Crystal Magic Weapon is a Sorcery in Dark Souls 2. To cast a Sorcery, you must use a Staff or Special Weapons that can cast Sorcery.
Crystal Magic Weapon |
|
---|---|
![]() |
|
Spell Type | |
![]() |
1 Slot |
Requirements | 28 Intelligence |
Spell Uses | 1-3 |
Type | Weapon Buff |
"Imbues weapon in other hand with crystal magic. More powerful than standard magic reinforcement.
The utilization of crystals to enhance soul power is an ancient form of magical reinforcement."
Acquired From
- Chest in Dragon Shrine. Above two Drake Keepers; one with a mace and one with a sword and shield. To get it, run over the small bridge on the right and continue through that path. Eventually you will end up above the ledge with the chest. Just drop down and the chest should be on the right.
Rare drop from Ducal Spiders
Notes
- Buffs weapon with magic damage. Duration scales with Intelligence: 63 sec. at 28 Int and up to 99 sec. at 42 Int. Superior to Magic Weapon and Great Magic Weapon. Equivalent to Sunlight Blade and Dark Weapon in effectiveness.
- DS2's buff formula differs from other Souls games, instead relying primarily on the targeted weapon's base damage to determine how much AR the spell buff will add. Matching the spell buff with a damage type present on a weapon will add a flat bonus to the total AR, depending on whatever the weapon is infused with and/or naturally inflicts said damage type. A small scaling bonus is also added, unless the targeted weapon doesn't scale at all with any stats.
Remember when you could enchant the Moonlight Greatsword with this? Yeah, neither do I
- Anonymous
This spell works great, and looks like crap
Also the few casts is a bit annoying, but that always is
I don't know anything about the calculations of the buff but after using it on my fire longsword it seems to more than double my damage against Drakekeepers so it definitely seems worth using.
- Anonymous
It says adds 50 magic damage but I don’t believe that is right. If it works just like sunlight blade/dark weapon, then the int scaling on the target weapon for the buff with the spell, if no infusion is on it, it will default to a hidden scaling programmed into the weapon, likely ranging from E-C scaling for damage increase. On S scaling int weapons. Lastly I don’t believe there is a percent increase on any buff spells
- Anonymous
I'm going to be honest, maybe the rare drop from the Ducal Spiders might've been a thing in original version of Dark Souls 2, but after farming them for hours in SotFS (I need my Crystal Soul Spears, having a fragile mage doesn't help with the trip to Freja), you start to realize that the supposed Crystal Magic Weapon drop from Ducal Spiders is a lie. They don't drop this sorcery unfortunately. It doesn't even say they do on the actual wiki page for them. It's probably just a mistype or a rumor.
- Anonymous
- Anonymous
- Anonymous
Since this adds 50 Magic damage, same as Magic Weapon and Great Magic Weapon, does it matter which you use with a physical weapon?
- Anonymous
- Anonymous
Crystal Magic Weapon seems to do slightly more damage than Great Magic Weapon. (Done with dual Blue Flame at 61 INT)
- Anonymous
The formula might be wrong and the following correct? Crystal Magic Weapon: (TotalAR x 0.3) + 5 = MagicBuff Src: reddit/darksouls2/ "The mystery of buffs; a post of calculations and odd findings"
- Anonymous
- Anonymous
For anyone who is wondering it takes 43 ATN to use this spell twice.
1
+10
-1