Moonlight Greatsword.png

Moonlight Greatsword+5

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 120
icon-magicbonus.png 380(*304)(*227) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*151) icon-wp_stability.png 40
icon-lightningbonus.png 0(*151) icon-durabilitiy.png 75
icon-darkbonus.png 0(*151) icon_weight.png 8.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
18 18 18
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
A(*S) *B *B *B
Weapon Type Greatsword
Attack Type Slash / Thrust etc
Enchantable No
Special Yes
*When infused: 227 magic dmg/151 elemental dmg and B scaling with chosen element.

Moonlight Greatsword is a weapon in Dark Souls 2.

 

The blade of this greatsword shines like the brilliant rays of the moon. In the oldest legends, rarely spoken of today, it is said that the sword was born of a great white being

The strong attack unleashes its strength, launching a wave of moonlight.

Effect: special attack (strong attack)

Acquired From

 

Hints and Tips:

  • Upgraded with Petrified Dragon Bone
  • Not buffable, as of 1.03 patch
  • One-handed R2 is a horizontal laserpowered butterfly beam with a vertical follow-up ground smash (devastating in PvP) uses 10 durability
  • Two-handed R2's are a vertical laserpowered butterfly beam (with even flashier particle effects) and a horizontal follow-up
  • has an ultra greatsword pattern for R1 (two handed) even though it is a very light greatsword. These attacks' stamina consumption is also very high, comparable to those of ultra greatswords.
  • The R2 projectile attack's damage is based off of the magic damage the sword does, when imbued to Enchanted does 0 damage, due to the sword now only deals physical damage
  • Power stance heavy attack does not shoot projectiles. you may wield Bluemoon Greatsword on left hand instead for a variable offhand weapon moveset.
  • Infusing this sword with Faintstone will lower the base damage, however, upon +5 it'll receive S scaling instead of A, recommended for Int 50+ builds, works best with Int 99.
  • Shields with 100% magic damage reduction can counter this sword completely since it deals pure magic damage (except the case if it's Enchanted but projectile deals no damage)
  • Bracing Knuckle Ring +2 can raise the durability upon firing projectiles.
  • Infusing this weapon on the enchanted path gives it remarkable physical damage reduction while blocking, on par with even medium and some great shields though it will convert all magical damage to physical.
  • Trivia: The Moonlight Greatsword is a recurring item in FROM Software's games appearing in Ninja Blade, King's Field, Armored Core, Enchanted Arms, Otogi, Demon's Souls, Dark Souls and Bloodborne.
  • This particular instance physically resembles the Demons Souls version of the sword, although there are references to Seath from the original Dark Souls as the originator of this particular sword.
  • When imbued to Enchanted, this weapon gains 93 physical reduction when blocking, making this weapon a great candidate for people who do not use shields.
  • It is called by most players with an acronym: MLGS (MoonLight GreatSword)

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))

