Frozen Reindeer |
|
---|---|
![]() |
|
HP | 1,900/2200 |
Weakness | ? |
Resistance | ? |
Respawns | YES |
Frozen Reindeer is an enemy in Dark Souls 2.
Frozen Reindeer Information
A horse like creature made from ice crystals, with the horns of an antelope.
These enemies spawn at fixed points (quitting and reloading will cause them to respawn and rush at you from the exact same point; this method also confirms that there is a random chance of them spawning two at a time from the same point).
Location
Drops
- Petrified Dragon Bone
- Radiant Life Gem
- Bone Fist
- Souls: 2860/5200
Strategy Tips
- These enemies seem to be weak to Strike damage. A Dark infused Sacred Chime Hammer hit for ~800 damage on NG+, killing them in 3 hits.
These enemies can be staggered with two hits from a Great Hammers (total 120 poise damage).
The moonlight knight on GameFAQs points out that they can be pancaked with a downward great hammer attack (a la Large Club and Great Club 2HR2), provided the Stone Ring is used--but only when soloing!! I have confirmed this. (I digress. I had Vengarl and Abbess, I could "pancake" them without the stone ring, and with summons.)
Edit: I this too, though didn't try with summons. I also tested infused versions with large club, and the reindeer seemed to be weak against dark (739 dmg with rob+1 and flynn's on sl 1) when lightning infused did barely over 500.
Roll AWAY from the charging attack, not into it, as is usually the case with charging attacks.
Edit by Loghriff: Try the Santier's spear with stone ring to stun to the death (just spam two-handed R1 with a sufficient amount of stamina). Tested on NG+ with a raw +5 Santier. - Their evades will do damage if they jump into a player.
They only spawn when the blizzard picks up, so that the player generally can't anticipate from where they will attack. Killing enough reindeer in each area will cause them to stop spawning entirely, making the way to the boss considerably less dangerous. The stretch between the 3rd building and the area boss seems to have three spawn zones, making them spawn very frequently requiring more kills in the area than usual to stop their spawning.
One reindeer spawns per spawn point per blizzard. If you take too long to kill a reindeer, when the blizzard picks up again, another will spawn from the same spawn point.
- Note on spawning. There is are 2 spawn zones between the 1st and 2nd building, one zone close to each building along the way between them. There are another 2 zones between the 2nd and 3rd buildings, the first zone is closest to the second building, the second zone is a little over 3/4 the way there. There are 3 spawn zones between the 3rd building and the ramp down to the ice bridge at regular intervals. - Casting Heavenly Thunder nearby while they are fighting another player is mildly effective at wearing down their health, due to their largeness.
Move Set
- Headbutt
- Horn Swipe
- Horn Swipe - Lightning
- Buck
- Lightning Field
- Evade - Headbutt
- Evade - Lightning Orb
- Evade - Tour
Notes
- --
- Anonymous
Definitely up there as worst enemies in the game along with flame salamanders.
- Anonymous
A wild ponyta on crack appears. *RUN*. ponyta on crack uses arena trap ability you cannot escape, ponyta uses Volt Tackle, Thunder, Mega Kick all at once, you've ran out of Max Estus. *YOU DIED*
- Anonymous
- Anonymous
They seriously drop 2800 souls lmao. I'm surprised they don't do toxic damage or explode into acid mist when they die. I'd say 'spawn two at a time & regenerate health,' but the boss fight at the end already has that covered.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH F*** THIS GAME
***** ***** ***********************
1. Summon at least two npcs
2. equip shield
3. go through the storm,
block it's initial charge attack and run past the bastard to the nearest outpost.
4.?
5. Profit.
- Anonymous
You known playing elden ring and having torrent. Image riding one of these f***ers! Easy mode never felt any easier.
There goes the worst areas in this game! There goes the worst enemies in the game! And yea the game would be hella easy. But damn would it feel some times satisfying. With the amount of annoying areas/enemies in those areas scholar of the 1st sin had.
Looking at you blue smelter demon area, sir alonne run back, regular smelter demon alonne knights revenge never felt better, shrine of amana meet electric speedy reindeer of stabbing hearts left and right, and granter of doom! Frigid outskirts reindeer fights might actually be fun becease you and your reindeer fight these guys who are enemy versions of your friendly reindeer.
