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Cleric's Small Shield

Cleric's Small Shield.png
icon-wp_physicaldef.png
75
icon-wp_poisondef.png
40
icon-wp_magicdef.png
70
icon-wp_bleeddef.png
40
icon-wp_firedef.png
75 icon-wp_petrifydef.png 40
icon-wp_lightningdef.png
90 icon-wp_cursedef.png 40
icon-wp_darkdef.png
65 icon-durabilitiy 60
icon-wp_stability.png
30 icon_weight 2.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
8
--
12
D
--
--
--
--
Small Shields Strike / Parry
Enchantable:
Yes/No
Special Attack:
Spell Parry

Cleric's Small Shield is a Small Shield in Dark Souls 2. Small Shields and Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.  

 

Acquired From:

 

Hints and Tips:

  • Decent lightning damage reduction, but not 100%, but the spell parrying compensated the weakness, highly recommended to infuse with Lightning
  • Can parry spells, and being fast in terms of parrying speed, making it a good shield for parrying.

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))
In-game appearance:

 

Cleric's Small Shield Upgrade


  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 25 0 0 34 0 - D - - C - 0
40
0
40
40 40 75 70 75 90 65 30
Regular +10 45 0 0 55 0 - D - - C - 0
55
0
55
55 55 81.2 77.5 81.2 92.5 73.7 38
Magic 22 6 - 30 - - D C - C - 0
39.1
0
39.1
39.1 39.1 74.1 76.6 74.1 89.1 64.1 30
Magic +10 45 9 - 45 - - D C - C - 0
54.3
0
54.3
54.3 54.3 80.6 82.5 80.6 91.8 73.1 38
Fire 22 - 6 30 - - D - C C - 0
39.1
0
39.1
39.1 39.1 74.1 69.1 81.6 89.1 64.1 30
Fire +10 45 - 9 45 - - D - C C - 0
54.3
0
54.3
54.3 54.3 80.6 76.8 86.2 91.8 73.1 38
Lightning 22 - - 37 - - D - - C - 0
39.5
0
39.5
39.5 39.5 74.5 69.5 74.5 93.3 64.5 30
Lightning +10 45 - - 55 - - D - - C - 0 54.6 0 54.6 54.6 54.6 80.9 77.1 80.9 95 73.4 38
Dark 22 - - 30 6 - D - - C C 0
39.1
0
39.1
39.1 39.1 74.1 69.1 74.1 89.1 71.6 30
Dark +10 45 - - 45 9 - D - - C C 0
54.3
0
54.3
54.3 54.3 80.6 76.8 80.6 91.8 78.7 38
Poison 21 - - 29 - - D - - C - 3
58.3
0
37.7
37.7 37.7 72.7 67.7 72.7 87.7 62.7 30
Poison +10 43 - - 43 - - D - - B - 6
68.7
0
53.2
53.2 53.2 79.5 75.7 79.5 90.7 72 38
Bleed 21 - - 29 - - D - - C - 0
37.7
3
58.3
37.7 37.7 72.7 67.7 72.7 87.7 62.7 30
Bleed +10 43 - - 43 - - D - - B - 0
53.2
6
68.7
53.2 53.2 79.5 75.7 79.5 90.7 72 38

 

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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