Frozen Reindeer

HP 1,900/2200
Weakness ?
Resistance ?
Respawns YES

Frozen Reindeer is an enemy in Dark Souls 2.

 

Frozen Reindeer Information

A horse like creature made from ice crystals, with the horns of an antelope.

These enemies spawn at fixed points (quitting and reloading will cause them to respawn and rush at you from the exact same point; this method also confirms that there is a random chance of them spawning two at a time from the same point).

 

Location

 

Drops

 

Strategy Tips

  • These enemies seem to be weak to Strike damage. A Dark infused Sacred Chime Hammer hit for ~800 damage on NG+, killing them in 3 hits.
    These enemies can be staggered with two hits from a Great Hammers (total 120 poise damage).
    The moonlight knight on GameFAQs points out that they can be pancaked with a downward great hammer attack (a la Large Club and Great Club 2HR2), provided the Stone Ring is used--but only when soloing!! I have confirmed this. (I digress. I had Vengarl and Abbess, I could "pancake" them without the stone ring, and with summons.)
    Edit: I this too, though didn't try with summons. I also tested infused versions with large club, and the reindeer seemed to be weak against dark (739 dmg with rob+1 and flynn's on sl 1) when lightning infused did barely over 500.
    Roll AWAY from the charging attack, not into it, as is usually the case with charging attacks.
    Edit by Loghriff: Try the Santier's spear with stone ring to stun to the death (just spam two-handed R1 with a sufficient amount of stamina). Tested on NG+ with a raw +5 Santier.

  • Their evades will do damage if they jump into a player.
    They only spawn when the blizzard picks up, so that the player generally can't anticipate from where they will attack. Killing enough reindeer in each area will cause them to stop spawning entirely, making the way to the boss considerably less dangerous. The stretch between the 3rd building and the area boss seems to have three spawn zones, making them spawn very frequently requiring more kills in the area than usual to stop their spawning.
    One reindeer spawns per spawn point per blizzard. If you take too long to kill a reindeer, when the blizzard picks up again, another will spawn from the same spawn point.
    - Note on spawning. There is are 2 spawn zones between the 1st and 2nd building, one zone close to each building along the way between them. There are another 2 zones between the 2nd and 3rd buildings, the first zone is closest to the second building, the second zone is a little over 3/4 the way there. There are 3 spawn zones between the 3rd building and the ramp down to the ice bridge at regular intervals.
  • Casting Heavenly Thunder nearby while they are fighting another player is mildly effective at wearing down their health, due to their largeness.

 

Move Set

  • Headbutt
  • Horn Swipe
  • Horn Swipe - Lightning
  • Buck
  • Lightning Field
  • Evade - Headbutt
  • Evade - Lightning Orb
  • Evade - Tour

 

Notes

  • --

 

