Small Leather Shield |
|||
---|---|---|---|
|
|||
![]() |
75 |
![]() |
50 |
![]() |
35 |
![]() |
40 |
![]() |
50 | ![]() |
40 |
![]() |
60 | ![]() |
40 |
![]() |
40 | ![]() |
70 |
![]() |
30 | ![]() |
0.5 |
Requirement & Bonus | |||
![]() |
![]() |
![]() |
![]() |
5 D |
-- -- |
-- -- |
-- -- |
Small Shields | Strike / Parry | ||
Enchantable | No Special |
Small Leather Shield is a Small Shield in Dark Souls 2. Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- The Small leather shield can be found in a chest on the second floor of the Cardinal Tower in the Forest of the Fallen Giants.
Hints and Tips:
- Unlike most equipment with Black Armor Edition variants, this one is actually inferior to Transgressor's Leather Shield counterpart due to it's by a hair heavier weight and lower Dark defense.
- However, it has the lowest Strength requirement among all shields, ideal for Sorcerer or Deprived class.
Youtube relevant videos:
((Please respect these posting guidelines))
Required in Build:
Small Leather Shield Upgrade Information
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 50 | - | - | - | - | D | - | - | - | - | - | 0 50 |
0 40 |
40 | 40 | 75 | 35 | 50 | 60 | 40 | 30 |
Regular +10 | 100 | - | - | - | - | C | - | - | - | - | - | 0 62.5 |
0 55 |
55 | 55 | 81.2 | 51.2 | 62.2 | 70 | 55 | 38 |
Magic | 31 | 38 | - | - | - | D | - | C | - | - | - | 0 47.7 |
0 37.7 |
37.7 | 37.7 | 72.7 | 53.3 | 47.7 | 57.7 | 37.7 | 30 |
Magic +10 | 63 | 77 | - | - | - | D | - | B | - | - | - | 0 60.7 |
0 53.2 |
53.2 | 53.2 | 79.5 | 65 | 60.7 | 68.2 | 53.2 | 38 |
Fire | 31 | - | 38 | - | - | D | - | - | C | - | - | 0 47.7 |
0 37.7 |
37.7 | 37.7 | 72.7 | 32.7 | 68.3 | 57.7 | 37.7 | 30 |
Fire +10 | 63 | - | 77 | - | - | D | - | - | B | - | - | 0 60.7 |
0 53.2 |
53.2 | 53.2 | 79.5 | 49.5 | 76.2 | 68.2 | 53.2 | 38 |
Lightning | 31 | - | - | 38 | - | D | - | - | - | C | - | 0 47.7 |
0 37.7 |
37.7 | 37.7 | 72.7 | 32.7 | 47.7 | 78.3 | 37.7 | 30 |
Lightning +10 | 63 | - | - | 77 | - | D | - | - | - | B | - | 0 60.7 |
0 53.2 |
53.2 | 53.2 | 79.5 | 49.5 | 60.7 | 83.7 | 53.2 - |
38 |
Dark | 31 | - | - | - | 38 | D | - | - | - | - | C | 0 47.7 |
0 37.7 |
37.7 | 37.7 | 72.7 | 32.7 | 47.7 | 57.7 | 58.3 | 30 |
Dark +10 | 63 | - | - | - | 77 | D | - | - | - | - | B | 0 60.7 |
0 53.2 |
53.2 | 53.2 | 79.5 | 49.5 | 60.7 | 68.2 | 68.7 | 38 |
Poison | 31 | - | - | - | - | D | - | - | - | - | - | 7 68.3 |
0 37.7 |
37.7 | 37.7 | 72.7 | 32.7 | 47.7 | 57.7 | 37.7 | 30 |
Poison +10 | 63 | - | - | - | - | D | - | - | - | - | - | 15 76.2 |
0 53.2 |
53.2 | 53.2 | 79.5 | 49.5 | 60.7 | 68.2 | 53.2 | 38 |
Bleed | 31 | - | - | - | - | D | - | - | - | - | - | 0 37.7 |
7 68.3 |
37.7 | 37.7 | 72.7 | 32.7 | 47.7 | 57.7 | 37.7 | 30 |
Bleed +10 | 63 | - | - | - | - | D | - | - | - | - | - | 0 53.2 |
15 76.2 |
53.2 | 53.2 | 79.5 | 49.5 | 60.7 | 68.2 | 53.2 | 38 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
"Unlike most equipment with Black Armor Edition variants, this one is actually inferior to Transgressor's Leather Shield counterpart due to it's by a hair heavier weight and lower Dark defense."
what? No it's not, it's lighter by 2.5 units. Transgressor's Leather Shield weights 3.0 not 0.3
10
+10
-1