Shortsword

Shortsword+10

Stats
icon wp physicalAttack 200(*140) icon wp counterStrength 120
icon magicbonus 0 (*140) icon wp poiseDamage 20
icon firebonus 0(*140) icon wp stability 15
icon lightningbonus 0(*140) icon durabilitiy 60
icon darkbonus 0(*140) icon weight 2.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
7
C
10
C (*D)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Straight Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 140 physical dmg/140 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

Shortsword is a weapon in Dark Souls 2.

 

A small straight sword. Longer than a dagger, but still lightweight.

Widely used, as it requires no particular strength.

A reasonable choice that will suffice in many situations, but not the thing to take along if you expect to face any serious challenge.

Acquired From

  • Treasure in the Forest of Fallen Giants: From the Crestfallen's Retreat bonfire, continue down the path to the right and up the ladder, dealing with hollow infantry along the way. At the top of the ladder, hug the wall to the right and you find a second ladder. Be wary of a hollow infantryman coming down the ladder to attack you. After climbing this one, you will find yourself atop the wall looking down on the courtyard. Run along it, killing the hollow soldier in your way. After jumping over a gap, you will find a corpse with the weapon.
  • Starting equipment for the swordsman class, already at +1.

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • The only straight sword other than the Foot Soldier Sword, and Ashen Warrior Sword with a complete set of thrusting attacks.
  • Fast attack speed, decent damage, acceptable reach, light weight, and low stamina consumption.
  • Compared to the Longsword this weapon has slightly lower reach and damage, but also lower stamina drain, weight, and base requirements. Interestingly enough, the scaling is identical.
  • Higher counter damage and easier access to thrusting attacks means the Shortsword can potentially outdamage its longer counterpart in some situations especially when using the Old Leo Ring.


Youtube relevant videos:

Dual Wielding Short Sword Tutorial

 

Shortsword Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 100 - - - - 120
20
C C - - - - - - 50 10 35 35 25
Regular +10 200 - - - - ^ C C - - - - - - 50 10 35 35 25
Magic 70 70 - - - ^ D D C - - - - - 47.9 26.6 32.9 32.9 22.9
Magic +10 140 140 - - - ^ C D B - - - - - 47.9 26.6 32.9 32.9 22.9
Fire 70 - 70 - - ^ D D - C - - - - 47.9 26.6 51.6 32.9 22.9
Fire +10 140 - 140 - - ^ C D - B - - - - 47.9 7.9 51.6 32.9 22.9
Lightning 70 - - 70 - ^ D D - - C - - - 47.9 7.9 32.9 51.6 22.9
Lightning +10 140 - - 140 - ^ C D - - B - - - 47.9 7.9 32.9 51.6 22.9
Dark 70 - - - 70 ^ D D - - - C - - 47.9 7.9 32.9 32.9 -
Dark +10 140 - - - 140 ^ C D - - - B - - 47.9 7.9 32.9 32.9 41.6
Poison 70 - - - - ^ D D - - - - 70 - 47.9 7.9 32.9 32.9 22.9
Poison +10 140 - - - - ^ C D - - - - 140 - 47.9 7.9 32.9 32.9 22.9
Bleed 70 - - - - ^ D D - - - - - 70 47.9 7.9 32.9 32.9 22.9
Bleed +10 140 - - - - ^ C D - - - - - 140 47.9 7.9 32.9 32.9 22.9
Raw 115 - - - - ^ E E - - - - - - 50 10 35 35 25
Raw +10 230 - - - - ^ E E - - - - - - 50 10 35 35 25
Enchanted 100 - - -   ^ E E D - - - - - 50 10 35 35 25
Enchanted +10 200 - - - - ^ E E C - - - - - 50 10 35 35 25
Mundane 50 - - - - ^ D E - - - - - - 50 10 35 35 25
Mundane +10 100 - - - - ^ D E - - - - - - 50 10 35 35 25

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      I often take Swordsman so i can have two Short Swords early in the game. Allows me a simple dual-wielding option, one is already slightly upgraded, and it only takes one strength level up to get into swinging them.
      No matter if i take magic stats and infusions, or stick with strength and dexterity, these things carry me through a long time. They also take slightly less stamina to swing around than Long Sword or Sun Sword, but got more range and durability and damage than Broken Straight Sword.
      What's not to love?

      • Anonymous

        Low requirements and weight make this a great melee weapon for when casters either run out of spells, or encounter enemies resistant to their spells.

        • Anonymous

          This sword is pretty nice; I used it for a lot of the game along with a mace and that went swell until I got the Sun Sword which is just better since it doesn't degrade as fast since it's longer, has WAY better scaling and base damage, and also only weighs 1 more unit. Great weapon for base DS2 now since you can't get the Sun Sword easy now, though.

          • Anonymous

            I enjoy using this in PvP to even out level gaps with lower level people, or to humiliate opponents using OP weapons.

            • Anonymous

              so, I was playing today and something weird happend, I did the trusting attack (while in power stance) and it hitted with the point of this sword, than I did once again a power attack, and insteado of doing anoter leap, I jumped and attacked

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