Maybe then this enemy could be redeemed? If it was a torrent prototype for the player to use? To be honest i could dig that as an optinal choice. Like how vendrick's blessing is optinal to use.
- Anonymous
- Anonymous
Basically a more fun version of Kirin from the MH series. If this thing was a boss and had gear from it's soul, I'd bonfire ascetic this in a heartbeat.
- Anonymous
How to dodge their ramming attack? Just level up ADP and press the dodge button, that's it! No secrets!
-The person who designed this enemy, probably
- Anonymous
My little pony. My little pony! YOU ALWAYS BE IN MY HEART!!!
cause you keep stabbing it with your basterd antlers!!!
- Anonymous
The headbutt is UNDODEGABLE what the F4CK. How can you spawn a horde of enemies that have an UNDODGEABLE attack in a location where you can't even see SH!T? You can't just expect everyone to have max agility
- Anonymous
I usually do not rage in games at all. Even in souls games. But GOD DAMN
- Anonymous
I mean... What can I complain about regarding these bastards that hasn't already been said? Let's just say I hate these stupid things with a passion, up there with those hellspawn frost hedgehogs and those bullshit Giant Fire Salamanders in terms of awful enemies
- Anonymous
I killed like 7 or 8 of them before getting ganked by 2 more. What a horrible place to explore.
- Anonymous
- Anonymous
Okay, who's the crackhead developer that decided it would be cool if 4 of these guys could spawn at the same time?
- Anonymous
- Anonymous
1 horse I can handle.
but spawning another horse cause I chased the horse I was fighting ran away is a problem
and then a third horse decided to join in cause "**** you, player. time to die"
I killed the double cats and I won't be back
- Anonymous
You know; these would've been better enemies if, rather than being coded to spawn directly in your face every snowstorm (potentially in pairs), they were instead just roaming wildlife. That would've been more natural and would've encouraged people to memorise their location when heading out from a building.
- Anonymous
I just completed this place because those two tigers were the only enemy in the whole ds that i didnt beat because of this area, never more, never....
- Anonymous
I've been trying to recover souls for 30 minutes but have no idea where they are... killed a dozen of these things, running around like an idiot to no avail. 15 or 20 seconds isn't enough time to look between encounters. This isn't fun and I won't look back on it as fun unlike some difficult boss fights. It's just bad gaming. Really bad. Also, this is literally the first time I've used a shield in all 3 Souls games.
There, I'm done crying now.
- Anonymous
One or even two of them I can handle, but three spawning on top of you is a bit much. It's clear this area wasn't designed to be enjoyed solo. Not sure why.
- Anonymous
Nothing like having your ass handed to you by f-ing Rainbow Brite
- Anonymous
ez to deal with if using santier's spear & stone ring every light attack will literally stun them in place where they will do like a spastic dance
- Anonymous
if you use stone ring, UGS 2H R2s work too. unfortunately for some reason its less reliable in co op
- Anonymous
- Anonymous
Me with my 838 SL character on ng+ confirm that this thing is nightmare
- Anonymous
Imagine that these reindeer enemy's where having a alone knight riding them, and that there stepping of the reindeer, so that it could gank you with that reindeer everytime it smashed into you with it's charge attack. while also being accompanied everytime one spawns by one of those masked manikins.
I Would have nightmares for days.
- Anonymous
- Anonymous
- Anonymous
Will they still spawn if you kill them all on champions convenant?
- Anonymous
Fire smelter hammer +10 with 41 strength two hand R2 does pancake and almost Two shots. Wait for the get up or you'll have a very "pointless..." second swing. If you don't have a smelter hammer, do recommend farming.
- Anonymous
Anyone who decided to put those ****heads in the most confusing and big level of the game needs to be fired
- Anonymous
- Anonymous
This place is STOOPIT. Anyway. Follow the glare, hit the wall, hug it, keeping your right shoulder to it at all times. This way you will only have one flank to worry about. You'll get there eventually, after having killed three or four hell horses. Learn how to roll away the headbutt or block it... it's half the fight.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Headbutt is the key for killing them.
I used Gyrm Shield +8 for the tactics below and Greatsword +10 (respectively magic and dark infused but i think it didn't matter).
----> When the storm starts and you expect one to appear soon, get prererably full stamina, guard yourself with a shield and listen to the direction it's coming from.
Then let it ram into the shield and get stunned for a sec. Immidiately use this time to R2 it once.