Enemies
Abandoned Hollow  ♦  Aldia Warlock  ♦  Alonne Knight  ♦  Amana Aberration  ♦  Amana Priestess  ♦  Archdrake Pilgrim  ♦  Armored Skeleton  ♦  Armorer Dennis  ♦  Ashen Crawler  ♦  Ashen Idol  ♦  Ashen Warrior  ♦  Aslatiel of Mirrah  ♦  Aurous Knight  ♦  Banedigger  ♦  Barrel Carrier  ♦  Basilisk  ♦  Belfry Gargoyle  ♦  Bell Keeper  ♦  Bell Keeper Mage  ♦  Black Drakeblood Knight  ♦  Blue Sentinel  ♦  Bonewheel Skeleton  ♦  Boromir  ♦  Bowman Guthry  ♦  Butcher Phantom  ♦  Catarina Knight  ♦  Chariot Lance Executioner  ♦  Charred Loyce Knight  ♦  Corrosive Egg Crawlers  ♦  Covetous Demon  ♦  Cragslipper  ♦  Crescent Sickle Phantom  ♦  crystal lizard  ♦  Curse Jar  ♦  Dark Priestess  ♦  Dark Spirit - A Chip Off the Ol' Rock  ♦  Dark Spirit - Abyss Ironclad  ♦  Dark Spirit - Forrest Grotesque  ♦  Dark Spirit - Pretender to the Xanthous Throne  ♦  Dark Spirit - Shadowveil Assassin  ♦  Dark Spirit - Tenebrous Rogue  ♦  Dark Spirit - The Ghost of Princes Past  ♦  Dark Spirit - Underworld Deadeye  ♦  Darkdweller  ♦  Darksucker  ♦  Desert Sorceress  ♦  Dingy Cleric Phantom  ♦  Dragon  ♦  Dragon Acolyte  ♦  Dragon Knight  ♦  Dragonfang Villard  ♦  DragonRider  ♦  Drakekeeper  ♦  Drakekeeper Knight Phantom  ♦  Dual Avelyn Bell Keeper  ♦  Dual Avelyn Faraam  ♦  Dual Avelyn Phantom  ♦  Ducal Spider  ♦  Eleum Loyce Giant  ♦  elite knight  ♦  Enemies  ♦  Entity of Avarice  ♦  Executioner  ♦  Falconer  ♦  Faraam Knight Phantom  ♦  Fencer Sharron  ♦  Flame Lizard  ♦  Flexile Sentry  ♦  Foreign Wanderer (Under Traveler)  ♦  Forlorn  ♦  forrest Grotesque  ♦  Fume Sorcerer  ♦  Gaoler  ♦  Giant Warrior  ♦  grand Tusk  ♦  Grave Warden  ♦  Great Basilisk  ♦  Great Giant Warrior  ♦  Great Poison Brumer  ♦  Greatbow Phantom  ♦  Greatsword Bell Keeper  ♦  Greatsword Phantom  ♦  Guardian Dragon  ♦  Gyrm Warrior  ♦  Gyrm Worker  ♦  Hammersmith  ♦  Headless Vengarl  ♦  Heide Knight  ♦  Hollow Crawler  ♦  Hollow Infantry  ♦  Hollow Mage  ♦  Hollow Mage (Black)  ♦  Hollow Peasant  ♦  Hollow Priest  ♦  Hollow Primal Knight  ♦  Hollow Prisoner  ♦  Hollow Rogue  ♦  Hollow Royal Soldier  ♦  Hollow Varangian  ♦  Hunting Dog  ♦  Hunting Rat  ♦  Infantry  ♦  Invisible Hollow  ♦  Invisible Rogues  ♦  Iron Warrior  ♦  Ironclad Soldier  ♦  Knight Phantom  ♦  Leydia Pyromancer  ♦  Lion Clan Warrior  ♦  Looking Glass Varlet  ♦  Maldron the Assassin  ♦  Masked Manikin  ♦  Melinda the Butcher  ♦  Merciless Roenna  ♦  Mongrel Rat  ♦  Nameless Usurper  ♦  Nimble Shadow  ♦  Ogre  ♦  Old Ironclad Soldier  ♦  Oliver The Collector  ♦  Poison Statue Cluster  ♦  Possessed Armor  ♦  Primal Knight  ♦  Prisoned Sinner  ♦  Prowler Hound  ♦  Prowling Magus  ♦  Rampart Golem  ♦  Rampart Hedgehog  ♦  Rampart Soldier  ♦  Rampart Spearman  ♦  Rampart Stray Dog  ♦  Roaming Soul  ♦  Roaming Soul - Foreign Wanderer  ♦  Rotten Vermin  ♦  Royal Soldier  ♦  Royal Swordsman  ♦  Ruin Sentinel  ♦  Rupturing Hollow  ♦  Sanctum Knight  ♦  Sanctum Priestess  ♦  Sanctum Soldier  ♦  Screenshots  ♦  Skeleton  ♦  Spider Drone  ♦  Spiders  ♦  Stone Knight  ♦  Stone Soldier  ♦  Stray Hound  ♦  Swollen Mongrel  ♦  Syan Soldier  ♦  The Imperfect  ♦  The Pursuer  ♦  Tseldoran Settler  ♦  Undead Aberration  ♦  Undead Crypt Knight  ♦  Undead Devourer  ♦  Undead Huntsman  ♦  Undead Laborer  ♦  Vorgel the Sinner  ♦  Wall Spectre  ♦  Wall Watchman  ♦  Washing Pole Phantom  ♦  Witchtree  ♦  Woodland Child Gully  ♦  Woodland Child Victor



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    • Anonymous

      21 May 2021 22:33  

      Fire smelter hammer +10 with 41 strength two hand R2 does pancake and almost Two shots. Wait for the get up or you'll have a very "pointless..." second swing. If you don't have a smelter hammer, do recommend farming.

