Sacred%20Chime%20Hammer

Sacred Chime Hammer+5

Stats
icon wp physicalAttack 380(*364)(*342) icon wp counterStrength 100
icon magicbonus 0 (*90) icon wp poiseDamage 60
icon firebonus 0(*90) icon wp stability 30
icon lightningbonus 0(*90) icon durabilitiy 70
icon darkbonus 150(*80) icon weight 22.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
40
B (*C)
12 12 12
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B B(*A)
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special Yes
*When infused: 342 physical dmg/90 elemental dmg and B scaling with chosen element. Str scaling changes to C.

Sacred Chime Hammer is a weapon in Dark Souls 2.

 

Great hammer of the Royal Aegis.

The power of the hammer's blessing has not faded completely, despite being exposed to the dark of the Undead Crypt.

Unleash its latent power with a strong attack.

Sir Velstadt, known as the Royal Aegis, gave himself to the King both in life and death. 

Acquired From:

 

Hints and Tips:

  • Upgraded with Petrified Dragon Bone, to +5. Cannot be infused with Bleed.
  • Fulfilling all the stat requirements (it's enough to have half of required STR) allows the two-handed strong attack to emit a spread of dark orbs after a small cast time, similar to that of Velstadt. These orbs drain stamina if they are not blocked much like all dark magic. It also has homing similar to Affinity, and the sigil of Scraps of Life, but the orb's landing location is fixed once it's locked on, unlike Affinity.
  • Recommended to infuse with Dark to increase the power of the special attack.
  • Consumes very low stamina for a weapon of its class. With 30 END, you can do 6 one handed R1s and 5 two handed R1s before stamina runs out. For comparison, the Crypt Blacksword, a potential competitor for the Sacred Chime Hammer, can just barely do 5 one handed R1s and 4 two handed R1s with the same endurance. And compared to the Demon's Great Hammer, a weapon of the same class with a similar moveset, but no dark damage, it is even more dramatic. With 30 END, the Demon's Great Hammer can do 4 one handed R1s and 4 two handed R1s.

 

 

 

Sacred Chime Hammer Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 152 - - - 50 100
60
C  - - - C - - 45 10 30 30 40
Regular +5 380 - - - 150 ^ B - - - B - - 45 10 30 30 40
Magic 136 30 - - 45 ^ D - C - - B - - 42.9 26.6 27.9 27.9 37.9
Magic +5 342 90 - - 135 ^ C - B - - B - - 42.9 26.6 27.9 27.9 37.9
Fire 136 - 30 - 45 ^ D - - C - B - - 42.9 7.9 46.6 27.9 37.9
Fire +5 342 - 90 - 135 ^ C - - B - B - - 42.9 7.9 46.6 27.9 37.9
Lightning 136 - - 30 45 ^ D - - - C B - - 42.9 7.9 27.9 46.6 37.9
Lightning +5 342 - - 90 135 ^ C - - - B B - - 42.9 7.9 27.9 46.6 37.9
Dark 145 - - - 72 ^ C - - - - B - - 42.9 7.9 27.9 27.9 56.6
Dark +5 364 - - - 215 ^ B - - - - A - - 45.1 9.1 29.1 29.1 46.6
Poison 136 - - - 45 ^ D - - - - B 96 - 42.9 7.9 27.9 27.9 37.9
Poison +5 342 - - - 135 ^ C - - - - B 120 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 174 - - - 57 ^ E - - - C - - 45 10 30 30 40
Raw +5 437 - - - 172 ^ E - - - - C - - 40 10 30 30 40
Enchanted 152 - - - 50 ^ E - D - - D - - 40 10 30 30 40
Enchanted +5 380 - - - 150 ^ E - D - - D - - 40 10 30 30 40
Mundane 76 - - - 25 ^ D - - - - D - - 40 10 30 30 40
Mundane+5 190 - - - 75 ^ D - - - - D - - 40 10 30 30 40

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 



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