Type Attribute
Effect Increases your HP, hit points.

Vigor is an Attribute in Dark Souls 2. Vitality determines your character's Health and Item Burden. Attributes can be increased by assigning points into them when Leveling Up.


Vigor Information

  • An attribute that determines health points (HP).
  • Raises HP: 30 per point (0-20), 20 per point (21-50), 5 HP per point (51-99).
  • Raises petrify resistance (PR): 0.25 PR per point (0-25), 0.65 per point (26-99).
  • Note: Base HP at 0 Vigor is 500 HP
  • The Swordsman begins with the lowest Vigor at 4 and the Knight starts with the highest Vigor at 12.
  • Your maximum HP will diminish by 10% when you die and respawn but will not go below 50% of your maximum HP. Use the


Vigor Data Table

Vigor Level HP gain per level
4-19 30
20-49 20
50-98 5


Items Related to Vigor

Ring of Binding
ring of binding.png
Ring of Binding

Limits HP reduction when Hollowing by 25%, and stops HP reduction at 80% of max instead of 50%. To limit this to 75%.

  • Being cursed will reduce your maximum HP by the equivalent of one death, which is 10% of your total health. You can be cursed multiple times and in succession, as unlike previous games being cursed does not kill you - only reduces your health pool as well as turn you hollow.
  • Maximum HP % can be restored with the use of a


Human Effigy

  • Leveling any stat other than Vigor automatically grants +2 HP until 20, then +1 HP until 50 (then 0 until 99)


Life Ring
life ring.png
Life Ring

Increases HP by 5%, 7.5% (+1), 12.5% (+2), 15% (+3)

+2 equipped with the
Third Dragon Ring
adds 20% HP to your maximum.

  • Equipping armor that increases certain stats.


Black Hood
Also increases max hp, by the amount similar to if you actually leveled up that stat.


Adaptability  ♦  Agility  ♦  Attunement  ♦  Bonfires  ♦  Dexterity  ♦  Endurance  ♦  Equipment Load  ♦  Faith  ♦  Intelligence  ♦  Soul Memory  ♦  Stamina  ♦  Stats  ♦  strength  ♦  Vitality

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    • Anonymous

      07 Sep 2019 15:42  

      What's there to say? It's Vigor. At levels 1-20 you get 30 HP per level, at 21-50 you get 20 HP per level and at 51-99 you get 5 HP per level. That's 600 HP for the first tier, 600 HP for the second tier and 245 HP for the third tier. This means that getting your Vigor to 20 is a good idea for most builds, given that it gives you the largest HP bonus. From there Vigor is always a good place to put a level or two into now and then unless you're very good at not taking damage. Vigor is far more effective at increasing your HP than leveling other attributes: having any other attribute at 20 is good for only 40 HP, which is only 2 points of Vigor at 21-50. Having a skill at 50 only adds 30 HP to that amount, which again is very easy to get with Vigor. Past that point you don't get any HP, while 50+ Vigor at least gives you something. Note that leveling up Vigor past 50 is a waste of souls that would be spent better anywhere else. Vigor also adds to Petrification resistance, but it's not much. At 1-20 Vigor the gains are 2 points of resistance per level, but you don't get your payout until every four levels. Past 20 this drops to only a quarter of a point, but this keeps going until 99. Adaptability gives you far more points per level (around 8 at 1-20 and around 1 every level past 20), so this is only a supplementary source of Petrification resistance.

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