Fume Knight

Fume Knight Concept Art Header
HP 10,100 | 14,140 (NG+)
Weakness None
Resistance Fire
Immune Poison, Bleed
Respawns NO

The Fume Knight is a Boss in Dark Souls 2.

 

Fume Knight Information 

The rebel Raime, after his defeat at the hands of Velstadt, came to Brume Tower in search of greater strength.
When he found it, it came not from a regal father figure like before, but from a newfound mother, who gave him true purpose.

 

Location

  • Found at the bottom of Brume Tower, near the Throne Floor bonfire. 

 

 

Drops

 

Attacks

 

Attack Name

Description

Counter Measures

Vertical Strike He raises his Ultra Greatsword and slashes the target downwards. When he does this, his UGS becomes cracky. He often uses this when Character is using items (Usually Estus Flask). This attack can smash the Character to the ground. - Strafing to his left is a viable option.
Thrust - Running Sweep He tries to run at a distant target and thrust him/her with his Longsword. This attack has nearly perfect tracking and cannot be avoided by strafing. Sometimes, instead of doing a thrust attack, he goes for a sweep attack with his Ultra Greatsword. - Rolling to his left could be a viable option.
Combination He will do a horizontal slash, a right to left slash (from your point of view) and a thrust with his straight sword mostly followed by a sweeping strike with the ultra greatsword. He may do any of these attacks as a single hit. - You can easily dodge the straight sword by simply rolling to his left. When he follows up with Ultra Greatsword, just stay close to his left side and roll when the strike passes you.
Side Sweeps He will do a quick side sweep with his straight sword (left side) or ultra greatsword (right side), should you stand there. Be careful, for he gives little indication when he does it. - You can roll towards him at the moment he strikes and dodge it.
Block - Riposte - Surprise Attack He shields himself with his Ultra Greatsword usually for ~7 seconds (Block). While he's in this state, any frontal damage is negated and the weapon will be repelled, like if you've hit a wall. He often punishes with a thrust attack (Riposte). If the Character tries to heal himself/herself, he will immediately uses a Veritical Strike (Surprise Attack) that is not possible to evade due to being in item using animation. This move slows the pace of the fight, allowing you to recover Stamina/Fatigue[real life]. - It is possible to run to his back and land a hit.
Dark Flame Weapon After some time, he will hold his Ultra Greatsword in both hands then charges it with dark fire, dealing additional Dark AND Fire damage. Unlike most other bosses, he does not take reduced damage while buffing himself. Additionally, he uses this immediately if you wear Velstadt's Helm before he drops below the otherwise required hp threshold. - Vertical Strike prevents this from happening, for a short time while his UGS is glowing.
Charged Thrust After he jumps back or if a certain distance is between him and his target, he will sometimes wait a second and than charge thrust with the ultra greatsword. - Simply roll to either side. Great opportunity to land a few hits.
Dark Flame Slash He will charge for a second and the fire on his sword will grow in size, before he unleashes a slow but heavy hitting attack. The closer you are to the hilt of the sword, the larger the hitbox. - You can roll into and therefore under the attack.
Dark Flame Orbs He will stab his sword into the ground, Making a shockwave and several Fire Orbs come out. It makes a noise and a glowing that are hard to miss.
He sometimes does this in front of the player (Causing mild damage). This makes it hard to evade this move.
The damage of the explosion is the same as the damage of a single dark flame orb.
- Run as fast as possible.- It is possible to dodge through the explosion.- As a last resort, block the explosion with anything you have at hand. It could mean the difference between life and death.- To dodge the orbs, roll through a gab between them and stay between the gap. You can also roll through the orbs. Agility needed for this, needs confirmation (I did this with 101 Agility).

Souls Awarded

Bonfire Intensity Souls Awarded
1 84,000
2 168,000
3 210,000
4 231,000
5 252,000
6 273,000
7 294,000
8 336,000
  • No changes to souls awarded beyond Bonfire Intensity 8.

