Repel |
|
---|---|
![]() |
|
Spell Type | |
Requirement | 35 Intelligence |
![]() |
3 Slot |
Spell Uses | 15 |
Type | Self Buff |
Repel is a Hex in Dark Souls 2. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex.
"A hex that distorts local space.
For a brief moment, no damage can be inflicted.
The hexer Gilleah took no apprentice, and it is unclear how his spells were passed down.
It is possible that hexes originated from another source altogether.
Catalyst: staff"
Acquired From
- Trade Giant Lord soul and 5000 souls to Straid of Olaphis
Notes
- A stronger version of Twisted Barricade, with the cost of taking three attunement slots and has five less possible casts than Twisted Barricade.
Gives you complete invulnerability for 1.5 seconds after the initial cast, unaffected by Lingering Dragoncrest Ring - This hex is particularly useful in fighting enemies with extremely damaging attacks.
Does not diminish damage taken from Iron Keep's flaming floors.
Unlike Twisted Barricade, it is possible to get infinite amount of duplicates in one playthrough by farming Giant Lord with Bonfire Ascetic. - ?
- Anonymous
relatively useless, sure its a gimmick to dodge an attack as a last ditch effort if you cant dodge it, but the 3 slot cost fully stops you from ever wanting to keep it on as a just incase 3 seconds would be infinitely more useful to just dps rush a boss without caring about taking damage, that or make it take only 1 slot
- Anonymous
A lot of people are expecting this to be prolonged invincibility like a stronger version of numbness, but this is just meant to block attacks.
- Anonymous
This game has a lot of good ideas that would make a sorcerer build interesting to use, but they're badly applied like this one
- Anonymous
- Anonymous
This is a good spell if you dont trust you can dodge an attack. And it looks cool :p
I'd like to mention that the Northwarder set does extend the duration on this hex.
- Anonymous
- Anonymous
1.5 seconds sounds like way too little time. It would be good if it was like 5 or 10 seconds, so you could at least run through some of the bullshi- I mean absolutely amazing enemy placement to activate levers and open doors
- Anonymous
1.5 seconds? I get they want to balance but that’s absurd that’s enough time to cast it and then wear off once you can move again. For that short a duration it should NOT take 3 slots. Hell for 3 slots it should be like 10 seconds if they made it only take slot 1.5 seconds would still hardly be worth it bring that up to 3 seconds and maybe you can swing your weapon once
- Anonymous
if you spice this down, how does that effect this hex? will it lose the amount of time i frames are active for or something?
- Anonymous
- Anonymous
- Anonymous
Ive tested multiple times and this hex can be used to protect allies as well such as your summons or the host your trying to help. i have not yet gotten to test it as a bell cov summon but i do know that co-op miracles and buffs work on other bell cov ppl if you are one as well. i would assume this should work too. :3
- Anonymous
Very good. Although some bosses can still grab you or smack you of your feets, Ex: Sir Alonne grab will not do any initial damage but will buff him and do damage when thrown.
1.5 seconds. Wow.
1
+10
-1