![]() Moonlight Greatsword+5Stats |
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0 | ![]() |
120 | ||||||||||||||||
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380(*304)(*227) | ![]() |
35 | ||||||||||||||||
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0(*151) | ![]() |
40 | ||||||||||||||||
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0(*151) | ![]() |
75 | ||||||||||||||||
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0(*151) | ![]() |
8.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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18 | 18 | 18 | – | ||||||||||||||||
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A(*S) | *B | *B | *B | ||||||||||||||||
Weapon Type | Greatsword | ||||||||||||||||||
Attack Type | Slash / Thrust etc | ||||||||||||||||||
Enchantable | No | ||||||||||||||||||
Special | Yes |
Moonlight Greatsword is a weapon in Dark Souls 2.
The blade of this greatsword shines like the brilliant rays of the moon. In the oldest legends, rarely spoken of today, it is said that the sword was born of a great white being
The strong attack unleashes its strength, launching a wave of moonlight.
Effect: special attack (strong attack)
Acquired From
- Boss Soul trade with Weaponsmith Ornifex, requires Old Paledrake Soul and 10,000 souls.
Hints and Tips:
- Upgraded with Petrified Dragon Bone
- Not buffable, as of 1.03 patch
- One-handed R2 is a horizontal laserpowered butterfly beam with a vertical follow-up ground smash (devastating in PvP) uses 10 durability
- Two-handed R2's are a vertical laserpowered butterfly beam (with even flashier particle effects) and a horizontal follow-up
- has an ultra greatsword pattern for R1 (two handed) even though it is a very light greatsword. These attacks' stamina consumption is also very high, comparable to those of ultra greatswords.
- The R2 projectile attack's damage is based off of the magic damage the sword does, when imbued to Enchanted does 0 damage, due to the sword now only deals physical damage
- Power stance heavy attack does not shoot projectiles. you may wield Bluemoon Greatsword on left hand instead for a variable offhand weapon moveset.
- Infusing this sword with Faintstone will lower the base damage, however, upon +5 it'll receive S scaling instead of A, recommended for Int 50+ builds, works best with Int 99.
- Shields with 100% magic damage reduction can counter this sword completely since it deals pure magic damage (except the case if it's Enchanted but projectile deals no damage)
- Bracing Knuckle Ring +2 can raise the durability upon firing projectiles.
- Infusing this weapon on the enchanted path gives it remarkable physical damage reduction while blocking, on par with even medium and some great shields though it will convert all magical damage to physical.
- Trivia: The Moonlight Greatsword is a recurring item in FROM Software's games appearing in Ninja Blade, King's Field, Armored Core, Enchanted Arms, Otogi, Demon's Souls, Dark Souls and Bloodborne.
- This particular instance physically resembles the Demons Souls version of the sword, although there are references to Seath from the original Dark Souls as the originator of this particular sword.
- When imbued to Enchanted, this weapon gains 93 physical reduction when blocking, making this weapon a great candidate for people who do not use shields.
- It is called by most players with an acronym: MLGS (MoonLight GreatSword)
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Moonlight Greatsword Upgrades +5
Attack Values | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | - | 152 | - | - | - | 120 35 |
- | - | A | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 20.0 |
Regular+5 | - | 380 | - | - | - | ^ | - | - | A | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 20.0 |
Magic | - | 121 | - | - | - | ^ | - | - | S | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 20.0 |
Magic +5 | - | 304 | - | - | - | ^ | - | - | S | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 20.0 |
Fire | - | 91 | 60 | - | - | ^ | - | - | S | B | - | - | - | - | 58.3 | 8.3 | 53.3 | 38.3 | 18.3 |
Fire +5 | - | 227 | 151 | - | - | ^ | - | - | S | B | - | - | - | - | 58.3 | 8.3 | 53.3 | 38.3 | 18.3 |
Lightning | - | 76 | - | 76 | - | ^ | - | - | S | - | B | - | - | - | 57.9 | 7.9 | 37.9 | 56.6 | 17.9 |
Lightning +5 | - | 190 | - | 190 | - | ^ | - | - | S | - | B | - | - | - | 57.9 | 7.9 | 37.9 | 56.6 | 17.9 |
Dark | - | 76 | - | - | 76 | ^ | - | - | S | - | - | B | - | - | 57.9 | 7.9 | 37.9 | 37.9 | 36.6 |
Dark +5 | - | 190 | - | - | 190 | ^ | - | - | S | - | - | B | - | - | 57.9 | 7.9 | 37.9 | 37.9 | 36.6 |
Poison | - | 76 | - | - | - | ^ | - | - | S | - | - | - | 80 | - | 57.9 | 7.9 | 37.9 | 37.9 | 17.9 |
Poison +5 | - | 190 | - | - | - | ^ | - | - | S | - | - | - | 100 | - | 57.9 | 7.9 | 37.9 | 37.9 | 17.9 |
Bleed | - | 76 | - | - | - | ^ | - | - | S | - | - | - | - | 80 | 57.9 | 7.9 | 37.9 | 37.9 | 17.9 |
Bleed +5 | - | 190 | - | - | - | ^ | - | - | S | - | - | - | - | 100 | 57.9 | 7.9 | 37.9 | 37.9 | 17.9 |
Raw | - | 174 | - | - | - | ^ | - | - | C | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 20.0 |
Raw +5 | - | 437 | - | - | - | ^ | - | - | C | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 20.0 |
Enchanted | 152 | - | - | - | - | ^ | - | - | A | - | - | - | - | - | 93.3 | 5.8 | 35.8 | 35.8 | 15.8 |
Enchanted+5 | 380 | - | - | - | - | ^ | - | - | A | - | - | - | - | - | 93.3 | 5.8 | 35.8 | 35.8 | 15.8 |
Mundane | - | 76 | - | - | - | ^ | - | - | C | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 20.0 |
Mundane +5 | - | 190 | - | - | - | ^ | - | - | C | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 20.0 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
16 Apr 2018 14:04
against bosses and respawning tough enemies that do primarily physical damage, would this be good with havel's armour?
- Anonymous
- Anonymous
- Anonymous
18 Sep 2017 08:15
i dont know who was smoking crack but this sword looks nothing like the des version the des version as a matter of fact this version is the most different ALL of the other swords (dks/dks3/bloodborne/kingsfield) look almost identical to the des one but this one looks like a giant popsicle
- Anonymous
16 Aug 2017 05:58
anyone willing to trade me their moonlight greatsword with me (Xbox One Gamertag: "DarkWolf Matais")
- Anonymous
- Anonymous
- Anonymous
- Anonymous
06 Apr 2017 07:22
How does the int scaling work when infused to enchanted? Does the int in that case scale with physical damage, as opposed to elemental?
- Anonymous
- Anonymous
Swing Speed29 Aug 2016 11:01
The swing speed for a One-Handed R1 is a regular Greatsword, while the Two-Handed swings are Ultra Greatsword speed.
14 Jun 2019 16:02
good for int build?
7
+11
-1