![]() Iron King Hammer+5Stats |
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280(*268)(*252) | ![]() |
100 | ||||||||||||||||
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0 (*108) | ![]() |
60 | ||||||||||||||||
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180(*259)(*162) | ![]() |
30 | ||||||||||||||||
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0(*108) | ![]() |
60 | ||||||||||||||||
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0(*108) | ![]() |
24 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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50 B (*C) |
8 D |
– | – | ||||||||||||||||
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*B | C (*B) | *B | *B | ||||||||||||||||
Weapon Type | Great Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | Yes |
Iron King Hammer is a weapon in Dark Souls 2.
Great hammer forged from the soul of the Old Iron King.
The tip is formed of molten rock.
The corpse of the Old Iron King became the vessel that bred Ichorous Earth.
The heavy rock tip is formed of cooled magma, with a still-smoldering core.
Strong attack releases its inner power.
Effect: special attack (strong attack)
Acquired From
- Weaponsmith Ornifex, traded for Old Iron King Soul and 5,000 souls.
Hints and Tips:
- Reinforced with Petrified Dragon Bone to +5. Cannot be infused with Bleed.
- One- and two-handed R2s are overhead smashes that ignite the weapon. On impact with the ground, a small area around the weapon will be engulfed in flames. Follow-up R2s after the first hit will not re-ignite the weapon; only the first hit in the combo will get the special fire attack.
- This weapon scales with strength and dexterity for the physical damage, and intelligence and faith for the fire damage.
- It is not clear if this is due to lag, but there have been occasions when the IKH was parried and the second attack still hit the defender. This can result in the defender dying from an attack he parried.
- While the area of effect is very wide it is has very short vertical reach; an enemy can actually jump through it.
- The wide sweeping attacks coupled with the area damage make this weapon excellent for punishing backstabbers.
- The weapon has a short reach. This is a disadvantage in open areas but very useful in cramped ones where the opponent might have trouble attacking you. Cramped quarters also make it very hard for them to avoid your AoE attacks.
Iron King Hammer Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Name |
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Regular | 112 | - | 50 | - | - | 100 60 |
D | D | - | C | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Regular +5 | 280 | - | 180 | - | ^ | B | D | - | C | - | - | - | - | 45 | 10 | 30 | 30 | 40 | |
Magic | 100 | 30 | 45 | - | - | ^ | D | D | C | C | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Magic +5 | 252 | 108 | 162 | - | - | ^ | C | D | B | B | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Fire | 107 | - | 72 | - | - | ^ | D | D | - | C | - | - | - | - | 44.1 | 9.1 | 36.6 | 29.1 | 39.1 |
Fire +5 | 268 | - | 259 | - | - | ^ | C | D | - | B | - | - | - | - | 44.1 | 9.1 | 36.6 | 29.1 | 39.1 |
Lightning | 100 | - | 45 | 30 | - | ^ | D | D | - | C | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Lightning +5 | 252 | - | 162 | 108 | - | ^ | C | D | - | B | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Dark | 100 | - | 45 | - | 30 | ^ | D | D | - | C | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Dark +5 | 252 | - | 162 | - | 108 | ^ | C | D | - | B | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 | |
Poison | 100 | - | 45 | - | - | ^ | D | D | - | C | - | - | 96 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Poison +5 | 252 | - | 162 | - | - | ^ | C | D | - | B | - | - | 120 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 128 | - | 57 | - | - | ^ | E | E | - | D | - | - | 45 | 10 | 30 | 30 | 40 | ||
Raw +5 | 322 | - | 207 | - | - | ^ | E | E | - | C | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted | 112 | - | 50 | - | - | ^ | E | E | D | E | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted +5 | 280 | - | 180 | - | - | ^ | E | E | C | D | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane | 56 | - | 25 | - | - | ^ | E | E | - | E | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane+5 | 140 | - | 90 | - | - | ^ | D | E | - | D | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
After fire infusion with ring of blade it lose only 10AR from RoB
- Anonymous
Would you more experienced peeps take this hammer over the Demon's Great Hammer? I find the IK hammer to have short range and dunno if the fireblast effect makes up for the way reduced hammer. Is is better once infused (fire I suppose) or perhaps better as a PvP hammer?
- Anonymous
- Anonymous
I dont care what people say, big ass weapons should NOT be parry-able!
- Anonymous
- Anonymous
Hidden treasure. Top15 weapon in the game. +If enemy is clueless about this weapon it gets as good or better than Ice Rapier.,
- Anonymous
I kinda forgot about this until a week or so ago... it’s not bad seems like it’s a bit slower than other great hammers but that may just be me
- Anonymous
Weird how despite being one of the stumpiest great hammers, it's also one of the heavier ones, It's only slightly lighter than the Demon Great Hammer while being way smaller and stubbier
0
+10
-1