HP 3110 (Standard Game), 7001 (NG+)
Weakness lightning
Resistance physical
Respawns YES

The pursuer is an enemy in Dark Souls 2.


Pursuer Information 

The Pursuer is a boss in Dark Souls 2. A giant, aggressive knight that relentlessly "pursues" the player. Heavily armored in black, it wields the Pursuer's Ultra Greatsword with a corresponding "heavy hitter" moveset. He can move very quickly for such a large enemy, and can, in particular, close rapidly on the player from a distance. Can be encountered in multiple locations if playing SotFS. After the main boss fight in Forest of Fallen Giants, these secondary encounters are not explicit boss fights and do not grant as many souls as the first encounter. In addition, it will already be in it's powered-up "curse" mode, allowing it to use its powerful Dark Magic attack. In NG+, the Pursuer will appear more regularly.

The Pursuer lurks in Drangleic. He seeks the bearer of the sign and will not rest until his target is slain.



  • Second boss of the Forest of Fallen Giants. Accessed by going up onto a high bridge that leads to the Bastille.



  • Soul of the Pursuer
  • Ring of Blades
  • Souls: 17,000 (Standard Game) 34,000 (NG+)
  • Souls: 19,000 (If killed when you encounter him on the platform next to the shortcut to the cardinal tower bonfire in SotFS)

Souls Awarded

Bonfire Intensity Souls Awarded
1 17,000
2 34,000
3 42,500
4 46,750
5 51,000
6 55,250
7 26.500
8 68,000
  • No changes to souls awarded beyond Bonfire Intensity 8.


Strategy Tips


You can encounter a Pursuer if you manage to un-petrify the statue in front of the third smoke cloud in the tutorial area, and fight through that path until you get to the open area by the water with a coffin. If you move down onto the sand area the Pursuer will appear in the center. It is first highly recommended to defeat the Ogres and kick over the tree that is up the circling ramp to open a path to the main walkway of the tutorial area, and therefore easy access from the fireplace in the witch's hut. If the Pursuer appears you can back off up the ramp, and it will disappear. The strategies listed below for open combat still apply here, however CRITICAL NOTE FOR MAGES: The Pursuer cannot move through or break the Coffin, and there is still a decent area of shallow water past the sandy area. It is highly recommended not to try this fight until you have at least enough Attunement to hold 3 spells, and have 2 of them as Soul Arrow and one as Greater Soul Arrow picked up from the castle ruins Ballista room. His Curse move is rather vicious and will likely kill you quickly, and he is more likely to use it when his health is low. Circle-strafe him around the Coffin keeping it between you and him, don't get too close as his long sword can still reach slightly past the coffin to hit you. Use Soul Arrow to get him to about half health, then switch to Greater Soul Arrow and lay on the final damage and drop him. This is achievable with a Sorcerer as low as level 17, putting nothing but Attunement points on until you just get 3 slots.

  • Note: Ballista rounds CAN kill friendly phantoms or the host!
    Depending on your level and gear, this will be a long fight. This levitating armored titan is both fast and powerful. He will float after you and tends to use a 1, 2, 3 combo with his long sword and shield, however, the last attack of his combo will vary depending on how close the player is to him. One of which is a simple overhead sword slam relatively easy to dodge for those who have a good dodge-roll or are great with timing attacks. The other option, however, is a sweeping horizontal slash where he floats forward while doing it. This is far more devastating, the attack is faster and covers a much wider area than one originally anticipates. When it connects, this attack sends those with lower poise flying. The Pursuer also has a magic blade spell, when you see his blade glow blue get away. He will perform a rather short stab maneuver but if it connects you'll be hurtin' as it does a lot of damage--almost a guaranteed kill-- and you will be cursed reducing health requiring a human effigy to return to normal. If he lands his attack and curses you he will start to smoke and he will now use dark magic. As a special aside the magic energy will not entirely dissipate right after the attack, so be wary of his next slash if the magic stab misses.

