Partizan.png

 Scythe +10

Stats
icon-wp_physicalAttack.png 330 (*231) icon-wp_counterStrength.png 120
icon-magicbonus.png 0(*231) icon-wp_poiseDamage.png 35
icon-firebonus.png 0 (*231) icon-wp_stability.png 40
icon-lightningbonus.png 0 (*231) icon-durabilitiy.png 60
icon-darkbonus.png 0 (*231) icon_weight.png 5.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
B(*C)
11
D(*E)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Halberds
Attack Type Slash/Thrust
Enchantable Yes
Special No

Scythe is a weapon in Dark Souls 2

 

"A scythe fitted with a large custom blade.
Has an extended slashing reach when swung broadly, but beware, these attacks make the wielder very vulnerable."

 

Acquired From


Hints and Tips:

  • Does not thrust while blocking.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial
Required in Build:
((Link to build))


Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
  20 11 - -

 

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 165 - - - - 120
35
D D - - - - - - 40 30 30 30 35
Regular +10 330 - - -   ^ B D - - - - - - 40 30 30 30 35
Magic 115 115 - - - ^ D D C - - - - - 38.9 26.6 27.9 27.9 32.9
Magic +10 231 231 - - - ^ C D B - - - - - 38.9 26.6 27.9 27.9 32.9
Fire 115 - 115 - - ^ D D - C - - - - 37.9 7.9 46.6 27.9 32.9
Fire +5 231 - 231 - - ^ C D - B - - - - 37.9 7.9 46.6 27.9 32.9
Lightning 115 - - 115 - ^ D D - - C - - - 37.9 7.9 27.9 46.6 32.9
Lightning +10 231 - - 231 - ^ C D - - B - - - 37.9 7.9 27.9 46.6 32.9
Dark 115 - - - 115 ^ D D - - - C - - 37.9 7.9 27.9 27.9 51.6
Dark +10 231 - - - 231 ^ C D - - - B - - 37.9 7.9 27.9 27.9 51.6
Poison 115 - - - - ^ D E - - - - 112 - 37.9 7.9 27.9 27.9 32.9
Poison +10 231 - - - - ^ B E - - - - 140 - 37.9 7.9 27.9 27.9 32.9
Bleed 115 - - - - ^ D E - - - - - 112 37.9 7.9 27.9 27.9 32.9
Bleed +10 231 - - - - ^ B E - - - - - 140 37.9 7.9 27.9 27.9 32.9
Raw 189 - - - - ^ E E - - - - - - 40 30 30 30 35
Raw +10 379 - - - - ^ E E - - - - - - 40 30 30 30 35
Enchanted 165 - - - - ^ E E D - - - - - 40 30 30 30 35
Enchanted +10 313 - - - - ^ E E D - - - - - 40 30 30 30 35
Mundane 82 - - - - ^ E E - - - - - - 40 30 30 30 35
Mundane +10 165 - - - - ^ D E - - - - - - 40 30 30 30 35

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Halberds
Black Knight Halberd  ♦  Dragonrider's Halberd  ♦  Halberd  ♦  Helix Halberd  ♦  Lucerne  ♦  Mastodon Halberd  ♦  Old Knight Halberd  ♦  Old Knight Pike  ♦  Syan's Halberd  ♦  Wrathful Axe

 




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    • Anonymous

      10 Mar 2021 01:05  

      The biggest benefit of this weapon is the low requirements - 3 lower dex than the normal halberd, and 1 lower total stats than lucerne; while also being a tiny bit longer than the normal halberd. This means that, if you plan to use exclusively two-handed moveset, you need only 10 strength and 11 dexterity to wield it.

      Its damage is tiny bit behind normal halberd (at 20/14, scythe/glaive does 387 while halberd does 410; at 40/40, 60/14 and 20/60 halberd outdamages it by 20-30 physical damage) and lack of thrust move on one-handed R1. It is affected by sweetspot mechanic (as every other pole weapon), where it will deal significantly less damage if it hits with the pole rather than the blade of the weapon.

      Overall it's an unremarkable, but solid PvE choice and an awkward PvP choice (due to second R2 often missing), suitable for builds that lack the stats to use a more powerful halberd (roaring, mastodon etc) but still enjoy this moveset.

      • Anonymous

        21 Jul 2020 13:07  

        So why exactly is this thing called "Scythe"? It's a Berdysch and even DS3 didn't do it right giving it Glaive as a name. Is it a mistake from From itself or a translation issue?

        • Anonymous

          14 Jul 2019 07:54  

          Please add info to this article about damage: this weapon deals higher damage when the tip of it hits, rather than its 'handle'.

          • Anonymous

            07 May 2017 04:44  

            This thing isn't even CLOSE to what a scythe looks like. It's more akin to a sort of glaive weapon if anything.

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