Black%20Knight%20Halberd

Black Knight Halberd +5

Stats
icon wp physicalAttack 330 (*78) icon wp counterStrength 120
icon magicbonus 130 (*78) icon wp poiseDamage 35
icon firebonus 0 (*78) icon wp stability 40
icon lightningbonus 0 (*78) icon durabilitiy 70
icon darkbonus 0 (*78) icon weight 14.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
17
C
26
B
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Halberds
Attack Type Slash/Thrust
Enchantable Yes
Special No

Black Knight Halberd is a Halberd and one of the available Weapons in Dark Souls 2. Black Knight Halberd enables attacks from behind a shield and can be enhanced with spells and miracles like Magic Weapon, though item buffs like Gold Pine Resin are not applicable. Upgrading the Black Knight Halberd requires Twinkling Titanite. Notably, it deals both physical and fire damage and can be further infused with magic, lightning, or dark elements. 

 

Halberd wielded by knights who served the lord of light in a long-forgotten age.

Even after their flesh was charred by flame, they remained as strong as ever, and stood watch, challenging visitors to their land.

How to get Black Knight Halberd in Dark Souls 2

  • Shaded Woods. In a room under the Shaded Ruins bonfire.
    • To acquire without use of a Fragrant Branch of Yore, from the bonfire look out of one of the windows near the slope that leads to the roof, you will see a bridge. Run out the window and jump on the bridge, (You will take fall damage). Turn around and jump over the gap between the bridge and the room, and the halberd is in the chest.

  • Aldia's Keep. Rare drop from the Prowler Hounds at the entrance.

 

DS2 Black Knight Halberd Hints and Tips

  • This weapon can attack from behind a shield.
  • You cannot use any type of item buff on this weapon (ex. Gold Pine Resin or Aromatic Ooze. However, it can be buffed with spells or miracles, such as Magic Weapon.)
  • Upgraded with Twinkling Titanite.(all 15 titanite)
  • As with all black knight weapons in dark souls 2, the Black Knight Halberd deals both physical and fire damage. It can also be infused with another element (magic, lighting or dark) to deal physical, fire and the infused damage.
  • Trivia: Despite it being designated as a Halberd, it resembles the glaive weapon closely upon inspection. A glaive is a polearm with a blade mounted on it.


(Note: values have changed slightly after SoTFS patch)

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
In-game appearance:


Requirements
icon strength
Strength
icon dexterity
Dexterity
icon intelligence
Intelligence
icon faith
Faith
  17 26 - 9

 

DS2 Black Knight Halberd Upgrades Table

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 213 - 90 - - 120
35
C B - C - - - - 40 10 30 30 35
Regular +5 320 - 130 - - ^ C B - C - - - - 40 10 30 30 35
Magic 191 54 81 - - ^ D C C C - - - - 37.7 26.6 27.9 27.9 32.9
Magic +5 288 78 117 - - ^ C C C C - - - - 37.7 26.6 27.9 27.9 32.9
Fire 204 - 129 - - ^ D C - C - - - - 39.1 9.1 29.1 29.1 34.1
Fire +5 307 - 187 - - ^ C C   C - - - - 39.1 9.1 29.1 29.1 34.1
Lightning 191 - 81 54 - ^ D C - C C - - - 39.1 9.1 29.1 29.1 34.1
Lightning +5 288 - 117 78 - ^ C C   C C - - - 39.1 9.1 29.1 29.1 34.1
Dark 191 - 81 - 54 ^ D C - C - C - - 39.1 9.1 29.1 29.1 34.1
Dark +5 288 - 117 - 78 ^ C C   C - C - - 39.1 9.1 29.1 29.1 34.1
Poison (N/A) - - - - - ^ - - - - - - - - - - - - -
Bleed (N/A) - - - - - ^ - - - - - - - - - - - - -
Raw 244 - 103 - - ^ E E - D - - - - 40 10 30 30 35
Raw +5 368 - 149 - - ^ E E - D - - - - 40 10 30 30 35
Enchanted 213 - 90 - - ^ E E D E - - - - 40 10 30 30 35
Enchanted +5 320 - 130 - - ^ E E D E - - - - 40 10 30 30 35
Mundane 106 - 45 - - ^ D D - E - - - - 40 10 30 30 35
Mundane +5 160 - 65 - - ^ D D - E - - - - 40 10 30 30 35