Strategy 

Breakdown of Boss Moveset:
What makes Fume Knight one of the most challenging bosses in the game is his large move-set and difficult tells to his attack animations and patterns. Coupled with high damage, strong range and high defense Raime is one of the toughest bosses in the game. To make the fight easier, here is a more detailed breakdown of his abilities and how the Boss A.I uses them. This is a general guide applicable to any class so long as they will eventually have to dodge Fume Knight.
First Phase: Longsword and Greatsword
At the beginning of the boss fight, Fume Knight will rise from the sword as soon as you approach the center of the boss arena, during his summoning animation you can hit him once or twice for a free hit, its unclear if he takes reduced damage at this stage. Once fully active, Fume Knight will begin the boss battle using his Fume Sword and his Fume Ultra Greatsword. Both of which he will use differently and evenly. Generally, moves from the Greatsword are easier to dodge, but also do more damage and have more range, while the Fume Sword attacks generally have good recovery and hard to see coming. As a general rule of thumb IMO, Fume Knights attacks in this stage are best dodged by hugging his left knee (Player's right) and dodging accordingly. Sometimes with luck and low equip load, some of his attacks whiff just by whiffing by circling to his left (Your right) and sticking to his leg. If you have trouble understanding this, try to stay to his greatsword side as much as possible but don't go behind him.

Greatsword Sweep: Fume Knight sets his greatsword slightly to his waistlevel briefly before swinging horizontally. This move is done randomly but seemingly whenever the player is constantly circling Fume Knight. This move has great range and does a hefty amount of damage, be careful not to roll when you see its startup animation but roll as soon as he swings otherwise you will roll into the attack. Unless you are going to roll away which I dont recommend at point blank range, roll towards the greatsword so you end up behind him and have time to counterattack; as this move has heavy recovery and is one of the moves you can get a good, safe punish on.

Greatsword Overhead Strike: Fume Knight sets his greatsword very low on his left side before bringing it over his head and vertically slashing down. Like the greatsword sweep, it is seemingly done at random but is more likely if the player is far away, or is healing. This move has to be recognized against the sweep as rolling into this attack will surely kill you as this is probably Raime's most powerful attack in the first phase. However, while it is the most powerful it is also the easiest to roll or dodge and punish. Even if you roll backwards and outside its range, you can still punish Raime if you rush back in quickly enough or have a long ranged weapon. Rolling either right or left right as the greatsword swings over raime's head is the best way to avoid this attack and its fairly easy to dodge.

Combination Attack Variations: Fume Knight's infamous killer combos that catch many players off guard. This series of attacks is a combination of his longsword and greatsword attacks in a 1-4 attack string, due to the complexity of this move I will list each of it's attack in swing order. Generally Fume Knight uses this whenever the player is close enough for Raime to hit, but not far away and is Fume Knight's most common attack used. Blocking this string is not recommended as all attacks not just the Fume Greatsword eat away at stamina and if you lose all your stamina death is likely due to the comboing factor of this attack.

1st Swing: This is AFAIK, always a standard Fume Longsword diagonal slash. Fume Knight will quickly raise his sword upwards and then attack, intially a difficult tell, but after seeing it enough it becomes seeable. It is a very standard attack and can be rolled in any direction but preferably to the right or backwards.

2nd Swing: 6 out of 10 times the 2nd Swing is another Fume Sword slash which is identical to the first. It is notable that if you were hit by the first swing you are very likely to get hit by the 2nd one in a stunlock chain, unless you have high poise or otherwise. The other 4 out of 10 times Fume Knight will occasionally do a slow sweep with his greatsword, identical to the Greatsword Sweep, he'll tell this by "Charging" his greatsword behind him briefly.

