Greatsword.png

Greatsword+10

Stats
icon-wp_physicalAttack.png 400 (*280) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*280) icon-wp_poiseDamage.png 50
icon-firebonus.png 0(*280) icon-wp_stability.png 45
icon-lightningbonus.png 0(*280) icon-durabilitiy.png 70
icon-darkbonus.png 0(*280) icon_weight.png 22
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
28
S
10
D (*E)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Ultra Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 280 physical dmg/280 elemental dmg and B scaling with chosen element. Dex scaling changes to E.

Greatsword is a weapon in Dark Souls 2.

 

A straight sword with a very long blade. One of few ultra greatswords. No human was intended to wield a sword of this weight or destructivenes.

Only a few famed warriors have ever wielded this great blade, for it challenges the very limits of human ability. 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Regulation 1.08 updated this weapon to have S STR Scalling at +10. At Normal +10 with 50 Strength and 10 required Dexterity, this weapon has an attack rating of 579. 629 with Ring of Blades +2.
  • DON'T USE IT IN TIGHT HALLWAYS. In the current game build, if you are auto-targeting and backpedaling, you will attack in the direction you are walking and NOT the direction you are facing!
  • Trivia: Guts from Berserk (anime/manga) uses an giant two-handed sword similar to this one, called the Dragonslayer. The Greatsword is most likely a reference due to the developers loving the Berserk series. Players looking for another Ultra Greatsword like the Dragonslayer could try the Crypt Blacksword, although that requires NG+ or using a Bonfire Ascetic and is also shorter and wider than the original Dragonslayer.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))



Required in Build:
((Link to build))
 

Greatsword Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 200 - - - - 130
50
C D - - - - - - 70 10 50 50 35
Regular +10 400 - - - - ^ S D - - - - - - 70 10 50 50 35
Magic 140 140 - - - ^ C E C - - - - - 67.9 26.6 47.9 47.9 32.9
Magic +10 280 280 - - - ^ A E B - - - - - 67.9 26.6 47.9 47.9 32.9
Fire 140 - 140 - - ^ C E - C - - - - 67.9 7.9 66.6 47.9 32.9
Fire +10 280 - 280 - - ^ A E - B - - - - 67.9 7.9 66.6 47.9 32.9
Lightning 140 - - 140 - ^ C E - - C - - - 67.9 7.9 47.9 66.6 32.9
Lightning +10 280 - - 280 - ^ A E - - B - - - 67.9 7.9 47.9 66.6 32.9
Dark 140 - - - 140 ^ C E - - - C - - 67.9 7.9 47.9 47.9 51.6
Dark +10 280 - - - 280 ^ A E - - - B - - 67.9 7.9 47.9 47.9 51.6
Poison 140 - - - - ^ C E - - - - 112 - 67.9 7.9 47.9 47.9 32.9
Poison +10 280 - - - - ^ A E - - - - 140 - 67.9 7.9 47.9 47.9 32.9
Bleed 140 - - - - ^ C E - - - - - 112 67.9 7.9 47.9 47.9 32.9
Bleed +10 280 - - - - ^ A E - - - - - 140 67.9 7.9 47.9 47.9 32.9
Raw 230 - - - - ^ E E - - - - - - 70 10 50 50 35
Raw +10 460 - - - - ^ D E - - - - - - 70 10 50 50 35
Enchanted 200 - - - - ^ E E D - - - - - 70 10 50 50 35
Enchanted +10 400 - - - - ^ C E C - - - - - 70 10 50 50 35
Mundane 100 - - - - ^ D E - - - - - - 70 10 50 50 35
Mundane+10 200 - - - - ^ B E - - - - - - 70 10 50 50 35

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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