Frozen Reindeer

8FE4NHG
HP 1,900/2200
Weakness ?
Resistance ?
Respawns YES

Frozen Reindeer is an enemy in Dark Souls 2.

 

Frozen Reindeer Information

A horse like creature made from ice crystals, with the horns of an antelope.

These enemies spawn at fixed points (quitting and reloading will cause them to respawn and rush at you from the exact same point; this method also confirms that there is a random chance of them spawning two at a time from the same point).

 

Location

Drops

 

Strategy Tips

  • These enemies seem to be weak to Strike damage. A Dark infused Sacred Chime Hammer hit for ~800 damage on NG+, killing them in 3 hits.
    These enemies can be staggered with two hits from a Great Hammers (total 120 poise damage).
    The moonlight knight on GameFAQs points out that they can be pancaked with a downward great hammer attack (a la Large Club and Great Club 2HR2), provided the Stone Ring is used--but only when soloing!! I have confirmed this. (I digress. I had Vengarl and Abbess, I could "pancake" them without the stone ring, and with summons.)
    Edit: I this too, though didn't try with summons. I also tested infused versions with large club, and the reindeer seemed to be weak against dark (739 dmg with rob+1 and flynn's on sl 1) when lightning infused did barely over 500.
    Roll AWAY from the charging attack, not into it, as is usually the case with charging attacks.
    Edit by Loghriff: Try the Santier's spear with stone ring to stun to the death (just spam two-handed R1 with a sufficient amount of stamina). Tested on NG+ with a raw +5 Santier.

  • Their evades will do damage if they jump into a player.
    They only spawn when the blizzard picks up, so that the player generally can't anticipate from where they will attack. Killing enough reindeer in each area will cause them to stop spawning entirely, making the way to the boss considerably less dangerous. The stretch between the 3rd building and the area boss seems to have three spawn zones, making them spawn very frequently requiring more kills in the area than usual to stop their spawning.
    One reindeer spawns per spawn point per blizzard. If you take too long to kill a reindeer, when the blizzard picks up again, another will spawn from the same spawn point.
    - Note on spawning. There is are 2 spawn zones between the 1st and 2nd building, one zone close to each building along the way between them. There are another 2 zones between the 2nd and 3rd buildings, the first zone is closest to the second building, the second zone is a little over 3/4 the way there. There are 3 spawn zones between the 3rd building and the ramp down to the ice bridge at regular intervals.
  • Casting Heavenly Thunder nearby while they are fighting another player is mildly effective at wearing down their health, due to their largeness.

 

Move Set

  • Headbutt
  • Horn Swipe
  • Horn Swipe - Lightning
  • Buck
  • Lightning Field
  • Evade - Headbutt
  • Evade - Lightning Orb
  • Evade - Tour

 

Notes

  • --

 

