Frozen Reindeer

HP 1,900/2200
Weakness ?
Resistance ?
Respawns YES

Frozen Reindeer is an enemy in Dark Souls 2.


Frozen Reindeer Information

A horse like creature made from ice crystals, with the horns of an antelope.

These enemies spawn at fixed points (quitting and reloading will cause them to respawn and rush at you from the exact same point; this method also confirms that there is a random chance of them spawning two at a time from the same point).






Strategy Tips

  • These enemies seem to be weak to Strike damage. A Dark infused Sacred Chime Hammer hit for ~800 damage on NG+, killing them in 3 hits.
    These enemies can be staggered with two hits from a Great Hammers (total 120 poise damage).
    The moonlight knight on GameFAQs points out that they can be pancaked with a downward great hammer attack (a la Large Club and Great Club 2HR2), provided the Stone Ring is used--but only when soloing!! I have confirmed this. (I digress. I had Vengarl and Abbess, I could "pancake" them without the stone ring, and with summons.)
    Edit: I this too, though didn't try with summons. I also tested infused versions with large club, and the reindeer seemed to be weak against dark (739 dmg with rob+1 and flynn's on sl 1) when lightning infused did barely over 500.
    Roll AWAY from the charging attack, not into it, as is usually the case with charging attacks.
    Edit by Loghriff: Try the Santier's spear with stone ring to stun to the death (just spam two-handed R1 with a sufficient amount of stamina). Tested on NG+ with a raw +5 Santier.

  • Their evades will do damage if they jump into a player.
    They only spawn when the blizzard picks up, so that the player generally can't anticipate from where they will attack. Killing enough reindeer in each area will cause them to stop spawning entirely, making the way to the boss considerably less dangerous. The stretch between the 3rd building and the area boss seems to have three spawn zones, making them spawn very frequently requiring more kills in the area than usual to stop their spawning.
    One reindeer spawns per spawn point per blizzard. If you take too long to kill a reindeer, when the blizzard picks up again, another will spawn from the same spawn point.
    - Note on spawning. There is are 2 spawn zones between the 1st and 2nd building, one zone close to each building along the way between them. There are another 2 zones between the 2nd and 3rd buildings, the first zone is closest to the second building, the second zone is a little over 3/4 the way there. There are 3 spawn zones between the 3rd building and the ramp down to the ice bridge at regular intervals.
  • Casting Heavenly Thunder nearby while they are fighting another player is mildly effective at wearing down their health, due to their largeness.


Move Set

  • Headbutt
  • Horn Swipe
  • Horn Swipe - Lightning
  • Buck
  • Lightning Field
  • Evade - Headbutt
  • Evade - Lightning Orb
  • Evade - Tour



  • --


    • Anonymous

      13 May 2019 02:02  

      I totally agree with every point the comments raise. But these reindeers are Dark Souls way of being Skyrim a bit: "You never should have come here."

      • Anonymous

        09 Feb 2019 07:08  

        Certainly a fckd enemy but idk if i would go so far as to delete my game? Theres really nothing i need in this area. I can come back to screw around later if im bored.

        • Anonymous

          07 Feb 2019 20:22  

          How many times do i need to kill them to despawn them completly? Do i need to rest on bonfire on each kill or continuously kill one area without going in bonfire?

          • Anonymous

            19 Jan 2019 17:56  

            Worst enemy in soul series, random respawn, difficulty to stop your attack, all combined in one of the worst area of the game, this only makes me believe that this "genre" game has to die soon.

            • 10 Jan 2019 05:34  

              I don't complain about fighting one. I don't complain about them respawning. I f***** complain about the snow storm that don't let me see where Im going, then I end up respawning a f****ing second idiot reindeer, in the storm.

              • 10 Aug 2018 07:19  

                These are without a doubt the absolute worst most broken *****ing cancerous piece of***** enemy I have ever encountered in the ENTIRE souls series. I *****ing hate them so much. ***** these things eternally.

                • Anonymous

                  19 Jul 2018 13:39  

                  Probably the worst enemies in the DLC. I thought the Ice Sanics were terrible but this was just absolute butt fuckery.

                  • Anonymous

                    23 Jun 2018 09:00  

                    I admit they are quite nasty but there is a simple way to deal with them. Bring a weapon capable of "pancaking" such as great hammers and the Stone Ring. Roll and evade their first charge and chain 2 hand R2. Press each time they start to get up. They won't have the chance to move.
                    However, dodging is hard to time but hopefully you'll get the feel for it.

                    • Anonymous

                      22 Apr 2018 21:48  

                      If you're a patient, determined person like me, this is how I do it. I go back and forth between the first two buildings until they no longer spawn, then repeat between the 2nd and 3rd, then between the third and the bridge to the boss door. It takes many runs, but eventually it will be a clear run to the boss door. You'll also collect pet bones and other useful drops in the process.

                      • Anonymous

                        09 Apr 2018 20:24  

                        I want to see the lore explanation of how a demon reindeer has lightning attacks. Were it not for those this would be a fairer fight.

                        • Anonymous

                          21 Mar 2018 18:42  

                          Pancaked them with Large Club + Stone Ring(necessary) while in CoC, take 4-5 hits(some died from 4, some from 5, dunno how) - most convenient solo fight strategy i imagine
                          Fighting more than one at once will spell your doom 99.9% of the time.
                          Impossible to outrun.

                          • Anonymous

                            18 Dec 2017 00:14  

                            i consider these units most unfair. fighting a single one is enough dangerous that you wont need bossfight afterall... their ramming attack should be nerfed, as i have seen by mine very eyes that this is unavoidable. i rolled when it was like a single meter away from me, ramming at full speed, and it just turned 90grades at a place, still charging, and hit me. so i gave up the area, and came back after finishing the first game, with vendrick shield. and who cares? 100% physical reduction block the charge, but simultanously drains me out of stamina (120 points). and it wont block allways, doesnt matter locking on it - it is bugged and sometimes strike through shield like if it was nothing, despite full stamina and block

                            • Anonymous

                              14 Oct 2017 03:05  

                              If you hang around the spawn areas through multiple blizzards, does each spawn kill count towards the permanent despawn?

                              • Anonymous

                                09 Oct 2017 06:39  

                                Fromsofts way of punishing players who touch themselves to My Little Pony. Lol!

                                These things alone are a boss fight, nevermind the twin tigers, they were and breeze but these things...uck! Especially if you are a magic/hexer class.

                                • Anonymous

                                  04 Aug 2017 03:13  

                                  These guys are so unfair, and I mean it. They are the reason 99% of people don't enjoy the Friggin Outskirts. I have no problem evading their moves except their headbutt. Their headbutt has so much friggin tracking, rolling is useless. This is a move they will be using a lot, and there is no way to avoid damage. Sure you can use a shield, but that feels even more risky. This is the only reason why the area is considered a "coop area". They are hard just for the *****s of it.

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