*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element.
Broken Thief Sword is a weapon in Dark Souls 2.
A broken straight sword. Handled as a dagger due to its length.
This inexpensive sword is terribly worn, but nevertheless a favorite amongst thieves.
Acquired From
- Treasure pickup in the aqueduct that connects Majula with Heide's Tower of Flame.
- Drop from Hollow Rogue in Huntsman's Copse
Hints and Tips:
- Makes a very good off-hand weapon in PvP due to its reach, low stamina consumption, high poise damage (for a dagger) and decent damage.
- Move set similar to the Dagger, with slashing strong attacks instead of thrusting.
- This can be considered the dagger-equivalent of the Broken Straight Sword.
- Despite its low stats, this can be a decent early game weapon for those who choose the Deprived path, given its ease of acquiring. "Nearly useless" trumps "empty-handed."
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Broken Thief Sword Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 60 | - | - | - | - | 100 20 |
D | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Regular +10 | 120 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Magic | 42 | 42 | - | - | - | ^ | D | - | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 |
Magic +10 | 84 | 84 | - | - | - | ^ | D | - | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 |
Fire | 42 | - | 42 | - | - | ^ | D | - | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Fire +10 | 84 | - | 84 | - | - | ^ | D | - | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Lightning | 42 | - | - | 42 | - | ^ | D | - | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Lightning +10 | 84 | - | - | 84 | - | ^ | D | - | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Dark | 42 | - | - | - | 42 | ^ | D | - | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Dark +10 | 84 | - | - | - | 84 | ^ | D | - | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Poison | 42 | - | - | - | - | ^ | D | - | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Poison +10 | 84 | - | - | - | - | ^ | D | - | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed | 42 | - | - | - | - | ^ | D | - | - | - | - | - | - | 112 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed +10 | 84 | - | - | - | - | ^ | D | - | - | - | - | - | - | 140 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Raw | 69 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Raw +10 | 138 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Enchanted | 60 | - | - | - | - | ^ | E | - | D | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Enchanted +10 | 120 | - | - | - | - | ^ | E | - | C | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Mundane | 30 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Mundane +10 | 60 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
100 Counter damage, not 150. That'd be insane and make this weapon viable for other purpases than poise damage
- Anonymous
Using this as your main weapon does only 48 damage to hollows ( low b enemies ) and 22 to armored enemies.
- Anonymous
This is pretty good for offhand weapon. Use this with Greatsword
- Anonymous
If you're looking for a mundane gimmic build, broken straight sword is better
- Anonymous
I think it would be cool if there was a thief sword because there is a broken one
The spice isn’t as powerful with this one…
2
+10
-1