Enemies
Abandoned Hollow  ♦  Aldia Warlock  ♦  Alonne Knight  ♦  Amana Aberration  ♦  Amana Priestess  ♦  Archdrake Pilgrim  ♦  Armored Skeleton  ♦  Armorer Dennis  ♦  Ashen Crawler  ♦  Ashen Idol  ♦  Ashen Warrior  ♦  Aslatiel of Mirrah  ♦  Aurous Knight  ♦  Banedigger  ♦  Barrel Carrier  ♦  Basilisk  ♦  Belfry Gargoyle  ♦  Bell Keeper  ♦  Bell Keeper Mage  ♦  Black Drakeblood Knight  ♦  Blue Sentinel  ♦  Bonewheel Skeleton  ♦  Boromir  ♦  Bowman Guthry  ♦  Butcher Phantom  ♦  Catarina Knight  ♦  Chariot Lance Executioner  ♦  Charred Loyce Knight  ♦  Corrosive Egg Crawlers  ♦  Covetous Demon  ♦  Cragslipper  ♦  Crescent Sickle Phantom  ♦  crystal lizard  ♦  Curse Jar  ♦  Dark Priestess  ♦  Dark Spirit - A Chip Off the Ol' Rock  ♦  Dark Spirit - Abyss Ironclad  ♦  Dark Spirit - Forrest Grotesque  ♦  Dark Spirit - Pretender to the Xanthous Throne  ♦  Dark Spirit - Shadowveil Assassin  ♦  Dark Spirit - Tenebrous Rogue  ♦  Dark Spirit - The Ghost of Princes Past  ♦  Dark Spirit - Underworld Deadeye  ♦  Darkdweller  ♦  Darksucker  ♦  Desert Sorceress  ♦  Dingy Cleric Phantom  ♦  Dragon  ♦  Dragon Acolyte  ♦  Dragon Knight  ♦  Dragonfang Villard  ♦  DragonRider  ♦  Drakekeeper  ♦  Drakekeeper Knight Phantom  ♦  Dual Avelyn Bell Keeper  ♦  Dual Avelyn Faraam  ♦  Dual Avelyn Phantom  ♦  Ducal Spider  ♦  Eleum Loyce Giant  ♦  elite knight  ♦  Enemies  ♦  Entity of Avarice  ♦  Executioner  ♦  Falconer  ♦  Faraam Knight Phantom  ♦  Fencer Sharron  ♦  Flame Lizard  ♦  Flexile Sentry  ♦  Foreign Wanderer (Under Traveler)  ♦  Forlorn  ♦  forrest Grotesque  ♦  Fume Sorcerer  ♦  Gaoler  ♦  Giant Warrior  ♦  grand Tusk  ♦  Grave Warden  ♦  Great Basilisk  ♦  Great Giant Warrior  ♦  Great Poison Brumer  ♦  Greatbow Phantom  ♦  Greatsword Bell Keeper  ♦  Greatsword Phantom  ♦  Guardian Dragon  ♦  Gyrm Warrior  ♦  Gyrm Worker  ♦  Hammersmith  ♦  Headless Vengarl  ♦  Heide Knight  ♦  Hollow Crawler  ♦  Hollow Infantry  ♦  Hollow Mage  ♦  Hollow Mage (Black)  ♦  Hollow Peasant  ♦  Hollow Priest  ♦  Hollow Primal Knight  ♦  Hollow Prisoner  ♦  Hollow Rogue  ♦  Hollow Royal Soldier  ♦  Hollow Varangian  ♦  Hunting Dog  ♦  Hunting Rat  ♦  Infantry  ♦  Invisible Hollow  ♦  Invisible Rogues  ♦  Iron Warrior  ♦  Ironclad Soldier  ♦  Knight Phantom  ♦  Leydia Pyromancer  ♦  Lion Clan Warrior  ♦  Looking Glass Varlet  ♦  Maldron the Assassin  ♦  Masked Manikin  ♦  Melinda the Butcher  ♦  Merciless Roenna  ♦  Mongrel Rat  ♦  Nameless Usurper  ♦  Nimble Shadow  ♦  Ogre  ♦  Old Ironclad Soldier  ♦  Oliver The Collector  ♦  Poison Statue Cluster  ♦  Possessed Armor  ♦  Primal Knight  ♦  Prisoned Sinner  ♦  Prowler Hound  ♦  Prowling Magus  ♦  Rampart Golem  ♦  Rampart Hedgehog  ♦  Rampart Soldier  ♦  Rampart Spearman  ♦  Rampart Stray Dog  ♦  Roaming Soul  ♦  Roaming Soul - Foreign Wanderer  ♦  Rotten Vermin  ♦  Royal Soldier  ♦  Royal Swordsman  ♦  Ruin Sentinel  ♦  Rupturing Hollow  ♦  Sanctum Knight  ♦  Sanctum Priestess  ♦  Sanctum Soldier  ♦  Screenshots  ♦  Skeleton  ♦  Spider Drone  ♦  Spiders  ♦  Stone Knight  ♦  Stone Soldier  ♦  Stray Hound  ♦  Swollen Mongrel  ♦  Syan Soldier  ♦  The Imperfect  ♦  The Pursuer  ♦  Tseldoran Settler  ♦  Undead Aberration  ♦  Undead Crypt Knight  ♦  Undead Devourer  ♦  Undead Huntsman  ♦  Undead Laborer  ♦  Vorgel the Sinner  ♦  Wall Spectre  ♦  Wall Watchman  ♦  Washing Pole Phantom  ♦  Witchtree  ♦  Woodland Child Gully  ♦  Woodland Child Victor



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    • Anonymous

      1 horse I can handle.
      but spawning another horse cause I chased the horse I was fighting ran away is a problem
      and then a third horse decided to join in cause "**** you, player. time to die"

      I killed the double cats and I won't be back

      • Anonymous

        You know; these would've been better enemies if, rather than being coded to spawn directly in your face every snowstorm (potentially in pairs), they were instead just roaming wildlife. That would've been more natural and would've encouraged people to memorise their location when heading out from a building.

        • Anonymous

          I just completed this place because those two tigers were the only enemy in the whole ds that i didnt beat because of this area, never more, never....

          • Anonymous

            I've been trying to recover souls for 30 minutes but have no idea where they are... killed a dozen of these things, running around like an idiot to no avail. 15 or 20 seconds isn't enough time to look between encounters. This isn't fun and I won't look back on it as fun unlike some difficult boss fights. It's just bad gaming. Really bad. Also, this is literally the first time I've used a shield in all 3 Souls games.