3rd Swing: This is where things get tricky, as Fume Knight has 3 variations of attacks for the 3rd part of the string. The most common is a Longsword stab which is quick but easily dodged by rolling either to the right or left. Rolling backwards is not recommended due to the range of the attack. If you are lucky it is possible to actually just circle Raime to his left (your right) and this attack will whiff automatically, saving you some stamina and time to counterattack. The 2nd variation is a Greatsword sweep. There are however, two ways that Raime can use his Greatsword sweep here. If Fume Knight swung his Greatsword sweep as the 2nd Swing, it is possible but rare for him to swing it again in a difficult to see tell. As the tell for this 3rd Attack a (Horizontal sweep into horizontal Sweep) is difficult because his recovery animation after sweeping at the 3rd swing is very similar to the startup animation of this sweep. Because of this it is not recommended to attack Raime after he whiffs a sweep at the 3rd or 2nd strings due to the possibility of retalliation unless you have become very familliar with the animation. Also of note, the 3rd Variation: the Greatsword sweep into another sweep is different. Instead of swinging left to right, he swings it right to left in a very wide 3/4 of a circle range and is very dangerous to get hit by so be careful.

4th Swing: If Raime is doing the complete string this always ends in a horizontal and slow greatsword sweep. The most common combo is 2 Fume Sword slashes followed by a Fume Sword stab and a Greatsword sweep. This is exactly like the normal greatsword sweep just with faster recovery frames, that being said , if you have enough stamina rolling behind him during this attack wiill leave him vulnerable for 1-2 punishment strikes.

Defensive Sweep: Fume Knight with either his greatsword or his Longsword sweep from his center outwards towards his sides in a quick fashion. This attack is done whenever you are constantly on Fume Knight's sides or his behind. The Longsword version, while does less damage and range is more dangerous because it barely has any tells or startup animation which is why I recommended to strafe Fume Knight to his left. Whether he uses the longsword or greatsword depends on what side you are on. If you are on his left, he will use the Greatsword, on his right, the Longsword. The Greatsword version has a bit of a delay and is thus easier to see. If you have a quick weapon you can punish Raime after the Greatsword version, which can be dodged either away or behind Raime. But be warned that this move doesn't have as much recovery frames as some of his slower moves.

Running Thrust: Fume Knight runs and charges at the player before either stabbing them with the Longsword or slashing them away with the Greatsword. This attack is done whenever you are far from Fume Knight or even more likely is when you try to heal when Fume Knight is not attackin or in his defensive stance. You can tell when he will do this attack as he changes his normal running animation to a much quicker one. He will also raise which sword he will use before attacking so you can have an understanding of where to roll. His longsword thrust is easier to see and dodge, Rolling towards it as it attacks you will give you a good amount of time to counterattack. It is better to roll away from his greatsword version as it has greater range and damage.

Defensive Stance: Raime pulls up his greatsword to his waist area and slowly walks and blocks for a short time, during this time you cannot hurt Raime or seemingly get behind him as his turning speed matches the players equally so that he cannot be flanked. This move is entirely a bait. If you attempt to heal or run away from Fume Knight during the defensive stance he will retalliate, most often with a Running Thrust or a Overhead strike. It is best to just wait out this move Or try to bait Fume Knight to leave this stance by moving very far away from him.

2nd Phase: Dark Fire Greatsword/Berserk
Phase 2 can be avoided!
During the first phase, if you manage to keep Fume Knight ultra great sword glowing with fire due to his upper smash attack, he will not infuse his Ultra Great Sword. You can force the upper smash attack by drinking estus flasks near him.
It's not clear when Fume Knight enters this phase; it is highly likely he will enter this stance if he is at or below 50% health. He may enter this phase early or late depending on how many hits he has taken apparently. In this phase Raime will raise his greatsword over his head and ignite it with Dark Fire and begin to two hand his greatsword and will now use only his greatsword. During his transition to his 2nd phase Fume Knight can be hit briefly for free damage, or healing time. This phase is associated with much higher damaging attacks as well as triple elemental damage, physical, fire and dark (Dark needs confirmation but having high fire resist does not negate all the damage from his attacks). Now Fume Knight's attacks are extremely hard to block as they will always break stamina gauges and or deal chip damage. His sword also sometimes has an hurtbox aura of fire. His attacks are also much farther ranged and somewhat quicker. Note that now in my experience, the direction at which you should circle Fume Knight is now changed. Instead of hugging his left knee, you should now stay off his body only slightly and start strafing to his right (Your left) as his attacks now track his left side strongly and thus it is much easier to roll towards his right to avoid his attacks.


