Prowling Magus and Congregation

HP Main Magus ~1000hp (Standard Game)
Weakness ?
Resistance ?
Respawns YES

The Prowling Magus and Congregation is an enemy in Dark Souls 2.


Prowling Magus and Congregation Information 

Prowling Magus and Congregation is a boss in Dark Souls 2. Perhaps the weakest boss in the game, located in Brightstone Cove Tseldora. Can easily be defeated with a wide-swinging weapon or AoE spell. Take out the Magus and the two undead clerics first, the rest of the Congregation will be child's play. Be sure to go back and summon Benhart of Jugo first if you want to complete his questline.









Counter Measures

Magus: AoE Knockback When you get close, he winds up a dark AoE which can knock you down. Back-roll away when you see it charging.
Magus: Dark Orb Slow-moving orb of dark magic. As long as you see it coming, you can dodge it. Easily dodged due to long wind-up.
Cleric: Lightning Bolt The two silver clerics use their staves to fire bolts at you, typically in unison. Kill the clerics.
Cleric: Zombie Healing One of the clerics will periodically heal everyone in the room. Kill the clerics.
Cleric: Damage Reduction The clerics can cast a spell that reduces the damage they take for an irritatingly long time. Kill the clerics.
Zombie Jump The zombies jump at you. Hide behind the pews.


NPC Summons

Benhart of Jugo can be summoned for this encounter, provided the player has exhausted his dialogue outside the Old Akelarre in the Shaded Woods. His summon sign is located in a tent in the village; his tent has an armor stand and a number of crates inside.


The fight's difficulty comes from the large number of enemies in the room. Each individual enemy, however, is weak.
The clerics seem to throw their lightning bolts faster than the sorcerer seems to cast his spells on the player. Since the clerics also cast healing spells on the other enemies in the room, killing them should be a priority.
One strategy is to use a melee weapon with wide swings to hit/stagger multiple foes at once. Alternatively, some Pyromancy spells with large areas of effect, such as Flame Swathe and Firestorm, can end this fight in seconds.
Another possible strategy is to use Holy Water Urns, which you can buy in unlimited quantities from Blue Sentinel Targray in the Cathedral of Blue. You need roughly 10 to deal with this fight (NG).
Note: The Halberd's two-handed strong attack (the whirlwind-like attack) is very good for this fight. Running into the group and performing the strong attack with a decent melee build will nearly kill the Magus (over 50%+ of his health) and deal considerable amounts of damage to the rest of the congregation. (Needs Confirmation.)

This fight can prove difficult if you allow the congregation hollows to corner you but it can be quite easy if you circle around the room and take out the hollows first, the Magus himself is rather slow and his attacks are easy to dodge from range, the clerics on the otherhand may prove a bit more difficult due to their lightning spear miracle but these can be blocked with a decent shield or you can simply roll out of the way of them. Once the congregation hollows have been handled with its time to take out the Magus and the clerics the Magus is very quick to fall and will leave you with the two clerics who will not prove a challenge up close or vice versa.

Profound Still
If you are able to use profound still this fight is VERY easy as it blocks the 3 main threats in this fight, the casters. Use Profound Still just before entering the room and prioritize the hollows. Refresh Profound Still before it runs out and the fight is won in no time.

Video Strategy :

(two hand/strength)


  • Take out the two casters first and then the Congregation. The Magus uses a dark orb spell and a proximity spell, which are easily avoidable. The magus is easily dispatched once you are able to land hits on him uninterrupted by other enemies.
  • If you have sufficient faith, the spell Soul Appease is great to use against this boss.
  • The benches can be used to stop the crawling zombies. They are also high enough to block the lightning attacks by the clerics, and can therefore act as a useful buffer if you need to heal.
  • The Bosses themselves seem to be able to be backstabbed.
  • The Bosses are modeled after Fools Idol from Demon's Souls
  • The Magus is initially Aldia Warlock, he wears Warlock Mask which doesn't drop here.
  • Be careful not to roll into vases in the corner since water contained in them will make you wet. Wet condition drastically increase damage taken from clerics bolts.





    • Anonymous

      30 May 2019 05:23  

      The first thing Miyazaki fanboys bring up when talking about how "trash DS2 is". Yes, this fight is a laughingstock, but need I remind you that the Lost Sinner, Fume Knight, and Sinh exist? It'd be like if I said that Dark Souls was garbage and only provided the butterfly and Bed of Cancer as examples of bosses while sweeping O&S and Artorias under the rug. Just kill these goons, stop complaining, and move on!

      • Anonymous

        20 Apr 2019 19:38  

        So i was doing a Caestus only run of D.S.2 and i was having a pretty good time until i got to this "boss", at this point i was powerstancing +4 Caestus and at ~SL 60, so i confidently entered the boss room, as i had already beat these guys many times with zero problems, only to find that while i did ~100 damage to one of the two Cleric guys, the other one only took around ~20 per hit (~70 per backstab). This made the "boss" much more difficult than i should have been because the "invincible" cleric kept healing everyone, i ended up dying so i said "***** it" and got Benhart to help me. Is one Cleric only taking a quarter of the damage a glitch or is this something that's supposed to happen, because i don't remember this happening the other times i fought them

        • Anonymous

          13 Mar 2019 05:30  

          I had Benhart summoned because why not and he actually died during the boss fight. Needless to say I was incredibly disappointed in him.

          • Anonymous

            04 Jan 2019 17:45  

            A single cast of Poison Mist while playing solo (immediately after entering) can make this fight even more trivial.

            • Anonymous

              10 Oct 2018 15:04  

              Hard as a sorcerer or its just me cause I'm playing as a mage playthrough was ez asf in normal playthrough I use rapier +3 and I got no decent armor and my rspier 7 shots them but my staming isn't high enough rip

              • Anonymous

                29 Sep 2018 22:04  

                Even on NG++ this fight is still a joke. I used a single forbidden sun and it brought the clerics and main magus to just under half health.

                • Anonymous

                  22 Nov 2017 19:18  

                  I just ran in with a Greatsword+10 and one shot the whole room, didn't even take any damage I don't think. Easy AF.

                  • Anonymous

                    06 Sep 2017 07:02  

                    this area was kicking my *** too, but then i got a great demon hammer drop from the nest and it was over in under a minute. i just ran in and bashed my way around not even bothering to target anyone in particular and it worked bc they were so clumped together.

                    • Anonymous

                      18 Apr 2017 22:55  

                      Easiest boss in the game my ass. The lightning can oneshot you, and the magus himself will use his force spell if you get too close to him. Spent highest amount of time on this boss.

                      • Anonymous

                        Boss09 Oct 2016 04:18  

                        This boss has to be one of the most easiest boss in the game and I bet the Old Dragonslayer was harder than this crapy boss

                        • Pyromancy Option29 Aug 2016 10:58  

                          Toxic mist will clear out both the clerics and the magus as well as most of the congregation. Cast as soon as you enter. Note: low cast speed will allow the clerics to hit you with lightning. 60-ish didn't work, but 80+ did, giving me time to roll away from their attacks. Done on NG, in covenant of champions.

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