      • Anonymous

        17 Apr 2021 01:15  

        Anyone who decided to put those ****heads in the most confusing and big level of the game needs to be fired

        • Anonymous

          06 Apr 2021 06:49  

          This place is STOOPIT. Anyway. Follow the glare, hit the wall, hug it, keeping your right shoulder to it at all times. This way you will only have one flank to worry about. You'll get there eventually, after having killed three or four hell horses. Learn how to roll away the headbutt or block it... it's half the fight.

          • 19 Dec 2020 22:31  

            Headbutt is the key for killing them.
            I used Gyrm Shield +8 for the tactics below and Greatsword +10 (respectively magic and dark infused but i think it didn't matter).
            ----> When the storm starts and you expect one to appear soon, get prererably full stamina, guard yourself with a shield and listen to the direction it's coming from.
            Then let it ram into the shield and get stunned for a sec. Immidiately use this time to R2 it once.
            After this strong attack it may get stunned again or it jumps away. In any case, you need to avoid all its next attacks (and refrain from attacking too) and replenish the more stamina the better for the next time it does the headbutt.
            Another headbutt, R2 and R1, reindeer dead.

            • Anonymous

              29 Jul 2020 10:39  

              After trying out the pancake method to really disappointing effect I can say that using +5 raw santier's spear 2H light atk spam was BY FAR a much more effective n satisfying form of revenge on these ****y *******s. With 2 summons (vengarl + feeva), n a lil caution n it's cake.

              • Anonymous

                29 Jul 2020 10:39  

                After trying the pancake method to really disappointing effect I can say that +5 raw santier's spear 2H light atk spam was BY FAR the much more effective and satisfying revenge on these ****y *******s. With 2 summons (vengarl + feeva) n a lil caution n it's cake.

                • Anonymous

                  24 Jul 2020 15:21  

                  Honestly they could've made these things much more easy to deal with. They could've given any hint of a safe zone out of their Spawn range (you know, cast guidance miracle to see hidden messages outside the buildings in the blizzard) or a freckin map! It's not to bad to traverse this place when you know it's layout but I can't for the love of me, figure out where their Spawn points are. Oh, and remove the ability to always poisbreak me to the ground so I look like I'm getting r@ped by these like the horse demon from berserk.

                  • Anonymous

                    12 Jul 2020 04:41  

                    After trying out the pancake method to really disappointing effect I can say that using +5 raw santier's spear 2H light atk spam was BY FAR a much more effective n satisfying form of revenge on these ***** ********. Couple of phantoms, lil bit of caution, n it's cake.

                    • Anonymous

                      27 May 2020 09:54  

                      Same dude as the comment before this. Btw pretty cool to see people playing ds2 still (I know people will always play these sort of games even if they are old, but it's still fun to see)

                      • Anonymous

                        27 May 2020 09:52  

                        It's pretty easy to go thought that area without meeting the ice raindeers, just try to time running to the buildings just sa the snow storm stops or some seconds before and you should for the most part be fine, except for the long walk the second time. But try to listen and constantly be aware of your surrounding and you should be fine, except if it's two raindeers at the same time, then your pretty screwed. Feels like that the could have been better if the added more buildings and things in the way to use to control them around the things like stone poles sticking out and them doing less damage

                        • Anonymous

                          12 May 2020 04:41  

                          Two handed R2’s with the smelter hammer made the horses sit the ***** down. Block the charge, R2, then R2 again when they start getting up and you will easily banish them to the icy hell in which they came from.

                          • Anonymous

                            13 Sep 2019 04:02  

                            The best option i found out to deal with them is to summon both npc's at the beginning of the area and sacrifice them to the unholy reindeer gods. It might take a while till you figure out the aggro management. If the sacrificial summons are still alive once you arrive the boss fog wall you can just send them back with the black separation crystal. Beware, those horses will chase you once your summons are gone so you should be in a hurry to get through that boss fog gate. This method worked for me in challenge runs like Pyromancy only where i have limited casts which i need for the boss (or miracle only where i need about 20 lightning spear casts to kill 1 of those reindeers).

                            • Anonymous

                              17 Aug 2019 18:31  

                              For a strength build wear the Northwarder set, equip Havel's Greatshield+5, Greatsword +10, Thunder Quartz Ring and Chloranthy. Stop the reindeer with a greatshield, then roll to its bodyside, slash with sword and roll away. Then give up, exit the game and have a nice day.

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