Greatsword Stab: Fume Knight runs at the player much like his previous thrusting attack and will stab them with his greatsword. This is sometimes followed up by a heavily delayed horizontal sweep afterwards so punishing this attack is not always a good option. This attack does extreme amounts of stamina damage but is easily dodged. Fume Knight almost always uses this attack whenever he jumps backwards to dodge or whenever a player is healing and or far away from Fume Knight.


Greatsword Combination Attack: Much like his previous combo attack, Fume Knight retains it but now with a different pattern. This 3-4 hit string however is always used with his greatsword and is less complex than his dual wield combo attack. Fume Knight starts with a diagonal overhead swing from his greatsword, he tells this by briefly putting the greatsword over his right shoulder before he swings downwards.

2nd Swing: This is either another diagonal slash identical to the first swing or a much more unique overhead vertical slash in which the greatsword lands on the ground. Both attacks it is advised to start rolling and circling to the left. The Vertical slash has much more damage and range and thus back rolling is not advised. The 2nd diagonal swing it is possible to roll away from and force Fume Knight to cancel the string as you are too far away for the A.I to justify contiuing the string

3rd Swing: This Depends on whether Fume Knight used his diagonal slash or his vertical overhead as his previous attack. If it was the diagonal slash then Fume Knight is likely to follow up with a delayed but easily dodged and circled one handed stab (However in some very rare occasions it can instead be a delayed horizontal sweep). This attack of course, like his previous delayed attacks deals heavy damage and is one of the danger moves to be avoided. Fume Knight usually ends his string after this stab so you can attack him here but be warned that he has the possibility of contiuning to a 4th swing. If Fume Knight hit with a vertical overhead as the 2nd swing, then there is a chance he will use a very good tracking and delayed horizontal sweep that does heavy damage and is difficult to roll. Which is why personally I never punish Fume Knight after he does the vertical overhead as his 2nd swing as the this 3rd swing is heavily delayed and difficult to tell if he will use it.

4th Swing: Very rarely Fume Knight will use this but his 4th hit will be a delayed horizontal sweep that is dodged easily by rolling behind him. Once again, a rarity but sometime to keep in mind if you are trying to play safe.
Beam Sweep: Fume Knight empowers his sword with more Dark Fire and sweeps very slowly in a 180 degree arc in front of him. This move is very easily telled as it has a unique "pinging" sound effect when Fume Knight empowers his sword. This attack however is arguably his most powerful but also his most easily dodged and the safest to punish and counterattack. Rolling away from this attack is not recommended at all due to the extreme frontal range this attack has. Instead, roll towards the sword as its coming out so you end up behind Fume Knight. Don't worry about the sword going behind him on his left side, if you roll to his right and behind him to where he starts the attack, you will end up in a blindspot safe zone where you can safely hit Fume Knight. But be careful of positioining as it is possible, but only on a poorly directed roll to roll into the attack as its coming around to his left backside.

Sword Plant AoE: Fume Knight quickly plants his sword in the ground, dealing small damage and after a short delay shoots out a series of Large Dark Fireballs that spread out from the center of the blade to the length of 90% of the boss room and circle while they spread out. This attack is very deadly due to the unpredicability of where the fireballs will be and how quickly Fume Knight is able to plant his sword. Blocking the balls is not a good idea as they do mixed Fire+Dark damage and thus are impossible to fully resist as well as do heavy damage and stamina damage on their own. It is possible to roll through them but only with high AGI. It is also of note that after Fume Knight plants the sword there is a small AoE burst damage that he does as soon as he spawns the Fireballs which can either kill you outright or stunlocked and then finished off by the fireballs which you cannot dodge. Thus the best option personally is as soon as he plants the sword, is to sprint away as far as possible as the fireballs spread out and thus larger "safezone" gaps will open up between the fireballs and thus will be easier to dodge. Note that the fireballs do move as they spread out in a circling motion thus try not to roll into them as they move and sometimes standing still in a safezone is the best option.