After this strong attack it may get stunned again or it jumps away. In any case, you need to avoid all its next attacks (and refrain from attacking too) and replenish the more stamina the better for the next time it does the headbutt.
Another headbutt, R2 and R1, reindeer dead.
- Anonymous
ah yes, a Monster Hunter Kirin in a Dark Souls game *claps*
- Anonymous
After trying out the pancake method to really disappointing effect I can say that using +5 raw santier's spear 2H light atk spam was BY FAR a much more effective n satisfying form of revenge on these ****y *******s. With 2 summons (vengarl + feeva), n a lil caution n it's cake.
- Anonymous
After trying the pancake method to really disappointing effect I can say that +5 raw santier's spear 2H light atk spam was BY FAR the much more effective and satisfying revenge on these ****y *******s. With 2 summons (vengarl + feeva) n a lil caution n it's cake.
- Anonymous
Honestly they could've made these things much more easy to deal with. They could've given any hint of a safe zone out of their Spawn range (you know, cast guidance miracle to see hidden messages outside the buildings in the blizzard) or a freckin map! It's not to bad to traverse this place when you know it's layout but I can't for the love of me, figure out where their Spawn points are. Oh, and remove the ability to always poisbreak me to the ground so I look like I'm getting r@ped by these like the horse demon from berserk.
- Anonymous
one of the coolest looking enemies in the game imo. too bad they're outright fking **** *****
- Anonymous
After trying out the pancake method to really disappointing effect I can say that using +5 raw santier's spear 2H light atk spam was BY FAR a much more effective n satisfying form of revenge on these ***** ********. Couple of phantoms, lil bit of caution, n it's cake.
- Anonymous
this wikipedia page is wrong, these***** enemies dont spawn fixed, they spawn every single snowstorm....
- Anonymous
- Anonymous
Same dude as the comment before this. Btw pretty cool to see people playing ds2 still (I know people will always play these sort of games even if they are old, but it's still fun to see)
- Anonymous
It's pretty easy to go thought that area without meeting the ice raindeers, just try to time running to the buildings just sa the snow storm stops or some seconds before and you should for the most part be fine, except for the long walk the second time. But try to listen and constantly be aware of your surrounding and you should be fine, except if it's two raindeers at the same time, then your pretty screwed. Feels like that the could have been better if the added more buildings and things in the way to use to control them around the things like stone poles sticking out and them doing less damage
- Anonymous
Two handed R2’s with the smelter hammer made the horses sit the ***** down. Block the charge, R2, then R2 again when they start getting up and you will easily banish them to the icy hell in which they came from.
- Anonymous
But what happens if you are with the covenant of champions are you just screwed?
- Anonymous
The best option i found out to deal with them is to summon both npc's at the beginning of the area and sacrifice them to the unholy reindeer gods. It might take a while till you figure out the aggro management. If the sacrificial summons are still alive once you arrive the boss fog wall you can just send them back with the black separation crystal. Beware, those horses will chase you once your summons are gone so you should be in a hurry to get through that boss fog gate. This method worked for me in challenge runs like Pyromancy only where i have limited casts which i need for the boss (or miracle only where i need about 20 lightning spear casts to kill 1 of those reindeers).
- Anonymous
For a strength build wear the Northwarder set, equip Havel's Greatshield+5, Greatsword +10, Thunder Quartz Ring and Chloranthy. Stop the reindeer with a greatshield, then roll to its bodyside, slash with sword and roll away. Then give up, exit the game and have a nice day.
- Anonymous
I like these things in concept, but I don't think anyone should ever feel like they need to exhaust so many enemy spawns to such a degree as this just to get a decent path to the boss fight. And it's still a long nearly blind walk regardless.. yet it is a gorgeous design for a very atmospheric enemy.
- Anonymous
I totally agree with every point the comments raise. But these reindeers are Dark Souls way of being Skyrim a bit: "You never should have come here."
- Anonymous
Easy way to deal with them is spam affinity and turtle behind a great shield
- Anonymous
Certainly a fckd enemy but idk if i would go so far as to delete my game? Theres really nothing i need in this area. I can come back to screw around later if im bored.
- Anonymous
How many times do i need to kill them to despawn them completly? Do i need to rest on bonfire on each kill or continuously kill one area without going in bonfire?
