're comparing the two staves, those being witchtree branch and olenford's staff, then it's all about preference as it's essentially just: do you want to hit lighter, but faster (witchtree) or do you want to hit harder, but slower(olenford)? I honestly think that olenford's staff MIGHT be better because the damage increase seems to be quite significant if you take into account the already higher base AR and the better scaling to boot, the only trade off is the 20 casting speed. Of course, i'm talking about using the staff for sorceries, though it appears to be more suited to hexes, did you know it actually easily compares to the sunset staff? Actually, i'd go so far as to say it's clearly better for hexes than the sunset staff because it has higher casting speed, stats are as follows: dark sunset staff +5 has 319 dark AR, S dark scaling and only 105 casting speed while as the dark olenford's staff +5 has 287 AR, A dark scaling and 120 casting speed. That's 32 less base AR than the dark sunset staff and it has A dark scaling which is great, so it'll hit like a truck AND cast at a decent speed as apposed to just hitting like a truck. It's a similar situation to comparing Olenford's staff with the witchtree branch, only instead of hard and slow vs light and fast i'd say its: hard and slow or slightly-less-hard and faster.

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