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Small Leather Shield

Small Leather Shield.png

icon-wp_physicaldef.png
 75
icon-wp_poisondef.png
 50
icon-wp_magicdef.png
 35
icon-wp_bleeddef.png
 40
icon-wp_firedef.png
 50 icon-wp_petrifydef.png  40
icon-wp_lightningdef.png
 60 icon-wp_cursedef.png  40
icon-wp_darkdef.png
 40 icon-durabilitiy  70
icon-wp_stability.png
 30 icon_weight  0.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
5
D
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--
--
--
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Small Shields Strike / Parry
Enchantable No Special

Small Leather Shield is a Small Shield in Dark Souls 2. Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

 

Hints and Tips:

 

  • Unlike most equipment with Black Armor Edition variants, this one is actually inferior to Transgressor's Leather Shield counterpart due to it's by a hair heavier weight and lower Dark defense.
  • However, it has the lowest Strength requirement among all shields, ideal for Sorcerer or Deprived class.

 

Youtube relevant videos:

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Required in Build:

Link to build

 

 

Small Leather Shield Upgrade Information

 

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 50 - - - - D - - - - - 0
50
0
40
40 40 75 35 50 60 40 30
Regular +10 100 - - - - C - - - - - 0
62.5
0
55
55 55 81.2 51.2 62.2 70 55 38
Magic 31 38 - - - D - C - - - 0
47.7
0
37.7
37.7 37.7 72.7 53.3 47.7 57.7 37.7 30
Magic +10 63 77 - - - D - B - - - 0
60.7
0
53.2
53.2 53.2 79.5 65 60.7 68.2 53.2 38
Fire 31 - 38 - - D - - C - - 0
47.7
0
37.7
37.7 37.7 72.7 32.7 68.3 57.7 37.7 30
Fire +10 63 - 77 - - D - - B - - 0
60.7
0
53.2
53.2 53.2 79.5 49.5 76.2 68.2 53.2 38
Lightning 31 - - 38 - D - - - C - 0
47.7
0
37.7
37.7 37.7 72.7 32.7 47.7 78.3 37.7 30
Lightning +10 63 - - 77 - D - - - B - 0
60.7
0
53.2
53.2 53.2 79.5 49.5 60.7 83.7 53.2
-
38
Dark 31 - - - 38 D - - - - C 0
47.7
0
37.7
37.7 37.7 72.7 32.7 47.7 57.7 58.3 30
Dark +10 63 - - - 77 D - - - - B 0
60.7
0
53.2
53.2 53.2 79.5 49.5 60.7 68.2 68.7 38
Poison 31 - - - - D - - - - - 7
68.3
0
37.7
37.7 37.7 72.7 32.7 47.7 57.7 37.7 30
Poison +10 63 - - - - D - - - - - 15
76.2
0
53.2
53.2 53.2 79.5 49.5 60.7 68.2 53.2 38
Bleed 31 - - - - D - - - - - 0
37.7
7
68.3
37.7 37.7 72.7 32.7 47.7 57.7 37.7 30
Bleed +10 63 - - - - D - - - - - 0
53.2
15
76.2
53.2 53.2 79.5 49.5 60.7 68.2 53.2 38

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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