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Large Club is a weapon in Dark Souls 2.


Large Club.png

Large Club+10

Stats
icon-wp_physicalAttack.png 360(*252) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*252) icon-wp_poiseDamage.png 60
icon-firebonus.png 0(*252) icon-wp_stability.png 30
icon-lightningbonus.png 0(*252) icon-durabilitiy.png 70
icon-darkbonus.png 0(*252) icon_weight.png 12
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
26
S (*A)
4
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 252 physical dmg/252 elemental dmg and B scaling with chosen element. Str scaling changes to A.


A large wooden club.

Not an elegant weapon by any means, but a beastly thing with plenty of weight to easily break a shielded defense. 


Acquired From



Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • At Normal +10 with 50 Strength this weapon has an Attack Rating of 546 (360+186). So Great Club is better, has 567 AR at same stats.
  • The Large and Great Club, both at 70 durability, have their durability go down really fast. Probably better suited for bosses or used with the Bracing Knuckle Ring.
  • Switch between the Large Club and Great Club as you progress through a level and save the strongest weapon for the boss, swapping out as they become close to broken.
  • At 99 strength, the Large Club does the exact same damage as the Drakekeeper's Great Hammer.
  • The damage is only slightly inferior to Giant Warrior Club> , but this club can be dual wielded easily due to its low powerstancing requirement for a great hammer.
  • Same weight as Malformed Skull, but this club has S scaling upon default +10, but it'll only outpower Malformed Skull at 60 Str.
  • Does not inflict Poison like the counterpart in Dark Souls.
  • Can power stance with Great Club. Combined, they are very strong against most bosses in the game (including DLC).


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
((Link to build))





Large Club Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 180 - - - - 100
60
A - - - - - - - 45 10 30 30 40
Regular +10 360 - - - - ^ S - - - - - - - 45 10 30 30 40
Magic 126 126 - - - ^ B - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 252 252 - - - ^ A - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 126 - 126 - - ^ B - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 252 - 252 - - ^ A - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 126 - - 126 - ^ B - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 252 - - 252 - ^ A - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 126 - - - 126 ^ B - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 252 - - - 252 ^ A - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 126 - - - - ^ A - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 252 - - - - ^ A - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 207 - - - - ^ D - - -     - - 45 10 30 30 40
Raw +10 414 - - - - ^ D - - - - - - - 45 10 30 30 40
Enchanted 180 - - - - ^ D - D - - - - - 45 10 30 30 40
Enchanted +10 360 - - - - ^ C - C - - - - - 45 10 30 30 40
Mundane 90 - - - - ^ C - - - - - - - 45 10 30 30 40
Mundane+10 180 - - - - ^ B - - - - - - - 45 10 30 30 40

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      31 Aug 2018 09:08  

      I often try inviting the inhabitants of Drangleic to a spot of Clubbing often, and every time I did this has thus far been absolutely Smashing! They usually end up too Hammered to move, but they still have a Slamming good time regardless! That said... some end up badly Battered, and others, to put it Bluntly.... just plain don't will like it. I like to Stick it to the nasty ones after they fail to show appreciation, because their Bark is worse then their bite... Wood you agree? If not, then you need to Branch your thinking out.

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