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Black Knight Halberd

Equipment >> Weapons

"Halberd wielded by knights who served the lord of light in a long-forgotten age."
"Even after their flesh was charred by flame, they remained as strong as ever, and stood watch, challenging visitors to their land."
Black Knight Halberd.png
Weapon Type:
Halberd
Counter
120
Weight:
14.0
Attack Type:
Slash/Thrust
Auxiliary:
-
Durability:
70
Stability:
40
Enchantable:
Yes
Special Attack:
No

Acquired From
  • At the Shaded Woods, in a room under the Shaded Ruins bonfire.
  • To acquire without use of a Fragrant Branch of Yore, from the bonfire look out of one of the windows near the slope that leads to the roof, you will see a bridge. Run out the window and jump on the bridge, (You will take fall damage). Turn around and jump over the gap between the bridge and the room, and the halberd is in the chest.
  • Rare drop from the Kobolds at the entrance of Aldia's Keep.

Hints and Tips:
  • This weapon can attack from behind a shield.
  • You cannot use any type of item buff on this weapon (ex. Gold Pine Resin or Aromatic Ooze. However, it can be buffed with spells or miracles, such as Magic Weapon.)
  • Upgraded with Twinkling Titanite.(all 15 titanite)
  • As with all black knight weapons in dark souls 2, the Black Knight Halberd deals both physical and fire damage. It can also be infused with another element (magic, lighting or dark) to deal physical, fire and the infused damage.

Extra Notes:
  • With 45 Str, 26 Dex, 10 Int, 40 Faith, a Lightning infused Black Knight Halberd+5's has an Attack Rating of 633, making it one of the highest AR ratings you can achieve, particularly for a DEX build. But it is important to note that the elemental portion of the damage is subject to reduction via an enemy's resistances.
  • Trivia: Despite it being designated as a Halberd, it resembles the glaive weapon closely upon inspection. A glaive is a polearm with a blade mounted on it.

(Note: values have changed slightly after SoTFS patch)

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
In-game appearance:
external image BX8idp3.png

Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith

17
26
-
9


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular
213
-
90
-
-
120
35
C
B
-
C
-
-
-
-
40
10
30
30
35
Regular +5
320
-
130
-
-
^
C
B
-
C
-
-
-
-
40
10
30
30
35
Magic
191
54
81
-
-
^
D
C
C
C
-
-
-
-
37.7
26.6
27.9
27.9
32.9
Magic +5
288
78
117
-
-
^
C
C
C
C
-
-
-
-
37.7
26.6
27.9
27.9
32.9
Fire
204
-
129
-
-
^
D
C
-
C
-
-
-
-
39.1
9.1
29.1
29.1
34.1
Fire +5
307
-
187
-
-
^
C
C

C
-
-
-
-
39.1
9.1
29.1
29.1
34.1
Lightning
191
-
81
54
-
^
D
C
-
C
C
-
-
-
39.1
9.1
29.1
29.1
34.1
Lightning +5
288
-
117
78
-
^
C
C

C
C
-
-
-
39.1
9.1
29.1
29.1
34.1
Dark
191
-
81
-
54
^
D
C
-
C
-
C
-
-
39.1
9.1
29.1
29.1
34.1
Dark +5
288
-
117
-
78
^
C
C

C
-
C
-
-
39.1
9.1
29.1
29.1
34.1
Poison (N/A)
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
Bleed (N/A)
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
Raw
244
-
103
-
-
^
E
E
-
D
-
-
-
-
40
10
30
30
35
Raw +5
368
-
149
-
-
^
E
E
-
D
-
-
-
-
40
10
30
30
35
Enchanted
213
-
90
-
-
^
E
E
D
E
-
-
-
-
40
10
30
30
35
Enchanted +5
320
-
130
-
-
^
E
E
D
E
-
-
-
-
40
10
30
30
35
Mundane
106
-
45
-
-
^
D
D
-
E
-
-
-
-
40
10
30
30
35
Mundane +5
160
-
65
-
-
^
D
D
-
E
-
-
-
-
40
10
30
30
35

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      16 Oct 2018 16:02  

      Hello, I was just doing some testing with effiecient builds for this weapon, my cunclusion is the build in the extra notes is total trash, even if the calculation is correct 633 dmg with 121 points of stats is worse in comparison to some Attack Rating's I achieved. The Data is probably outdated however, I would recommend updating it,infusing the Black Knight Halberd with Lightning is not worth anymore. Fire Infusions give higher Attack Rating's with pretty much every combination of Stats (tested with: 17Str/26Dex/1Int/60Fth and 17Str/50Dex/1Int/50Fth), both had a difference of 15 Attack, hoewever big difference comes from Elemental Split Dmg -> Fire Infusion is better than Lightning not only because of higher total AR but also it only goes through 2 typees of resitances. I only made rough testing&calulating, further testing is most likely needed for 100% confirmation.

      • Anonymous

        03 Oct 2017 18:09  

        I hate the fact of this weapon have a bonus of fire, it would be better if it was more like a first game (extremely strong, even though it can not be buffed or infused)

        • Anonymous

          21 Apr 2017 04:06  

          Whit the feature that reduces damage when you hit the enemy too close, this weapon is completely different from how it was in Dark souls 1...it just isnt as good anymore

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