![]() Old Knight Hammer+10Stats |
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500(*350) | ![]() |
100 | ||||||||||||||||
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0 (*350) | ![]() |
65 | ||||||||||||||||
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0(*350) | ![]() |
30 | ||||||||||||||||
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0(*350) | ![]() |
30 | ||||||||||||||||
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0(*350) | ![]() |
18.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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30 | 6 | – | – | ||||||||||||||||
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Weapon Type | Great Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Old Knight Hammer is a weapon in Dark Souls 2.
An undated great hammer.
Wielded by a warrior from a time so ancient that there exists no record of his endeavors.
Has extremely low durability
Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power...
Acquired From
- Dropped by Old Knight enemies.
- This item is located in a chest inside Drangleic Castle. After the Double Dragonrider boss, head down the stairs just past the bonfire. You'll come to a small vertical room with what looks like a pillar rising up the centre. Climb the ladder to the right of the door. Once at the top, you'll come to a room filled with the stone knights. There is a door to the right of the room, just through here is two chests. The one on the right contains the hammer.
Hints and Tips:
- Upgraded with regular Titanite. Cannot be infused with Bleed.
- The hammer attacks very similar to the Large Club, or Great Club from Dark Souls 1.
- When two-handing the hammer and fighting smaller enemies, it is recommended to use the R2/RT rather than the R1/RB as the first strong attack is quick and vertical, whereas the first normal attack is horizontal, and capable of passing over foes.
- Does more poise damage than a normal Great Hammer.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding & Old Knight Hammer power stance
Required in Build:
((Link to build))
Old Knight Hammer Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Name |
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Regular | 250 | - | - | - | - | 100 65 |
- | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Regular +10 | 500 | - | - | - | - | ^ | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | ||
Magic | 175 | 175 | - | - | - | ^ | - | - | - | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Magic +10 | 350 | 350 | - | - | - | ^ | - | - | - | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Fire | 175 | - | 175 | - | - | ^ | - | - | - | - | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Fire +10 | 350 | - | 350 | - | - | ^ | - | - | - | - | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Lightning | 175 | - | - | 175 | - | ^ | - | - | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Lightning +10 | 350 | - | - | 350 | - | ^ | - | - | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Dark | 175 | - | - | - | 175 | ^ | - | - | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Dark +10 | 350 | - | - | - | 350 | ^ | - | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 | |
Poison | 175 | - | - | - | - | ^ | - | - | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Poison +10 | 350 | - | - | - | - | ^ | - | - | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 287 | - | - | - | - | ^ | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | ||
Raw +10 | 575 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted | 250 | - | - | - | - | ^ | - | - | D | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted +10 | 500 | - | - | - | - | ^ | - | - | C | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane | 125 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane+10 | 250 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
- Anonymous
Anybody have any idea how this is with mundane? I'm about 30 in each stat and I was considering this since it doesn't have scaling
- Anonymous
Wouldn't put raw. No scaling but high infusion damage. Great starter weapon with dark infusions. Bracing knuckle 0 - +2, stone ring (for making light attack more deadly), if needed soldiers or dragon ring for sheild builds. Very light in comparison to other great weapon. Sometimes, just as a thing falls to peices, it unleashes its last flash of great power....
- Anonymous
- Anonymous
The description says there is a chest that has the great hammer but I have a question I don’t have ds2 yet and I want to farm old knights as soon as I can can I get tips
- Anonymous
"dragonslayer duo" i believe there is only one ornstein and you dont even fight him in the castle its the duo dragonriders
- Anonymous
It does drop in sotfs, i just got it. If you're serious about farming like i was, you can save scum farm (using ps+ cloud save feature). Make a save, run thru the area killing stuff, if you get no drops download your save n try again. Save if you get a drop, rinse n repeat. I do it like this because of the nonsense that is enemy despawns and i refuse to mess with company of champions low ass drop rate and I'm not at a point where ascetics are readily available. It may take a bit longer but you can really make rng your bitch like this.
- Anonymous
- Anonymous
- Anonymous
Do the knights actually drop them in SotFS? I've been farming them for 20+ hours with appropriate gear, got plenty of cracked blue eyes, armor pieces and palestones, but not a single hammer was ever dropped.
I use this for my dexterity build for smashing those crystal lizard
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