            There, I'm done crying now.

            • Anonymous

              One or even two of them I can handle, but three spawning on top of you is a bit much. It's clear this area wasn't designed to be enjoyed solo. Not sure why.

              • ez to deal with if using santier's spear & stone ring every light attack will literally stun them in place where they will do like a spastic dance

                • Anonymous

                  Imagine that these reindeer enemy's where having a alone knight riding them, and that there stepping of the reindeer, so that it could gank you with that reindeer everytime it smashed into you with it's charge attack. while also being accompanied everytime one spawns by one of those masked manikins.

                  I Would have nightmares for days.

                  • Anonymous

                    Fire smelter hammer +10 with 41 strength two hand R2 does pancake and almost Two shots. Wait for the get up or you'll have a very "pointless..." second swing. If you don't have a smelter hammer, do recommend farming.

                    • Anonymous

                      Anyone who decided to put those ****heads in the most confusing and big level of the game needs to be fired

                      • Anonymous

                        This place is STOOPIT. Anyway. Follow the glare, hit the wall, hug it, keeping your right shoulder to it at all times. This way you will only have one flank to worry about. You'll get there eventually, after having killed three or four hell horses. Learn how to roll away the headbutt or block it... it's half the fight.

                        • Headbutt is the key for killing them.
                          I used Gyrm Shield +8 for the tactics below and Greatsword +10 (respectively magic and dark infused but i think it didn't matter).
                          ----> When the storm starts and you expect one to appear soon, get prererably full stamina, guard yourself with a shield and listen to the direction it's coming from.
                          Then let it ram into the shield and get stunned for a sec. Immidiately use this time to R2 it once.
                          After this strong attack it may get stunned again or it jumps away. In any case, you need to avoid all its next attacks (and refrain from attacking too) and replenish the more stamina the better for the next time it does the headbutt.
                          Another headbutt, R2 and R1, reindeer dead.

                          • Anonymous

                            After trying out the pancake method to really disappointing effect I can say that using +5 raw santier's spear 2H light atk spam was BY FAR a much more effective n satisfying form of revenge on these ****y *******s. With 2 summons (vengarl + feeva), n a lil caution n it's cake.

                            • Anonymous

                              After trying the pancake method to really disappointing effect I can say that +5 raw santier's spear 2H light atk spam was BY FAR the much more effective and satisfying revenge on these ****y *******s. With 2 summons (vengarl + feeva) n a lil caution n it's cake.

                              • Anonymous

                                Honestly they could've made these things much more easy to deal with. They could've given any hint of a safe zone out of their Spawn range (you know, cast guidance miracle to see hidden messages outside the buildings in the blizzard) or a freckin map! It's not to bad to traverse this place when you know it's layout but I can't for the love of me, figure out where their Spawn points are. Oh, and remove the ability to always poisbreak me to the ground so I look like I'm getting r@ped by these like the horse demon from berserk.

                                • Anonymous

                                  After trying out the pancake method to really disappointing effect I can say that using +5 raw santier's spear 2H light atk spam was BY FAR a much more effective n satisfying form of revenge on these ***** ********. Couple of phantoms, lil bit of caution, n it's cake.

                                  • Anonymous

                                    Same dude as the comment before this. Btw pretty cool to see people playing ds2 still (I know people will always play these sort of games even if they are old, but it's still fun to see)

                                    • Anonymous

                                      It's pretty easy to go thought that area without meeting the ice raindeers, just try to time running to the buildings just sa the snow storm stops or some seconds before and you should for the most part be fine, except for the long walk the second time. But try to listen and constantly be aware of your surrounding and you should be fine, except if it's two raindeers at the same time, then your pretty screwed. Feels like that the could have been better if the added more buildings and things in the way to use to control them around the things like stone poles sticking out and them doing less damage

                                      • Anonymous

                                        Two handed R2’s with the smelter hammer made the horses sit the ***** down. Block the charge, R2, then R2 again when they start getting up and you will easily banish them to the icy hell in which they came from.

                                        • Anonymous

                                          The best option i found out to deal with them is to summon both npc's at the beginning of the area and sacrifice them to the unholy reindeer gods. It might take a while till you figure out the aggro management. If the sacrificial summons are still alive once you arrive the boss fog wall you can just send them back with the black separation crystal. Beware, those horses will chase you once your summons are gone so you should be in a hurry to get through that boss fog gate. This method worked for me in challenge runs like Pyromancy only where i have limited casts which i need for the boss (or miracle only where i need about 20 lightning spear casts to kill 1 of those reindeers).

