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Bone Scythe is a weapon in Dark Souls 2.


Bone Scythe.png

Bone Scythe+5

Stats
icon-wp_physicalAttack.png 325(*196) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*196) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*196) icon-wp_stability.png 20
icon-lightningbonus.png 0(*196) icon-durabilitiy.png 40
icon-darkbonus.png 0(*196) icon_weight.png 10
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
28
A(*B)
20
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Reaper
Attack Type Slash
Enchantable Yes
Special No
*When infused: 196 physical dmg/196 elemental dmg and B scaling with chosen element.

 

Scythe forged from the soul of the Covetous Demon.

The curved spine of the Covetous Demon is hard as rock, and rather than slicing through flesh, this weapon seems to grind it apart.

That thing that ended up as a monstrous fiend, what was it to begin with, and why did it never leave the queen? Perhaps it was entranced by some perversion of love.

Acquired From


(Note: The Bone Scythe, and all Reaper-class weapons, will completely negate blocking when you attack from a specific distance.)
Relevant Videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial




















Bone Scythe Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 112 - - - - 110/15 B - - - - - - - 40 10 20 20 45 20
Regular +5 280 - - - - 110/15 B - - - - - - - 40 10 20 20 45 20
Magic 78 78 - - - 110/15 B - C - - - - - 37.9 26.6 17.9 17.9 42.9 20
Magic +5 196 196 - - - 110/15 B - B - - - - - 37.9 26.6 17.9 17.9 42.9 20
Fire 78 - 78 - - 110/15 B - - C - - - - 37.9 7.9 36.6 17.9 42.9 20
Fire +5 196 - 196 - - 110/15 B - - B - - - - 37.9 7.9 36.6 17.9 42.9 20
Lightning 78 - - 78 - 110/15 B - - - C - - - 37.9 7.9 17.9 36.6 42.9 20
Lightning +5 196 - - 196 - 110/15 B - - - B - - - 37.9 7.9 17.9 36.6 42.9 20
Dark 78 - - - 78 110/15 B - - - - C - - 37.9 7.9 17.9 17.9 61.6 20
Dark +5 196 - - - 196 110/15 B - - - - B - - 37.9 7.9 17.9 17.9 61.6 20
Poison 78 - - - - 110/15 B - - - - - 112 - 37.9 7.9 17.9 17.9 42.9 20
Poison +5 196 - - - - 110/15 B - - - - - 140 - 37.9 7.9 17.9 17.9 42.9 20
Bleed 78 - - - - 110/15 B - - - - - - 112 37.9 7.9 17.9 17.9 42.9 20
Bleed +5 196 - - - - 110/15 B - - - - - - 140 37.9 7.9 17.9 17.9 42.9 20
Raw 128 - - - - 110/15 E - - - - - - - 40 10 20 20 45 20
Raw +5 322 - - - - 110/15 E - - - - - - - 40 10 20 20 45 20
Enchanted 112 - - - - 110/15 D - D - - - - - 40 10 20 20 45 20
Enchanted+5 280 - - - - 110/15 D - D - - - - - 40 10 20 20 45 20
Mundane 56 - - - - 110/15 C - - - - - - - 40 10 20 20 45 20
Mundane+5 140 - - - - 110/15 C - - - - - - - 40 10 20 20 45 20


Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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