Moonlight Greatsword Upgrades +5

  Attack Values Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - 152 - - - 120
35
- - A - - - - - 60.0 10.0 40.0 40.0 20.0
Regular+5 - 380 - - - ^ - - A - - - - - 60.0 10.0 40.0 40.0 20.0
Magic - 121 - - - ^ - - S - - - - - 60.0 10.0 40.0 40.0 20.0
Magic +5 - 304 - - - ^ - - S - - - - - 60.0 10.0 40.0 40.0 20.0
Fire - 91 60 - - ^ - - S B - - - - 58.3 8.3 53.3 38.3 18.3
Fire +5 - 227 151 - - ^ - - S B - - - - 58.3 8.3 53.3 38.3 18.3
Lightning - 76 - 76 - ^ - - S - B - - - 57.9 7.9 37.9 56.6 17.9
Lightning +5 - 190 - 190 - ^ - - S - B - - - 57.9 7.9 37.9 56.6 17.9
Dark - 76 - - 76 ^ - - S - - B - - 57.9 7.9 37.9 37.9 36.6
Dark +5 - 190 - - 190 ^ - - S - - B - - 57.9 7.9 37.9 37.9 36.6
Poison - 76 - - - ^ - - S - - - 80 - 57.9 7.9 37.9 37.9 17.9
Poison +5 - 190 - - - ^ - - S - - - 100 - 57.9 7.9 37.9 37.9 17.9
Bleed - 76 - - - ^ - - S - - - - 80 57.9 7.9 37.9 37.9 17.9
Bleed +5 - 190 - - - ^ - - S - - - - 100 57.9 7.9 37.9 37.9 17.9
Raw - 174 - - - ^ - - C - - - - - 60.0 10.0 40.0 40.0 20.0
Raw +5 - 437 - - - ^ - - C - - - - - 60.0 10.0 40.0 40.0 20.0
Enchanted 152 - - - - ^ - - A - - - - - 93.3 5.8 35.8 35.8 15.8
Enchanted+5 380 - - - - ^ - - A - - - - - 93.3 5.8 35.8 35.8 15.8
Mundane - 76 - - - ^ - - C - - - - - 60.0 10.0 40.0 40.0 20.0
Mundane +5 - 190 - - - ^ - - C - - - - - 60.0 10.0 40.0 40.0 20.0

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      22 Sep 2020 23:52  

      Seems a little silly that it requires 18 in strength, dexterity, and intelligence to wield. I would've imagined it would require more int and less dex.

      • Anonymous

        11 Sep 2020 05:27  

        how can something like a weapon made from seaths tail be in hands of such lout and his ancestors LMAO oh god i guess chosen undead is hes grand grand grand father.if only he could just be so grossly incandescent

        • Anonymous

          16 Jul 2020 05:14  

          For an int/faith 40/40 build, how would dark & lightning infusions AR fair against magic infused with something like 70 int? Because it still gets its S for its main (obviously much much less raw) but it also gets a B for dark/lightning. I have a feeling it will have less overall AR, but would having a different damage type still make it at least viable? [PvP & PvE]

          • Anonymous

            19 Apr 2020 03:27  

            "Power stance heavy attack does not shoot projectiles. you may wield BlueMoon Greatsword on left hand instead for a variable offhand weapon moveset." This needs a correction. While power stance-ing with the MoonLight GreatSword in the left hand, the weapon will not perform the projectile attack. releasing power stance restores this attack. Holding the MoonLight GreatSword in the right hand while power stance-ing does not overwrite the projectile attack, regardless of which weapon is in the left hand. Power Stance move sets are determined by the right hand weapon, and the weapon wielded in the left hand does not change the move set. So long as that weapon is power stance compatible, regardless of whether the offhand is the BlueMoon GreatSword (the fake obtained from Benhart of Jugo) or any other GreatSword, the move set will not change. The claim that a variable offhand move set when wielding both blue swords is possible is completely false. I've just tested it in my game, and I have enough stats to power stance both weapons - but the move set with the MoonLight GreatSword and the BlueMoon GreatSword is exactly identical to the move set of the MoonLight GreatSword and the GreatSword. Players hoping to combine these weapons should be aware that they will receive no benefits.

            • Anonymous

              02 Apr 2020 15:29  

              This does not resemble demons soul's large sword of moonlight. First of all it was transparent, it had an actual sword within the moonlight sword, the hilt looks nothing alike. Imo demon's souls had the coolest version, it even went through shields in that game. Idk why From got rid of the transparent sword part, really felt like it was made of moonlight.

              • Anonymous

                21 Feb 2020 09:20  

                Still remember when this beast could be buffed with crystal magic weapon in vanilla game. Damn, if hit hard.

                • Anonymous

                  16 Apr 2018 14:04  

                  against bosses and respawning tough enemies that do primarily physical damage, would this be good with havel's armour?

                  • Anonymous

                    18 Sep 2017 08:15  

                    i dont know who was smoking crack but this sword looks nothing like the des version the des version as a matter of fact this version is the most different ALL of the other swords (dks/dks3/bloodborne/kingsfield) look almost identical to the des one but this one looks like a giant popsicle

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