Claymore

Claymore+10

Stats
icon wp physicalAttack 290 (*203) icon wp counterStrength 110
icon magicbonus 0 (*203) icon wp poiseDamage 35
icon firebonus 0(*203) icon wp stability 40
icon lightningbonus 0(*203) icon durabilitiy 60
icon darkbonus 0(*203) icon weight 8.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
20
C
13
C (*D)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 203 physical dmg/203 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

Claymore is a weapon in Dark Souls 2.

 

A very large greatsword. Very heavy, and designed for use with both hands.

Allows for broad attacks that are effective against multiple foes. Requires great strength and experience to handle effectively. 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • The Claymore is a very reliable and popular weapon for both PvE and PvP. Standard attacks have a very wide hitbox, while a Claymore's heavy attacks have spear-like range and are easily combo'ed.

 

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))
 

Claymore Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 145 - - - - 110/35 C C - - - - - - 60 10 40 40 20
Regular +10 290 - - - - ^ C C - - - - - - 60 10 40 40 20
Magic 101 101 - - - ^ D D C - - - - - 57.9 26.6 37.9 37.9 17.9
Magic +10 203 203 - - - ^ C D B - - - - - 57.9 26.6 37.9 37.9 17.9
Fire 101 - 101 - - ^ D D - C - - - - 57.9 7.9 56.6 37.9 17.9
Fire +10 203 - 203 - - ^ C D - B - - - - 57.9 7.9 56.6 37.9 17.9
Lightning 101 - - 101 - ^ D D - - C - - - 57.9 7.9 37.9 56.6 17.9
Lightning +10 203 - - 203 - ^ C D - - B - - - 57.9 7.9 37.9 56.6 17.9
Dark 101 - - - 101 ^ D D - - - C - - 57.9 7.9 37.9 37.9 36.6
Dark +10 203 - - - 203 ^ C D - - - B - - 57.9 7.9 37.9 37.9 36.6
Poison 101 - - - - ^ D D - - - - 112 - 57.9 7.9 37.9 37.9 17.9
Poison +10 203 - - - - ^ C D - - - - 140 - 57.9 7.9 37.9 37.9 17.9
Bleed 101 - - - - ^ D D - - - - - 112 57.9 7.9 37.9 37.9 17.9
Bleed +10 203 - - - - ^ C D - - - - - 140 57.9 7.9 37.9 37.9 17.9
Raw 166 - - - - ^ E E - - - - - - 60 10 40 40 20
Raw +10 333 - - - - ^ E E - - - - - - 60 10 40 40 20
Enchanted 145 - - - - ^ E E D - - - - - 60 10 40 40 20
Enchanted+10 290 - - - - ^ E E C - - - - - 60 10 40 40 20
Mundane 72 - - - - ^ D E - - - - - - 60 10 40 40 20
Mundane +10 145 - - - - ^ D E - - - - - - 60 10 40 40 20

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      Comparatively, this Claymore is terrible. There are no thrusting attacks.
      I'm sorry to break your own fantasy island to pieces, but this is a horrible weapon and you'd just be better off using a different greatsword.

      • Anonymous

        Maybe it's just me, but even at 45/45, the Claymore just feels so underwhelming, maybe cause of the slash damage, but I would much rather use the Red Iron Twinblade, or the Black Dragon GS.

        • Anonymous

          While the claymore is tied with the bastard sword as being the most visibly bland greatsword in the game the moveset, range, and output are fantastic I also love the sweeping R1s in the two handed moveset. I am genuinely disappointed that dark souls 3 doesn't have a two handed sweeping R1 on any of the greatswords just the same copy pasted smash, lift, smash, lift, smash, lift, etc. feels like B team had way more imagination for diverse weapon movesets (and hybrid movesets) than A team.

          • Anonymous

            Great combo: 2H R1, R1, and then R2; most opponents reactively roll all vertically, so this is like to clip them, it worked twice on a chugger, killing him the second time.

            • This is my favorite weapon in the entire game. My first character was a quality build with 30 str/dex and I got my hands on this and I fell in love. It has beautiful combos and you can be very effective 2 handing or 1 handing it. Just a good weapon for any situation.

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