    Ballista Strategies

    Parry: Parry the Pursuer's attack (I found the buckler very easy to parry him with, due to its long parry animation), which causes him to be stunned for a bit; then shoot one of the ballistae at him. In order to do this, you must parry him while he is in the line of fire of one of the ballista, then run to activate the ballista and fire. The ballista does a huge amount of damage and can almost one shot the pursuer. Be careful though as he can destroy them.
    Co-op: Another strategy is within Co-op play. Either you or a phantom may be targeted by the pursuer and distract him while the other player shoots the ballista at the pursuer dealing mass damage, or killing the boss. Careful, Ballista rounds CAN kill friendly phantoms or the host!
    Dodge: When initially entering the pursuers boss area, wait for him to walk towards you. When he is far enough he will pull his sword back then do a charge swing. Dodge to the RIGHT (you can get clipped if you roll to the left). Then immediately sprint to the ballista on the left, and fire it as soon as you get to it. If it lands he'll be low enough to easily finish off (don't rush it, he will punish you if you try to kill him too fast).
    Note: Ballista damage has been drastically reduced as of 1.10. They now take slightly less than half health. For this reason, it is advised you quickly realign the Pursuer with the ballista after firing, parry him again, and fire again, then follow with regular attacks.

    Mage Strategy

    Equip Great Heavy Soul Arrow and Great Soul Arrow. Upon entering the arena, you can lock on and get off 4 arrows before you need to dodge. Dodge to the right as his swing comes from the left. After each dodge, let an arrow go. You need high stamina for this. Keep rolling backward using the length of the arena to your advantage. Walking towards him and dodging backward as he is about to attack seems easiest. At the end of the arena, always dodge right.


Move Set

  • Overhead Swing
  • Shield Bash
  • Impale
  • Three Stabs Combo
  • Crescent Shockwave
  • Charge
  • Dark Magic
  • Shield Stab



  • The Pursuer can be poisoned, but has a really high Poison Resistance--anywhere from 7-10 Poison Arrows will usually inflict poison on him. (Confirmed in Iron Keep fight)
  • He can be poisoned before he exits his spawn animation in Iron Keep (It took 4 lb hits with power-stanced Poison Caestus, which you should have more than enough time to do).
  • When he does the Overhead swing, it is best to roll towards him. By doing so will allow you to land two hits after he misses.
  • Be sure to have enough stamina to block his attacks or to dodge it. Having the Chloranthy Ring helps as well.
  • His Charge Attack can be easily dodged to the left or the right, depending on whether he attacks with his sword or his shield. Move in for a couple strikes and back up to bait the attack again.
  • The pursuer is vulnerable to lightning attacks such as lightning spear and weapons buffed with Gold Pine Resin.
  • Pursuer also has a move which releases homing dark magic which can inflict Curse (Triggered by Pursuer landing the unblockable impale move).
  • His Charge attack and his standard slashes (basically the first of his combos) can be parried, stunning him for few seconds.
  • The Impale attack seems to have a limited range, you may seem like you'll get hit with it at the end of the animation but the sword will not touch you or do any damage (cannot confirm if this applies to all encounters, it was tested on the Iron Keep fight).  Alternatively, avoid rolling to the left when he does his impale because it can appear to miss you bit actually connect.
  • The Pursuer is easy to parry. Each successful parry will stun him for several seconds, giving you ample time to attack, recover stamina, or heal. Be wary though that you can't parry his cursed stab or shield bash.
  • The Pursuer is a damage and mechanics check (primarily dodging or parrying, and stamina management) for players.  The easiest way to take him down without Parrying is to simply square up on him and dodge to the right while strafing around him dodging every attack--when he attacks dodge and begin strafing, continuing to do so while dodging his 1-3 attacks.  His attacks are all from his upper left to lower right (his 2 slashes in his 3 hit combo) or straight down in front of him (his shield slam, downward smash, and impale).  Rolling to the left or straight back will leave you open to being impaled or smashed with his downward slam.  He is easy to manage if you just strafe right and dodge through his attacks, and get 1-2 hits in when he's done his combo before backing out and regenerating stamina.  The Chloranthy Ring you can get in this area is invaluable for this fight.

Video Strategies:




  • The Pursuer may be a homage to From Software's other series, Armored Core. This is best seen in the encounter of two pursuers in Drangleic castle, which is similar to an encounter with Nine-Ball in Armored Core: Masters of Arena. Another homage to the Armored Core series is seen with the first encounter with the Pursuer. When he arrives, he is dropped from the air by a large bird and proceeds to hover after retrieving his weapon. This is a reference to when enemy ACs appear in a mission in Armored Core (they are dropped from the air by large helicopters and planes, and they often strike a "hovering pose" at the end of their introduction cutscene).
  • The Pursuer was inspired by DMC4's Credo Angelo Credo. This was verified by game maker Hiroshima Takatsu. Credo refers to Angelo Credo from Devil May Cry 4 (single shield, single sword, both use flying/gliding attacks)* Please see the comments section
  • Rumors speculate that The Pursuer is also a reference to the Chosen Undead from Dark Souls I, based upon his arrival to the first two fights by a bird (similar to the Chosen Undead's arrival to Lordran by Snuggly the Crow), the collection of weapons on his back used in Dark Souls I, and his ability to return from the dead much like the player. Feeling threatened by the new Chosen Undead's rise to power in Drangleic, this also explains his determination to stop the player from becoming the new monarch.
  • The Pursuer may be an allusion the eponymous Nemesis, the antagonist of CAPCOM's Resident Evil 3: Nemesis. Functionally he resembles Nemesis in terms of his relation to the player (a recurrent, unrelenting foe), and "Pursuer" was one of Nemesis' codenames (revealed in Resident Evil: Umbrella Chronicles).
  • The chest of The Pursuer has screaming faces embedded into it.



