Bountiful Sunlight

bountiful_sunlight.png
Spell Type

Miracles

Requirement

38 Faith

Attunement SlotsSlots Used

3 Slot

Spell Uses

2-5

Type

large Range, Healing AOE

Bountiful Sunlight is a Miracle in Dark Souls 2. To cast a Miracle, you must use a chime or Special Weapons that can cast Miracle.

 

 

"A special miracle passed down through the ages,
Slowly heals a great amount of HP of self and nearby allies.

This miracle, once kept by the Lindelt Monastery, was stolen and never recovered."

Acquired From

 

Notes

  • Holding down the cast button will allow you to "hold" the spell for any amount of time, unless interrupted by an attack. Releasing the button will cast it.
  • The Casting range and aoe is massive, but the health restored is only 7/sec (as compared to 14/sec for resplendent life).
  • Can be used for healing Looking Glass Knight during invasion.
  • ?

Miracles

Blinding Bolt  ♦  Caressing Prayer  ♦  Denial  ♦  Emit Force  ♦  Force  ♦  Great Heal  ♦  Great Heal Excerpt  ♦  Great Lightning Spear  ♦  Heal  ♦  Heavenly Thunder  ♦  Homeward  ♦  Lightning Spear  ♦  Magic Barrier  ♦  Med Heal  ♦  Perseverance  ♦  Replenishment  ♦  Resplendent Life  ♦  Sacred Oath  ♦  Soothing Sunlight  ♦  Soul Appease  ♦  Splintering Lightning Spear  ♦  Sunlight Blade  ♦  Sunlight Spear  ♦  Unveil  ♦  Wrath of the Gods

 




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    • Anonymous

      08 Jan 2021 17:21  

      This spell doesn't look too bad, but man... Soothing Sunlight is arguably a better spell for less slots and can be gotten in standard NG without having to do an absurd amount of covenant grinding. By NG+ you can have TWO Soothing Sunlights, and you're still only halfway to getting one Bountiful Sunlight.

      Very strange balancing decision imo. I'm glad they didn't do this with Soothing Sunlight, because I actually like to use it, but it would've made a lot more sense to me.

      • Anonymous

        22 Aug 2020 03:31  

        I’m at 52 faith (Soothing Sunlight requirement) and for me this spell has a 180 sec duration; I timed it with a stopwatch. Assuming the wiki is correct and the heal is 7hp/sec this amounts to 1260hp (roughly a cast of great heal) over a three minute window, which applies to all allied phantoms affected. IMO this spell is definitely worth it if you use self-damaging weapons such as the Lost Sinner Sword or Chaos Blade (both of which infuse extremely well btw) since it has the longest duration of all regeneration spells. The only thing (aside from the time it takes to get the spell) that’s difficult to justify is the number of slots it takes. Personally, I alternate between this and Sacred Oath depending on the weapons I use. If you are thinking about going for this spell, do it! It’s great at keeping everyone topped off during coop.

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