![]() Great Club+10Stats |
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420(*294) | ![]() |
100 | ||||||||||||||||
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0 (*294) | ![]() |
60 | ||||||||||||||||
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0(*294) | ![]() |
30 | ||||||||||||||||
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0(*294) | ![]() |
70 | ||||||||||||||||
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0(*294) | ![]() |
15.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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28 A (*B) |
4 | – | – | ||||||||||||||||
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*B | *B | *B | *B | ||||||||||||||||
Weapon Type | Great Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Great Club is a weapon in Dark Souls 2.
A giant wooden club made from branches of a towering tree.
Designed to smash foes. Simple but terribly effective against common shields.
Acquired From
- Found in a chest in the lower area of The Gutter: After the second bonfire, head down to the bottom of the gutter, once you hit dirt before going to the black gulch, there is a ladder to climb up that leads you to the chest with the Great Club inside.
Hints and Tips:
- Upgraded with regular Titanite.
- Cannot be infused with Bleed.
- At Normal +10 with 50 Strength this weapon has an Attack Rating of 567 (420+147), which is better than the Large Club at same stats (has 546 AR).
- The Large Club and Great Club, both at 70 durability, have their durability go down really fast. Probably better suited for bosses or used with the Bracing Knuckle Ring.
- Despite its massive size and weight this weapon and similar weapons in the class actually have amazing directional control which can be used to catch opponents approach from your rear completely off guard. To do so, you must be un-locked and initiate the attack in the opposite direction you want it to land - as soon as the attack begins, move the directional pad (or mouse) to the opposite side of the character.
- Can be power stanced with the Large Club
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Great Club move set & power stance
Required in Build:
((Link to build))
In-game appearance:
Great Club Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 210 | - | - | - | - | 100 60 |
B | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Regular +10 | 420 | - | - | - | - | ^ | A | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Magic | 147 | 147 | - | - | - | ^ | B | - | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Magic +10 | 294 | 294 | - | - | - | ^ | B | - | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Fire | 147 | - | 147 | - | - | ^ | B | - | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Fire +10 | 294 | - | 294 | - | - | ^ | B | - | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Lightning | 147 | - | - | 147 | - | ^ | B | - | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Lightning +10 | 294 | - | - | 294 | - | ^ | - | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 | |
Dark | 147 | - | - | - | 147 | ^ | B | - | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Dark +10 | 294 | - | - | - | 294 | ^ | B | - | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Poison | 147 | - | - | - | - | ^ | B | - | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Poison +10 | 294 | - | - | - | - | ^ | B | - | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 241 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Raw +10 | 483 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Enchanted | 210 | - | - | - | - | ^ | D | - | D | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Enchanted +10 | 420 | - | - | - | - | ^ | D | - | C | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Mundane | 105 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Mundane+10 | 210 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
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![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
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![]() Petrify |
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![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
I tested the 2 handed pancakes in SOTFS edition on PC. It lost 1 durability against hollow infantry and basilisks but against heide knights it lost 5 durability. Not sure why, could be that it loses more durability against heavily armored enemies.
- Anonymous
the best weapon in every souls game is always a big stick covered in **** you found in a sewer and I wouldn't have it any other way
- Anonymous
This really seems to outperform a lot of other, heavier weapons out there for strength builds, even if the AR stat says otherwise. The 2H R2 pancake move is just so insanely good. I’ve found between this and the homunculus mace (for situations where a quicker weapon is ideal) there’s no reason to use any other weapon besides boredom
- Anonymous
Powerstancing 2 of these might not be the best combo but lord does it feel so right
- Anonymous
- Anonymous
Have this on my SL1 and it does the same damage infused raw as my dragons tooth on my other character with 60 strength. Not that I'm complaining but why level up, lol.
- Anonymous
You can get another Great Club easily (for power stancing) if you bonfire ascetic the second bonfire in The Gutter (the one half way down, called Central Gutter). The club is in a wooden chest, not metal, so it respawns when you use the ascetic.
- Anonymous
- Anonymous
- Anonymous
tried everything against alonne
but then i remembered what my old master said: i am heavy weapons guy
AND THIS!!! is my weapon
- Anonymous
can be power-stanced with the normal club too (the one you get from the Hag) I'm running this club + great club power stance until I can get another great club
-Jsv
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Best, most overpowered weapon in the game, found in a gutter, looks like a tree branch.
Great game design, really, good job nerfing all the beautiful, well-designed weapons so we can all bash things with a wooden stick, FROM.
- Anonymous
- Anonymous
Dex weapons: rapier, saber, historically very effective weapons. Strength weapons: Tree and a 5 tonne mass of melted iron because soul power lol
- Anonymous
- Anonymous
this can be equipped at soul level 1. Strength ring + Vessel Shield + Crown of the Sunken King, and 2-hand it.
- Anonymous
when my schmitar just didn't cut it anymore, i just switched to a giant *****ing tree log...
true story.
With great power comes great club.
~ Ben Parker probably.
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