Large%20Club

Large Club+10

Stats
icon wp physicalAttack 360(*252) icon wp counterStrength 100
icon magicbonus 0 (*252) icon wp poiseDamage 60
icon firebonus 0(*252) icon wp stability 30
icon lightningbonus 0(*252) icon durabilitiy 70
icon darkbonus 0(*252) icon weight 12
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
26
S (*A)
4
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 252 physical dmg/252 elemental dmg and B scaling with chosen element. Str scaling changes to A.

Large Club is a weapon in Dark Souls 2.

 

A large wooden club.

Not an elegant weapon by any means, but a beastly thing with plenty of weight to easily break a shielded defense. 

Acquired From

  • Lost Bastille - Treasure from a Corpse next to chest in the corner beneath the Servants' Quarters bonfire, further duplicates can be obtained via the use of Bonfire Ascetic.
  • A +8 Large Club can be found in Frozen Eleum Loyce. From the Lower Garrison bonfire, go through the gate into the room that contains a white Covetous Demon and you will find the Large Club in a corpse on the side.

 

Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • At Normal +10 with 50 Strength this weapon has an Attack Rating of 546 (360+186). So Great Club is stronger, has 567 AR at same stats.
  • The Large and Great Club, both at 70 durability, have their durability go down really fast. Probably better suited for bosses or used with the Bracing Knuckle Ring.
  • Switch between the Large Club and Great Club as you progress through a level and save the strongest weapon for the boss, swapping out as they become close to broken.
  • Does not inflict Poison like the counterpart in Dark Souls.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
((Link to build))

Large Club Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 180 - - - - 100
60
A - - - - - - - 45 10 30 30 40
Regular +10 360 - - - - ^ S - - - - - - - 45 10 30 30 40
Magic 126 126 - - - ^ B - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 252 252 - - - ^ A - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 126 - 126 - - ^ B - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 252 - 252 - - ^ A - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 126 - - 126 - ^ B - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 252 - - 252 - ^ A - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 126 - - - 126 ^ B - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 252 - - - 252 ^ A - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 126 - - - - ^ A - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 252 - - - - ^ A - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 207 - - - - ^ D - - -     - - 45 10 30 30 40
Raw +10 414 - - - - ^ D - - - - - - - 45 10 30 30 40
Enchanted 180 - - - - ^ D - D - - - - - 45 10 30 30 40
Enchanted +10 360 - - - - ^ C - C - - - - - 45 10 30 30 40
Mundane 90 - - - - ^ C - - - - - - - 45 10 30 30 40
Mundane+10 180 - - - - ^ B - - - - - - - 45 10 30 30 40

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      Usable by almost any character 2 handed. 2H R2 flattens enemies (pancake)! Great and useful weapon for almost anyone needing strike damage or a pancake attack that is low on strength.

      • Anonymous

        My favorite strength weapon to power stance, great scaling in strength and not that heavy so I can wear heavier armor. It gets even better when infused with a str/fth build for crazy damage on heavy attacks.

        • Anonymous

          "Great Club is better," assumes you don't level Strength to 80. Which is quite a reasonable thing to do if you actually know how soft caps works and are very late game.

          • Anonymous

            I loved to destroy stuff using the Large Club in DS3, but in DS2 it appears broken. Time and time again I smash in the opposite direction, despite lock-on.

            • Anonymous

              I often try inviting the inhabitants of Drangleic to a spot of Clubbing often, and every time I did this has thus far been absolutely Smashing! They usually end up too Hammered to move, but they still have a Slamming good time regardless! That said... some end up badly Battered, and others, to put it Bluntly.... just plain don't will like it. I like to Stick it to the nasty ones after they fail to show appreciation, because their Bark is worse then their bite... Wood you agree? If not, then you need to Branch your thinking out.

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