Scythe of the Forlorn+5

Stats
icon-wp_physicalAttack.png 210(*183)(*175) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*55) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*55) icon-wp_stability.png 20
icon-lightningbonus.png 0(*55) icon-durabilitiy.png 55
icon-darkbonus.png 70(*87)(*58) icon_weight.png 11.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
15
D (*E)
20
A(*B)
10 10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B C(*B)
Weapon Type Reaper
Attack Type Slash
Enchantable Yes
Special No
*When infused: 243 physical dmg/126 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to B.

Scythe of the Forlorn is a weapon in Dark Souls 2.

 

Scythe of the Forlorn, who wander the land of the Undead.

The King's elder brother Aldia sought to overcome the curse through means unalike his sibling's.

The Forlorn were born of Aldia's sinful infatuation. 

Acquired From

 

Hints and Tips:

  • Scales with hollowing, like dark pyromancy flame.
  • Upgraded with Twinkling Titanite to +5.
  • This weapon, like the Greatsword of the Forlorn, performs best when infused with bleed. It gets an incredible amount of bleed damage and loses only a tiny amount of normal/dark damage. The dark scaling is also BETTER than when you infuse it with dark.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Scythe of the Forlorn Hollow Scaling
Scythe of the Forlorn Moveset
Required in Build:
((Link to build))









Scythe of the Forlorn Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 161 - - - 47 110
15
D A - - - C - 112 40 10 30 10 30
Regular +5 210 - - - 70 110
15
D A - - - C - 140 40 10 30 10 30
Magic 134 37 - - 39 110
15
E C C - - C - 93 37.9 26.6 27.9 7.9 27.9
Magic +5 175 55 - - 58 110
15
E B C - - C - 116 37.9 26.6 27.9 7.9 27.9
Fire 134 - 37 - 39 110
15
E C - C - C - 93 37.9 7.9 46.6 7.9 27.9
Fire +5 175 - 55 - 58 110
15
E B - C - C - 116 37.9 7.9 46.6 8.9 27.9
Lightning 134 - - 37 39 110
15
E C - - C C - 93 37.9 7.9 27.9 26.6 27.9
Lightning +5 175 - - 55 58 110
15
E B - - C C - 116 37.9 7.9 27.9 26.6 27.9
Dark 140 - - - 58 110
15
E C - - - C - 98 37.9 7.9 27.9 7.9 38.3
Dark +5 183 - - - 87 110
15
E B - - - C - 122 37.9 7.9 27.9 7.9 38.3
Poison 161 - - - 47 110
15
E C - - - B 96 112 37.9 7.9 27.9 7.9 27.9
Poison +5 210 - - - 70 110
15
E B - - - B 120 140 37.9 7.9 27.9 7.9 27.9
Bleed 154 - - - 45 110
15
E C - - - B - 188 37.9 7.9 27.9 7.9 27.9
Bleed +5 201 - - - 67 110
15
E B - - - B - 235 37.9 7.9 27.9 7.9 27.9
Raw 185 - - - 54 110
15
E E - - - D - 128 40 10 30 10 30
Raw +5 241 - - - 80 110
15
E E - - - D - 161 40 10 30 10 30
Enchanted 161 - - - 47 110
15
E D D - - D - 112 40 10 30 10 30
Enchanted+5 210 - - - 70 110
15
E D D - - D - 140 40 10 30 10 30
Mundane 80 - - - 23 110
15
E D - - - D - 56 40 10 30 10 30
Mundane +5 105 - - - 35 110
15
E D - - - D - 70 40 10 30 10 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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