Transgressor's Leather Shield |
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75 |
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50 |
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35 |
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40 |
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50 | ![]() |
40 |
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60 | ![]() |
40 |
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90 | ![]() |
70 |
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45 | ![]() |
3.0 |
Requirement & Bonus | |||
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7 D |
-- -- |
-- -- |
-- -- |
Small Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Transgressor's Leather Shield is a Small Shield in Dark Souls 2. Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- Pre-order bonus for the Black Armor and Collector's Editions.
- Sold by Chancellor Wellager in Drangleic Castle for 8,000 souls after defeating the Looking Glass Knight.
Hints and Tips:
- Infusing the shield with Darknight Stone turns it's Dark damage reduction to 100%, which is especially useful against Hexes or Dark enchantments.
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
In-game appearance:
Transgressor's Leather Shield Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Name |
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Regular | 25 | - | - | - | 34 | D | - | - | - | - | C | 0 50 |
0 40 |
40 | 40 | 75 | 35 | 50 | 60 | 90 | 45 |
Regular +10 | 50 | - | - | - | 50 | C | - | - | - | - | C | 0 62.5 |
0 55 |
55 | 55 | 81.2 | 51.2 | 62.5 | 70 | 92.5 | 53 |
Magic | 18 | 18 | - | - | 24 | D | - | C | - | - | C | 0 47.7 |
0 37.7 |
37.7 | 37.7 | 72.7 | 53.3 | 47.7 | 57.7 | 87.7 | 45 |
Magic +10 | 36 | 27 | - | - | 36 | D | - | C | - | - | C | 0 60.7 |
0 53.2 |
53.2 | 53.2 | 79.5 | 65 | 60.7 | 68.2 | 90.7 | 53 |
Fire | 18 | - | 18 | - | 24 | D | - | C | - | - | C | 0 47.7 |
0 37.7 |
37.7 | 37.7 | 72.7 | 32.7 | 68.3 | 57.7 | 87.7 | 45 |
Fire +10 | 36 | - | 27 | - | 36 | D | - | C | - | - | C | 0 60.7 |
0 53.2 |
53.2 | 53.2 | 79.5 | 49.5 | 76.2 | 68.2 | 90.7 | 53 |
Lightning | 18 | - | - | 18 | 24 | D | - | - | - | C | C | 0 47.7 |
0 37.7 |
37.7 | 37.7 | 72.7 | 32.7 | 47.7 | 78.3 | 87.7 | 45 |
Lightning +10 | 36 | - | - | 27 | 36 | D | - | - | - | C | C | 0 60.7 |
0 53.2 |
53.2 | 53.2 | 79.5 | 49.5 | 60.7 | 83.7 | 90.7 | 53 |
Dark | 11 | - | - | - | 52 | D | - | - | - | - | C | 0 47.7 |
0 37.7 |
37.7 | 37.7 | 72.7 | 32.7 | 47.7 | 57.7 | 100 | 45 |
Dark +10 | 22 | - | - | - | 77 | D | - | - | - | - | C | 0 60.7 |
0 53.2 |
53.2 | 53.2 | 79.5 | 49.5 | 60.7 | 68.2 | 100 | 53 |
Poison | 21 | - | - | - | 29 | D | - | - | - | - | C | 3 68.3 |
0 37.7 |
37.7 | 37.7 | 72.7 | 32.7 | 47.7 | 57.7 | 87.7 | 45 |
Poison +10 | 43 | - | - | - | 43 | D | - | - | - | - | B | 6 79.5 |
0 53.2 |
53.2 | 53.2 | 79.5 | 49.5 | 60.7 | 68.2 | 90.7 | 53 |
Bleed | 21 | - | - | - | 29 | D | - | - | - | - | C | 0 37.7 |
3 68.3 |
37.7 | 37.7 | 72.7 | 32.7 | 47.7 | 57.7 | 87.7 | 45 |
Bleed +10 | 43 | - | - | - | 43 | D | - | - | - | - | B | 0 53.2 |
6 79.5 |
53.2 | 53.2 | 79.5 | 49.5 | 60.7 | 68.2 | 90.7 | 53 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
You wanna make Darklurker a joke? Use this with a Darknight stone.
- Anonymous
- Anonymous
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The Make-Darklurker-a-Jokeinator 5000
0
+10
-1