 

DS2 Black Knight Halberd Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Halberds
Dragonrider's Halberd  ♦  Halberd  ♦  Helix Halberd  ♦  Lucerne  ♦  Mastodon Halberd  ♦  Old Knight Halberd  ♦  Old Knight Pike  ♦  Santier's Spear  ♦  Scythe  ♦  Syan's Halberd  ♦  Wrathful Axe

 




Tired of anon posting? Register!
    • Anonymous

      Here’s a little tip for people who have just found this weapon and don’t know how to get the maximum damage from it, make sure the part that hits the enemy you are fighting is the halberd blade, that way you get all the damage and some bonus fire damage

      • Anonymous

        Apprently some dun bass (cant swear of fextra cuz the kids may see it) changed the damage to be magic. It does not deal magic, it deals fire. Like all Black K***ht Weapons .

        • Anonymous

          I disagree its best to leave it regular with no infusion its benefits much for from ring of balds if it is left regular not infused. It can be aquired before you fight even a single boss in the game. Just 1 fragrant branch of yore will unpetrified the pyromancer and give you access to the shaded wood. From their you can run by every enemy in the game and get the black knight halbred where all the petrified lions are with ease. Why would you want to use a resin on a weapon that requires 9 fth/int to use anyways, not going to break the bank to have one attunement slot for a weapon buff. I didnt have to fight any bosses to get this item it only required farm 12 souls to by the fragrant branch from melita. Then I went back and fought the last gaint with the black knight glave then not so ornstein then dragon rider.etc

          • Anonymous

            negative. 1 Slow. Especially 1h 2 Only for experience users as all halberds in the game. You need to feel the distance and always hit with the blade for full DMG. 3 High requirements. 4 Can't buff with resins. 5 Available very late in the game. 6 Split DMG Positive. If you know how to keep your distance, parry, backstab BKH will produce amazingly high DMG output. I used BKH through all 3 DLC's and love it a lot. Spin to win rips bosses apart. Probably best weapon on NG for Elena and Dragon in Sunken king DLC and king pets in Ivory king. Wouldn't recommend it for Ivory king or Fume fights. I really wish for BKH to be pure physical weapon and a little faster. Do not infuse it with anything under no circumstances especially bad idea is to infuse it with lightning. Split damage in SoTFS suck. Avoid any weapon with more then 2 types of damage.

            • Anonymous

              Hello, I was just doing some testing with effiecient builds for this weapon, my cunclusion is the build in the extra notes is total trash, even if the calculation is correct 633 dmg with 121 points of stats is worse in comparison to some Attack Rating's I achieved. The Data is probably outdated however, I would recommend updating it,infusing the Black Knight Halberd with Lightning is not worth anymore. Fire Infusions give higher Attack Rating's with pretty much every combination of Stats (tested with: 17Str/26Dex/1Int/60Fth and 17Str/50Dex/1Int/50Fth), both had a difference of 15 Attack, hoewever big difference comes from Elemental Split Dmg -> Fire Infusion is better than Lightning not only because of higher total AR but also it only goes through 2 typees of resitances. I only made rough testing&calulating, further testing is most likely needed for 100% confirmation.

              • Anonymous

                I hate the fact of this weapon have a bonus of fire, it would be better if it was more like a first game (extremely strong, even though it can not be buffed or infused)

                • Anonymous

                  Whit the feature that reduces damage when you hit the enemy too close, this weapon is completely different from how it was in Dark souls 1...it just isnt as good anymore

                Load more
                ⇈ ⇈