Prowling Magus and Congregation

HP Main Magus ~1000hp (Standard Game)
Weakness ?
Resistance ?
Respawns YES

The Prowling Magus and Congregation is an enemy in Dark Souls 2.


Prowling Magus and Congregation Information 

Prowling Magus and Congregation is a boss in Dark Souls 2. Perhaps the weakest boss in the game, located in Brightstone Cove Tseldora. Can easily be defeated with a wide-swinging weapon or AoE spell. Take out the Magus and the two undead clerics first, the rest of the Congregation will be child's play. Be sure to go back and summon Benhart of Jugo first if you want to complete his questline.









Counter Measures

Magus: AoE Knockback When you get close, he winds up a dark AoE which can knock you down. Back-roll away when you see it charging.
Magus: Dark Orb Slow-moving orb of dark magic. As long as you see it coming, you can dodge it. Easily dodged due to long wind-up.
Cleric: Lightning Bolt The two silver clerics use their staves to fire bolts at you, typically in unison. Kill the clerics.
Cleric: Zombie Healing One of the clerics will periodically heal everyone in the room. Kill the clerics.
Cleric: Damage Reduction The clerics can cast a spell that reduces the damage they take for an irritatingly long time. Kill the clerics.
Zombie Jump The zombies jump at you. Hide behind the pews.


NPC Summons

Benhart of Jugo can be summoned for this encounter, provided the player has exhausted his dialogue outside the Old Akelarre in the Shaded Woods. His summon sign is located in a tent in the village; his tent has an armor stand and a number of crates inside.


The fight's difficulty comes from the large number of enemies in the room. Each individual enemy, however, is weak.
The clerics seem to throw their lightning bolts faster than the sorcerer seems to cast his spells on the player. Since the clerics also cast healing spells on the other enemies in the room, killing them should be a priority.
One strategy is to use a melee weapon with wide swings to hit/stagger multiple foes at once. Alternatively, some Pyromancy spells with large areas of effect, such as Flame Swathe and Firestorm, can end this fight in seconds.
Another possible strategy is to use Holy Water Urns, which you can buy in unlimited quantities from Blue Sentinel Targray in the Cathedral of Blue. You need roughly 10 to deal with this fight (NG).
Note: The Halberd's two-handed strong attack (the whirlwind-like attack) is very good for this fight. Running into the group and performing the strong attack with a decent melee build will nearly kill the Magus (over 50%+ of his health) and deal considerable amounts of damage to the rest of the congregation. (Needs Confirmation.)

This fight can prove difficult if you allow the congregation hollows to corner you but it can be quite easy if you circle around the room and take out the hollows first, the Magus himself is rather slow and his attacks are easy to dodge from range, the clerics on the otherhand may prove a bit more difficult due to their lightning spear miracle but these can be blocked with a decent shield or you can simply roll out of the way of them. Once the congregation hollows have been handled with its time to take out the Magus and the clerics the Magus is very quick to fall and will leave you with the two clerics who will not prove a challenge up close or vice versa.

Profound Still
If you are able to use profound still this fight is VERY easy as it blocks the 3 main threats in this fight, the casters. Use Profound Still just before entering the room and prioritize the hollows. Refresh Profound Still before it runs out and the fight is won in no time.

Video Strategy :

(two hand/strength)


  • Take out the two casters first and then the Congregation. The Magus uses a dark orb spell and a proximity spell, which are easily avoidable. The magus is easily dispatched once you are able to land hits on him uninterrupted by other enemies.
  • If you have sufficient faith, the spell Soul Appease is great to use against this boss.
  • The benches can be used to stop the crawling zombies. They are also high enough to block the lightning attacks by the clerics, and can therefore act as a useful buffer if you need to heal.
  • The Bosses themselves seem to be able to be backstabbed.
  • The Bosses are modeled after Fools Idol from Demon's Souls
  • The Magus is initially Aldia Warlock, he wears Warlock Mask which doesn't drop here.
  • Be careful not to roll into vases in the corner since water contained in them will make you wet. Wet condition drastically increase damage taken from clerics bolts.





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    • Anonymous

      11 Sep 2020 15:21  

      This boss is aids ive died about 150-200 times atleast.... still can’t beat it been trying for days now ;(

      • Anonymous

        29 Jul 2020 06:07  

        should this even be considered a boss its just regular enemy's by this logic the room with the knights and the giant in brume tower should be a boss all of iron passage should be a boss the courtyard in eleum loyce should be a boss THAT room in drangleic with the metric f ton of ruin sentinels should be a boss I'm done naming crap

        • Anonymous

          16 Jun 2020 22:22  

          If you are an INT build go to the middle and spam soul greatsword, it will cover most of the area and finish the fight quickly, bring benhart/player summon with you too make this method easier

          • Anonymous

            31 May 2020 12:51  

            This would actually be challenging if the entire game wasn't constantly throwing the player into rooms/halls packed with enemies, making us so used to crowd control fights we can pretty much just win by muscle memory

            • Anonymous

              08 Apr 2020 01:11  

              While this boss is a complete pushover, my first time playing I was completely caught off guard by these guys. Still wrecked them first try though, but that's nothing to brag about lmao

              • Anonymous

                09 Feb 2020 20:22  

                If you want to inherit Benhart’s armor and sword this would be the best boss to do it for. Just get some Bonfire ascetics.

                • Anonymous

                  22 Dec 2019 08:37  

                  I just have to say that this might have been one of the most riveting, emotional, challenging and intense boss fights of not just the Soul series but video games in general. I had goosebumps the entire time. The tensity and atmosphere was just out of this world. Definitely my favorite video game boss of all-time.

                  • Anonymous

                    30 May 2019 05:23  

                    The first thing Miyazaki fanboys bring up when talking about how "trash DS2 is". Yes, this fight is a laughingstock, but need I remind you that the Lost Sinner, Fume Knight, and Sinh exist? It'd be like if I said that Dark Souls was garbage and only provided the butterfly and Bed of Cancer as examples of bosses while sweeping O&S and Artorias under the rug. Just kill these goons, stop complaining, and move on!

                    • Anonymous

                      20 Apr 2019 19:38  

                      So i was doing a Caestus only run of D.S.2 and i was having a pretty good time until i got to this "boss", at this point i was powerstancing +4 Caestus and at ~SL 60, so i confidently entered the boss room, as i had already beat these guys many times with zero problems, only to find that while i did ~100 damage to one of the two Cleric guys, the other one only took around ~20 per hit (~70 per backstab). This made the "boss" much more difficult than i should have been because the "invincible" cleric kept healing everyone, i ended up dying so i said "***** it" and got Benhart to help me. Is one Cleric only taking a quarter of the damage a glitch or is this something that's supposed to happen, because i don't remember this happening the other times i fought them

                      • Anonymous

                        13 Mar 2019 05:30  

                        I had Benhart summoned because why not and he actually died during the boss fight. Needless to say I was incredibly disappointed in him.

                        • Anonymous

                          04 Jan 2019 17:45  

                          A single cast of Poison Mist while playing solo (immediately after entering) can make this fight even more trivial.

                          • Anonymous

                            10 Oct 2018 15:04  

                            Hard as a sorcerer or its just me cause I'm playing as a mage playthrough was ez asf in normal playthrough I use rapier +3 and I got no decent armor and my rspier 7 shots them but my staming isn't high enough rip

                            • Anonymous

                              29 Sep 2018 22:04  

                              Even on NG++ this fight is still a joke. I used a single forbidden sun and it brought the clerics and main magus to just under half health.

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