- Anonymous
Worst enemy in soul series, random respawn, difficulty to stop your attack, all combined in one of the worst area of the game, this only makes me believe that this "genre" game has to die soon.
I don't complain about fighting one. I don't complain about them respawning. I f***** complain about the snow storm that don't let me see where Im going, then I end up respawning a f****ing second idiot reindeer, in the storm.
- Anonymous
Their charge is broken. The window for dodging it is almost non existent and the hitbox is huge.
- Anonymous
As soon as I died to these balls of cancer I knew to come here. These things are ridiculous.
- Anonymous
These are without a doubt the absolute worst most broken *****ing cancerous piece of***** enemy I have ever encountered in the ENTIRE souls series. I *****ing hate them so much. ***** these things eternally.
- Anonymous
Probably the worst enemies in the DLC. I thought the Ice Sanics were terrible but this was just absolute butt fuckery.
- Anonymous
I admit they are quite nasty but there is a simple way to deal with them. Bring a weapon capable of "pancaking" such as great hammers and the Stone Ring. Roll and evade their first charge and chain 2 hand R2. Press each time they start to get up. They won't have the chance to move.
However, dodging is hard to time but hopefully you'll get the feel for it.
- Anonymous
- Anonymous
If you're a patient, determined person like me, this is how I do it. I go back and forth between the first two buildings until they no longer spawn, then repeat between the 2nd and 3rd, then between the third and the bridge to the boss door. It takes many runs, but eventually it will be a clear run to the boss door. You'll also collect pet bones and other useful drops in the process.
- Anonymous
I want to see the lore explanation of how a demon reindeer has lightning attacks. Were it not for those this would be a fairer fight.
- Anonymous
Pancaked them with Large Club + Stone Ring(necessary) while in CoC, take 4-5 hits(some died from 4, some from 5, dunno how) - most convenient solo fight strategy i imagine
Fighting more than one at once will spell your doom 99.9% of the time.
Impossible to outrun.
- Anonymous
- Anonymous
- Anonymous
i consider these units most unfair. fighting a single one is enough dangerous that you wont need bossfight afterall... their ramming attack should be nerfed, as i have seen by mine very eyes that this is unavoidable. i rolled when it was like a single meter away from me, ramming at full speed, and it just turned 90grades at a place, still charging, and hit me. so i gave up the area, and came back after finishing the first game, with vendrick shield. and who cares? 100% physical reduction block the charge, but simultanously drains me out of stamina (120 points). and it wont block allways, doesnt matter locking on it - it is bugged and sometimes strike through shield like if it was nothing, despite full stamina and block
- Anonymous
If you hang around the spawn areas through multiple blizzards, does each spawn kill count towards the permanent despawn?
- Anonymous
Fromsofts way of punishing players who touch themselves to My Little Pony. Lol!
These things alone are a boss fight, nevermind the twin tigers, they were and breeze but these things...uck! Especially if you are a magic/hexer class.
- Anonymous
this is a reconmendation from me your better off blocking the first hit then rolling the hit box is huge
- Anonymous
- Anonymous
These guys are so unfair, and I mean it. They are the reason 99% of people don't enjoy the Friggin Outskirts. I have no problem evading their moves except their headbutt. Their headbutt has so much friggin tracking, rolling is useless. This is a move they will be using a lot, and there is no way to avoid damage. Sure you can use a shield, but that feels even more risky. This is the only reason why the area is considered a "coop area". They are hard just for the *****s of it.
Now, all we need is an horrific Santa and a monstrous sleigh to feel home.
Now we only need an horrific Santa and a monstrous sleigh to feel home.
- Anonymous
Do they despawn even with the Covenant of Champions? I'm struggling after the second is put down, but running directly into building isn't an option.
Close-Quarter combat in a building has proven to be a real nightmare
- Anonymous
They're so annoying, do they despawn, like most enemies, when you kill them enough?
Would somebody be able to work out the drop percentage of bone fists my friends are trying to get them and we could do with knowing the rarity
- Anonymous
Do they react to alluring skulls? I'm too scared to test it.
I noticed they do spawn in without the blizzard dying down when you are in between the second building and the boss arena. I literally had to fight 4 of them back to back and this is with a maxed out dragon tooth club. I suspect I would’ve fought a 5th if I hadn’t crossed the bridge to the boss arena.
0
+10
-1