Eleum Loyce

Eleum Loyce+5

Stats
icon wp physicalAttack 165(*143) icon wp counterStrength 110
icon magicbonus 0 (*108) icon wp poiseDamage 20
icon firebonus 0(*108) icon wp stability 30
icon lightningbonus 0(*108) icon durabilitiy 65
icon darkbonus 0(*108) icon weight 3.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
18
E
27
S
14
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Curved Sword
Attack Type Slash
Enchantable Yes
Special Yes
*When infused: 143 physical dmg/108 elemental dmg and B scaling with chosen element.

Eleum Loyce is a weapon in Dark Souls 2.

 

Curved sword forged from the Soul of Alsanna.

Formed by two curious blades, this sword can restore an ally's HP with a hit from its strong attack.

The enigmatic Alsanna quietly found a place at the Ivory King's side, and when his strength was fully drained, he conferred this sword inscribed with the name of the land, to her.

Acquired From

 

Hints and Tips:

  • Upgraded with Petrified Dragon Bone to +5.
  • Strong attack can be used to heal allies or take HP from enemies.
  • One-handed strong attack heals/takes slightly less HP.
  • Strong attack effect also activates upon hitting the strange tree in Shulva City.
  • Strong attacks pierce shields. (Tested on un-infused E.L. on 100% Physical block shield)

 

 

 

 

 

 

 

 

Eleum Loyce Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 137 - - - - 110
20
E S - - - - - 40 45 10 30 30 20
Regular +5 165 - - - - ^ E S - - - - - 60 45 10 30 30 20
Magic 119 90 - - - ^ E S C - - - - 34 42.7 28.3 27.7 27.7 17.7
Magic +5 143 108 - - - ^ E S B - - - - 52 42.7 28.3 27.7 27.7 17.7
Fire 119 - 90 - - ^ E E - C - - - 34 42.7 7.7 48.3 27.7 17.7
Fire +5 143 - 108   - ^ E S - B - - - 52 42.7 7.7 48.3 27.7 17.7
Lightning 119 - - 90 - ^ E S - - C - - 34 42.7 7.7 27.7 48.3 17.7
Lightning +5 143 - - 108 - ^ E S - - B - - 52 42.7 7.7 27.7 48.3 17.7
Dark 119 - - -   ^ E S - - - C - 34 42.7 7.7 27.7 27.7 38.3
Dark +5 143 - - - 108 ^ E S - - - B - 52 42.7 7.7 27.7 27.7 38.3
Poison 119 - - - - ^ E S - - - - 105 34 42.7 7.7 27.7 27.7 17.7
Poison +5 143 - - - - ^ E S - - - - 132 52 42.7 7.7 27.7 27.7 17.7
Bleed 73 - - - - ^ E S - - - - - 74 42.7 7.7 27.7 27.7 17.7
Bleed +5 89 - - - - ^ E S - - - - - 111 42.7 7.7 27.7 27.7 17.7
Raw 157 - - - - ^ E D - - - - - 46 45 10 30 30 20
Raw +5 189 - - - - ^ E D - - - - - 69 45 10 30 30 20
Enchanted 137 - - - - ^ E C D - - - - 40 45 10 30 30 20
Enchanted+5 165 - - - - ^ E C D - - - - 60 45 10 30 30 20
Mundane 68 - - - - ^ E B - - - - - 20 45 10 30 30 20
Mundane +5 89 - - - - ^ E A - - - - - 30 45 10 30 30 20

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Curved Swords
Falchion  ♦  Manikin Sabre  ♦  Melu Scimitar  ♦  Monastery Scimitar  ♦  Red Rust Scimitar  ♦  Scimitar  ♦  Shotel  ♦  Spider Fang  ♦  Warped Sword



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