*When infused: 196 physical dmg/196 elemental dmg and B scaling with chosen element.
Bone Scythe is a weapon in Dark Souls 2.
Scythe forged from the soul of the Covetous Demon.
The curved spine of the Covetous Demon is hard as rock, and rather than slicing through flesh, this weapon seems to grind it apart.
That thing that ended up as a monstrous fiend, what was it to begin with, and why did it never leave the queen? Perhaps it was entranced by some perversion of love.
Acquired From
- Trading the Covetous Demon Soul to Straid of Olaphis for 1500 souls.
(Note: The Bone Scythe, and all Reaper-class weapons, will completely negate blocking when you attack from a specific distance.)
Relevant Videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial
Bone Scythe Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | ||||||||||||||||
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Regular | 130 | - | - | - | - | 110/15 | A | - | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Regular +5 | 325 | - | - | - | - | 110/15 | A | - | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Magic | 78 | 78 | - | - | - | 110/15 | B | - | C | - | - | - | - | - | 37.9 | 26.6 | 17.9 | 17.9 | 42.9 | 20 |
Magic +5 | 196 | 196 | - | - | - | 110/15 | B | - | B | - | - | - | - | - | 37.9 | 26.6 | 17.9 | 17.9 | 42.9 | 20 |
Fire | 78 | - | 78 | - | - | 110/15 | B | - | - | C | - | - | - | - | 37.9 | 7.9 | 36.6 | 17.9 | 42.9 | 20 |
Fire +5 | 196 | - | 196 | - | - | 110/15 | B | - | - | B | - | - | - | - | 37.9 | 7.9 | 36.6 | 17.9 | 42.9 | 20 |
Lightning | 78 | - | - | 78 | - | 110/15 | B | - | - | - | C | - | - | - | 37.9 | 7.9 | 17.9 | 36.6 | 42.9 | 20 |
Lightning +5 | 196 | - | - | 196 | - | 110/15 | B | - | - | - | B | - | - | - | 37.9 | 7.9 | 17.9 | 36.6 | 42.9 | 20 |
Dark | 78 | - | - | - | 78 | 110/15 | B | - | - | - | - | C | - | - | 37.9 | 7.9 | 17.9 | 17.9 | 61.6 | 20 |
Dark +5 | 196 | - | - | - | 196 | 110/15 | B | - | - | - | - | B | - | - | 37.9 | 7.9 | 17.9 | 17.9 | 61.6 | 20 |
Poison | 78 | - | - | - | - | 110/15 | B | - | - | - | - | - | 112 | - | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Poison +5 | 196 | - | - | - | - | 110/15 | B | - | - | - | - | - | 140 | - | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Bleed | 78 | - | - | - | - | 110/15 | B | - | - | - | - | - | - | 112 | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Bleed +5 | 196 | - | - | - | - | 110/15 | B | - | - | - | - | - | - | 140 | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Raw | 128 | - | - | - | - | 110/15 | E | - | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Raw +5 | 322 | - | - | - | - | 110/15 | E | - | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Enchanted | 112 | - | - | - | - | 110/15 | D | - | D | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Enchanted+5 | 325 | - | - | - | - | 110/15 | D | - | D | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Mundane | 56 | - | - | - | - | 110/15 | C | - | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Mundane+5 | 140 | - | - | - | - | 110/15 | C | - | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
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![]() Bleeding |
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![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
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![]() Petrify |
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![]() Curse |
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![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Am I just reading it wrong or is raw a direct downgrade from regular. Because normally raw removes scaling and boosts damage but on this it seems to remove scaling and slightly decrease damage
- Anonymous
- Anonymous
I sense a dark power is looking at this very page right now... he is the embodiment of death wearing a cloak black as midnight, and he has an aura of envy about him... he casts his old Scythe aside, and extends his bony hand forth, and gives you a gesture of his ire made by showing you his middle-finger. Death itself seems to want the weapon you now possess in your hands, and you might even hear it's silent whisper saying to you... "is a common scythe not good enough for you, or do you seek to be a big showoff? in either case, I know one reason you have that weapon, it must be to make up for deformity in the nether-regions... you shall soon pay, and I will glow as red as blood, and show you how inadequate your new arms are, Knave!". Shortly afterward, you may just meet this ghostly visage, and wrath of the dead one will be the inevitable...
This is the best physical damage scythe in the game and it only needs str for scaling. Still requires 20 dex but it's AR at 40 str is 461, 50 str 476 and 99 str 520 without any rings. It also has the good scythe moveset with the very fast light attacks. However it doesn't have bleed but bleed is generally bad in this game without bleed infusion and you aren't leveling dex for bleed anyway.
- Anonymous
- Anonymous
It would be one of my favorite strength weapons of it wasn't for the dexterity requirement
15
+13
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