    • Anonymous

      18 May 2019 07:57  

      His moves change with every encounter. The one in Things Betwixt uses cursed barrage every 20-30 seconds, you're supposed to run to the edge of the arena and hide behind terrain. He even has custom pathing to go looking for you there. He also throws magic waves at you until you come closer. The one in Bandit Castle has no cooldown on cursed barrage and seems to use it randomly and more often when both of you are on opposite ends of the arena. This one can do it at least 2 times in a row. You're supposed to go through the doorway and then come out when he finishes it, otherwise he'll leave. After the first encounter I've been beating him with no damage taken. You can safely hit him after he does upward slash, big and slow thrust and after he does a 3-hit combo starting with downward slash or a quick thrust. If he does the downward slash or a quick thrust, stay away until he finishes the combo or does the next move, because it's impossible to tell how many hits he's going for.

      • Anonymous

        26 Feb 2019 01:19  

        The datamining-guy again. Pursuer is resistant to Dark, to a lesser exent Thrust and Slashing. Immune to Bleed. Weak to Lightning and Strike.

        • Anonymous

          24 Feb 2019 15:46  

          I was so close to killing this stupid boss on my 1st go then I ran out of healing stuff and then he charged straight at me killing me and I never got that close to killing him

          • Anonymous

            18 Feb 2019 17:16  

            I hated, HATED this boss, really hated him. But after I got hold of a buckler, I started parry-cheesing him so hard it wasn't even funny, sometimes to the extent of doing 3 perfect parries in a row without giving him a chance to touch me once. I killed him that way in Things Betwixt, FOFG and the three encounters in Bastille. Now that I met him in Iron Keep I decided him to give him a fair fight and guess what? Once you're not handicapped by the retarded ADP mechanics, this is actually a very fun encounter! I timed my dodges correctly, healed when he gave me a window, and beat him by two-handing the Black Knight Greatsword, which was animu as hell. I highly recommend parry cheese at the very least on TB and FOFG, it's not terribly hard and you won't be gimped by the stupid i-frame mechanics. Fighting him once you've developed your character a bit, in an area with room to move and without annoying adds to deal with (preferably close-ish to a bonfire), he's actually a very enjoyable encounter.

            • Anonymous

              29 Dec 2018 15:41  

              who thought putting 2 pursuers in a same room was a good idea? Oh wait this is dark souls 2 you gotta be overnumbered in litteraly every situation. This B team needs to stop watching gangbang *****s

              • Anonymous

                22 Oct 2018 19:47  

                i miss the fight when the bird came first time,i didnt stay to fight because i didnt know that is caring a boss,now that i came back to fight him he isnt coming any more,any ideas ??

                • Anonymous

                  03 Oct 2018 15:08  

                  a boss named the pursuer where all you have to do is climb a ladder and he just leaves smh nice one fromsoft

                  • Anonymous

                    08 Sep 2018 23:12  

                    Oh my gosh this PURSUER is everywhere I go! I killed em then he kept coming back even got stronger than I encountered him before.

                    • Anonymous

                      16 Jul 2018 10:37  

                      Just want to point out a possible typo on the souls awarded chart. Specifically Bonfire Intensity 7. The chart reads 26,500 but I think they meant to put in 62,500.

                      • Anonymous

                        27 Jun 2018 13:24  

                        The parrying / Ballista strategy have been patched. You can no longer parry him for that easy kill. I've tried for well over 3 hours. I hate that they patched this cause this is the hardest boss in the entire game. The Pursuer is the reason I stopped playing DSII SotFS

                        • Anonymous

                          07 Jun 2018 05:26  

                          Right as I killed him in lost Bastille I got hit by an arrow and died so I didn't get the souls or his ring swear to God fuck this game.

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