Iron%20King%20Hammer

Iron King Hammer+5

Stats
icon wp physicalAttack 280(*268)(*252) icon wp counterStrength 100
icon magicbonus 0 (*108) icon wp poiseDamage 60
icon firebonus 180(*259)(*162) icon wp stability 30
icon lightningbonus 0(*108) icon durabilitiy 60
icon darkbonus 0(*108) icon weight 24
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
50
B (*C)
8
D
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B C (*B) *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special Yes
*When infused: 252 physical dmg/108 elemental dmg and B scaling with chosen element. Str scaling changes to C.

Iron King Hammer is a weapon in Dark Souls 2.

 

Great hammer forged from the soul of the Old Iron King.

The tip is formed of molten rock.

The corpse of the Old Iron King became the vessel that bred Ichorous Earth.

The heavy rock tip is formed of cooled magma, with a still-smoldering core.

Strong attack releases its inner power.

Effect: special attack (strong attack)

Acquired From

 

Hints and Tips:

  • Reinforced with Petrified Dragon Bone to +5. Cannot be infused with Bleed.
  • One- and two-handed R2s are overhead smashes that ignite the weapon. On impact with the ground, a small area around the weapon will be engulfed in flames. Follow-up R2s after the first hit will not re-ignite the weapon; only the first hit in the combo will get the special fire attack.
  • This weapon scales with strength and dexterity for the physical damage, and intelligence and faith for the fire damage.
  • It is not clear if this is due to lag, but there have been occasions when the IKH was parried and the second attack still hit the defender. This can result in the defender dying from an attack he parried.
  • While the area of effect is very wide it is has very short vertical reach; an enemy can actually jump through it.
  • The wide sweeping attacks coupled with the area damage make this weapon excellent for punishing backstabbers.
  • The weapon has a short reach. This is a disadvantage in open areas but very useful in cramped ones where the opponent might have trouble attacking you. Cramped quarters also make it very hard for them to avoid your AoE attacks.

 

 

 

Iron King Hammer Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 112 - 50 - - 100
60
D D - C - - - - 45 10 30 30 40
Regular +5 280 - 180 -   ^ B D - C - - - - 45 10 30 30 40
Magic 100 30 45 - - ^ D D C C - - - - 42.9 26.6 27.9 27.9 37.9
Magic +5 252 108 162 - - ^ C D B B - - - - 42.9 26.6 27.9 27.9 37.9
Fire 107 - 72 - - ^ D D - C - - - - 44.1 9.1 36.6 29.1 39.1
Fire +5 268 - 259 - - ^ C D - B - - - - 44.1 9.1 36.6 29.1 39.1
Lightning 100 - 45 30 - ^ D D - C C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +5 252 - 162 108 - ^ C D - B B - - - 42.9 7.9 27.9 46.6 37.9
Dark 100 - 45 - 30 ^ D D - C - C - - 42.9 7.9 27.9 27.9 56.6
Dark +5 252 - 162 - 108 ^ C D - B   B - - 42.9 7.9 27.9 27.9 56.6
Poison 100 - 45 - - ^ D D - C - - 96 - 42.9 7.9 27.9 27.9 37.9
Poison +5 252 - 162 - - ^ C D - B - - 120 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 128 - 57 - - ^ E E - D     - - 45 10 30 30 40
Raw +5 322 - 207 - - ^ E E - C - - - - 40 10 30 30 40
Enchanted 112 - 50 - - ^ E E D E - - - - 40 10 30 30 40
Enchanted +5 280 - 180 - - ^ E E C D - - - - 40 10 30 30 40
Mundane 56 - 25 - - ^ E E - E - - - - 40 10 30 30 40
Mundane+5 140 - 90 - - ^ D E - D - - - - 40 10 30 30 40

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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