Greatsword

Greatsword+10

Stats
icon wp physicalAttack 400 (*280) icon wp counterStrength 130
icon magicbonus 0 (*280) icon wp poiseDamage 50
icon firebonus 0(*280) icon wp stability 45
icon lightningbonus 0(*280) icon durabilitiy 70
icon darkbonus 0(*280) icon weight 22
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
28
S
10
D (*E)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Ultra Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 280 physical dmg/280 elemental dmg and B scaling with chosen element. Dex scaling changes to E.

Greatsword is a weapon in Dark Souls 2.

 

A straight sword with a very long blade. One of few ultra greatswords. No human was intended to wield a sword of this weight or destructivenes.

Only a few famed warriors have ever wielded this great blade, for it challenges the very limits of human ability.

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Regulation 1.08 updated this weapon to have S STR Scalling at +10. At Normal +10 with 50 Strength and 10 required Dexterity, this weapon has an attack rating of 579. 629 with Ring of Blades +2.
  • DON'T USE IT IN TIGHT HALLWAYS. In the current game build, if you are auto-targeting and backpedaling, you will attack in the direction you are walking and NOT the direction you are facing!
  • Trivia: Guts from Berserk (anime/manga) uses an giant two-handed sword similar to this one, called the Dragonslayer. The Greatsword is most likely a reference due to the developers loving the Berserk series. Players looking for another Ultra Greatsword like the Dragonslayer could try the Crypt Blacksword, although that requires NG+ or using a Bonfire Ascetic and is also shorter and wider than the original Dragonslayer.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))



Required in Build:
((Link to build))
 

Greatsword Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 200 - - - - 130
50
C D - - - - - - 70 10 50 50 35
Regular +10 400 - - - - ^ S D - - - - - - 70 10 50 50 35
Magic 140 140 - - - ^ C E C - - - - - 67.9 26.6 47.9 47.9 32.9
Magic +10 280 280 - - - ^ A E B - - - - - 67.9 26.6 47.9 47.9 32.9
Fire 140 - 140 - - ^ C E - C - - - - 67.9 7.9 66.6 47.9 32.9
Fire +10 280 - 280 - - ^ A E - B - - - - 67.9 7.9 66.6 47.9 32.9
Lightning 140 - - 140 - ^ C E - - C - - - 67.9 7.9 47.9 66.6 32.9
Lightning +10 280 - - 280 - ^ A E - - B - - - 67.9 7.9 47.9 66.6 32.9
Dark 140 - - - 140 ^ C E - - - C - - 67.9 7.9 47.9 47.9 51.6
Dark +10 280 - - - 280 ^ A E - - - B - - 67.9 7.9 47.9 47.9 51.6
Poison 140 - - - - ^ C E - - - - 112 - 67.9 7.9 47.9 47.9 32.9
Poison +10 280 - - - - ^ A E - - - - 140 - 67.9 7.9 47.9 47.9 32.9
Bleed 140 - - - - ^ C E - - - - - 112 67.9 7.9 47.9 47.9 32.9
Bleed +10 280 - - - - ^ A E - - - - - 140 67.9 7.9 47.9 47.9 32.9
Raw 230 - - - - ^ E E - - - - - - 70 10 50 50 35
Raw +10 460 - - - - ^ D E - - - - - - 70 10 50 50 35
Enchanted 200 - - - - ^ E E D - - - - - 70 10 50 50 35
Enchanted +10 400 - - - - ^ C E C - - - - - 70 10 50 50 35
Mundane 100 - - - - ^ D E - - - - - - 70 10 50 50 35
Mundane+10 200 - - - - ^ B E - - - - - - 70 10 50 50 35

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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