Mytha, the Baneful Queen
|HP||3,570 | 6,783 (NG+)|
|Weakness||Thrust, Fire, Drained Poison Pool|
|Resistance||Slash, Magic, Lightning|
The Mytha, the Baneful Queen is an enemy in Dark Souls 2.
Mytha, the Baneful Queen Information
Mytha, the Baneful Queen is a boss in Dark Souls 2. A decapitated lamia / naga queen, holding her own head in one hand and a spear in the other.
She is fought in a pool of poison which constantly damages the player and heals her.
- Mytha was the fairest queen in the land, until something unhinged her. Was it the poison found deep within the earth, or the passion that consumed her heart? The Queen sought the King's affection, even poisoning herself to attain beauty, despite the monstrous consequences.
- Mytha, the Baneful Queen Soul
- Covetous Silver Serpent Ring+2 (NG+)
- Souls: 20,000 (Standard Game) 40,000 (NG+)
|Throw Head||She will throw her head which will trigger a magical explosion upon landing on the ground. She will immediately try to take her head back.||The explosion radius is rather big standing between herself and her head yields a high chance of being hit|
|Tail Swing||If the player is behind her then they will see this horizontal attack with a tail.|
|Spear Whirl||She will spin around with her spear.|
|Magic Beam||At least once she will use magic from her decapitated head to shoot at the player. The player can hear her scream before the attack.||she usually does this when the player enters the room you can sprint to the left or right to avoid it|
|Grab||She will use her tail to grab and squeeze player. Deal great damage.||Do not stand behind her for to long. She might perform this move.|
|Spear Slash||She will use her spear once or twice with inclined slash.|
|Spear Thrust||She has several diffrent thursts, one of em is a dash which she will use from a medium distance.|
|Bonfire Intensity||Souls Awarded|
- No changes to souls awarded beyond Bonfire Intensity 8.
Jester Thomas can be summoned for this fight, provided the player has burned the windmill in Earthen Peak and stopped the flow of poison. His summon sign is located in the recessed area before the fog gate that was previously filled with poison. (false, burning the mills only makes it easier to see the summoning sign. You can summon him without removing poison.) He is a pyromancer and, since Mytha is weak to pyromancy, is very useful in this fight.
After using a Torch to burn away the Windmill's Blades (see Earthen Peak walkthrough), the room will now only have poison around the edge of the arena. If you do this it makes the fight much easier and also allows for an easier entrance into the fight, because the poison in front of the steps leading up will also be drained (completely). During the fight most of her attacks are single or double strikes with her spear, however you can easily anticipate them. Occasionally she will throw in a random triple strike attack, but if you dodge any of her first attacks it is easy to avoid the others. If you drained the poison from the room, she will periodically move over to the edge of the room to regenerate health. This is a good opportunity to use your strong ranged attacks, such as Lightning Spear if you are using miracles. After doing this she will either attack with a powerful thrust attack or Soul Arrow shot from her severed head. Block the Thrust, and dodge the Soul Arrow. The fight is very easy once you drain the poison and you should have no problem taking her by your self.
Even without draining the poison, it is possible to kill her rather easily with a powerful strike weapon (I used a non-upgraded Demon's Great Hammer). Evade one of her attacks to create an opening, then attack her with the 2 handed strong attack for massive poise damage (2 attacks with the DGH were enough for me). Rather than staggering, she will actually be paralyzed for 2-3 seconds, leaving time for you to heal and recover from poison damage. As soon as you heal evade her coming attack and repeat. If you require more poise damage try using the stone ring.
Jester Thomas strategy (Easy mode)
The Baneful Queen is incredibly vulnerable to pyromancies, and the easiest way by a long shot is simply kite her and let the NPC Jester Thomas do the heavy lifting. Thomas takes a moment to enter the arena so aggro her, preferably with a shield with 90% or more magic damage reduction as she will likely use a few Soul Arrow shots. Then simply kite her with the shield up as Thomas kills her. If she should turn towards Jester then simply step in and hit her to regain her attention.
In SOTFS, you can summon 2 more shades to help you ( Bashful Ray and Devotee; summoning signs found near the staircases below/above the Central bonfire), for a total of 3 shades. You can just stand there to win! The shades will do everything for you.
- Some of her attacks can be parried.
- You can drain the poison from her room, leaving only a small moat and plenty of space to fight her without suffering damage over time. This is done by lighting a torch and burning the windmill.
- Her tail can be cut off stopping her from using her swipe attack with it, making the fight easier.
- She is resistant to magic, but susceptible to hexes. Pyromancy absolutely wrecks her. Swathe does a ton of damage to her.
- The moat of poison around her will heal her, try to keep her out of the poison