                                          • Anonymous

                                            For a strength build wear the Northwarder set, equip Havel's Greatshield+5, Greatsword +10, Thunder Quartz Ring and Chloranthy. Stop the reindeer with a greatshield, then roll to its bodyside, slash with sword and roll away. Then give up, exit the game and have a nice day.

                                            • Anonymous

                                              I like these things in concept, but I don't think anyone should ever feel like they need to exhaust so many enemy spawns to such a degree as this just to get a decent path to the boss fight. And it's still a long nearly blind walk regardless.. yet it is a gorgeous design for a very atmospheric enemy.

                                              • Anonymous

                                                I totally agree with every point the comments raise. But these reindeers are Dark Souls way of being Skyrim a bit: "You never should have come here."

                                                • Anonymous

                                                  Certainly a fckd enemy but idk if i would go so far as to delete my game? Theres really nothing i need in this area. I can come back to screw around later if im bored.

                                                  • Anonymous

                                                    How many times do i need to kill them to despawn them completly? Do i need to rest on bonfire on each kill or continuously kill one area without going in bonfire?

                                                    • Anonymous

                                                      Worst enemy in soul series, random respawn, difficulty to stop your attack, all combined in one of the worst area of the game, this only makes me believe that this "genre" game has to die soon.

                                                      • I don't complain about fighting one. I don't complain about them respawning. I f***** complain about the snow storm that don't let me see where Im going, then I end up respawning a f****ing second idiot reindeer, in the storm.

                                                        • These are without a doubt the absolute worst most broken *****ing cancerous piece of***** enemy I have ever encountered in the ENTIRE souls series. I *****ing hate them so much. ***** these things eternally.

                                                          • Anonymous

                                                            Probably the worst enemies in the DLC. I thought the Ice Sanics were terrible but this was just absolute butt fuckery.

                                                            • Anonymous

                                                              I admit they are quite nasty but there is a simple way to deal with them. Bring a weapon capable of "pancaking" such as great hammers and the Stone Ring. Roll and evade their first charge and chain 2 hand R2. Press each time they start to get up. They won't have the chance to move.
                                                              However, dodging is hard to time but hopefully you'll get the feel for it.

                                                              • Anonymous

                                                                If you're a patient, determined person like me, this is how I do it. I go back and forth between the first two buildings until they no longer spawn, then repeat between the 2nd and 3rd, then between the third and the bridge to the boss door. It takes many runs, but eventually it will be a clear run to the boss door. You'll also collect pet bones and other useful drops in the process.

                                                                • Anonymous

                                                                  I want to see the lore explanation of how a demon reindeer has lightning attacks. Were it not for those this would be a fairer fight.

                                                                  • Anonymous

                                                                    Pancaked them with Large Club + Stone Ring(necessary) while in CoC, take 4-5 hits(some died from 4, some from 5, dunno how) - most convenient solo fight strategy i imagine
                                                                    Fighting more than one at once will spell your doom 99.9% of the time.
                                                                    Impossible to outrun.

                                                                    • Anonymous

                                                                      i consider these units most unfair. fighting a single one is enough dangerous that you wont need bossfight afterall... their ramming attack should be nerfed, as i have seen by mine very eyes that this is unavoidable. i rolled when it was like a single meter away from me, ramming at full speed, and it just turned 90grades at a place, still charging, and hit me. so i gave up the area, and came back after finishing the first game, with vendrick shield. and who cares? 100% physical reduction block the charge, but simultanously drains me out of stamina (120 points). and it wont block allways, doesnt matter locking on it - it is bugged and sometimes strike through shield like if it was nothing, despite full stamina and block

                                                                      • Anonymous

                                                                        If you hang around the spawn areas through multiple blizzards, does each spawn kill count towards the permanent despawn?

                                                                        • Anonymous

                                                                          Fromsofts way of punishing players who touch themselves to My Little Pony. Lol!

                                                                          These things alone are a boss fight, nevermind the twin tigers, they were and breeze but these things...uck! Especially if you are a magic/hexer class.

                                                                          • Anonymous

                                                                            These guys are so unfair, and I mean it. They are the reason 99% of people don't enjoy the Friggin Outskirts. I have no problem evading their moves except their headbutt. Their headbutt has so much friggin tracking, rolling is useless. This is a move they will be using a lot, and there is no way to avoid damage. Sure you can use a shield, but that feels even more risky. This is the only reason why the area is considered a "coop area". They are hard just for the *****s of it.

                                                                            • Anonymous

                                                                              Do they despawn even with the Covenant of Champions? I'm struggling after the second is put down, but running directly into building isn't an option.
                                                                              Close-Quarter combat in a building has proven to be a real nightmare

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