Jump Attack: Fume Knight runs briefly before jumping and coming down on the player with a high damage vertical plunging attack. This attack also possibly has followups but more often than not, he does not so it can be a bit safe to punish him here. The best to dodge it is not by rolling backwards as the range of his greatsword when he plunges is enormous. Thus instead, roll towards him just as he is in the thus when he lands you will end up behind him, and safe to either punish him or heal.

Defensive Backstrike: His rarest attack that I have only seen very few times, if you manage to get behind Fume Knight there is a rare chance he will sweep his Greatsword diagonal and then behind him as he turns towards you. This attack has a brief startup animation similar to his previous defensive attacks in his first phase but is otherwise much faster, has greater range and is much more deadly. The power of this attack is the reason you are discouraged to stay behind Fume Knight for varying lengths. But thankfully due to Fume Knight's added aggressiveness in his 2nd phase it is not likely you will see this move as it is hard to stay to his backside.
Melee strategy:
Staying behind him and using a shield is easiest way to deal with him when fighting alone. Only his follow ups on first form hits you when you are behind him and on the second form shield will be your friend or precise rolling.

Another tactic is to use a 'Roll-and-Poke' strategy. Most, if not all his attacks, are easily dodged, with the possible exception of the Flame Orbs (and occasionally his side swipes if you're not careful). These attacks, once dodged, leave him open for at least one attack from a heavy weapon R1/RB. However, I found this fight easier with a rapier or a straight sword (I used an Ice Rapier +5, but I tested this with both a standard rapier +10 and a Longsword +10 and both seemed to work), as it means you can get 2, maybe 3 attacks in if you're positioned correctly. Weapon buffs are an advantage, although don't expect their damage bonus to be large, as he seems to have high resistance to every element. However, oddly enough, he is less resistant to Dark than he is to other elements.
Denial/Whispers of Despair strategy:
It is recommended to visit the first DLC to unlock the miracle Denial, this will make it so his last hit won't kill you giving you a breather from his one hit one kills, you will be able to feel more confident at going at him without risking death (but be weary of his combos). Once you enter the fog put all weapon buffs on, as well as Denial (he will not come out of the ground until you go near the center of the arena) as soon as he rises out of the ground and you are able to lock on cast Whispers of Despair this will lower his defense making him easier. One thing to note is if you see a summon do this strategy it is recommended for the master of the world to stay back and let the summon do most of the work, he/she will only need help if their health is below the half way point in which case they will need to heal. It is also recommended to only come in with one summon to make the boss fight less time consuming, another thing to note is to realize who the Fume Knight is going to target only then should you heal, be 100% positive he isn't on you or get a safe enough distance to heal. I personally recommend not to bring a shield (if you have more than 10 ADP you should roll away) this makes it so you can double hand your weapon to do more damage .

Dark/Fire resistance strategy
[by me and Xardas]
Use Dispelling ring, +3 dark resistance ring, +3 fire resistance ring, pharos mask, [gloves, chest and gaunts with highest available dark/fire resistance], as close to 99 int and faith as possible and great magic barrier. You can also use dragon tooth or 2 of them for 50/100 more fire resistance. They will work if you have them in your off hand or on your back too and they stack. Once you reach 900 resistance his special attacks will do almost no dmg. This means that any 100% physical shield will fully work, and boss can only dmg you with his physical combos. You can also enter combat wearing Velstadt's Helm so boss buffs immediately, but it might be harder to reach the 900 res mark.

Using certain maxed armor sets, and other +3 rings of resistance you can fully negate any elemental dmg, even 2 of them at once. It works on every boss with elemental effects, shuts down mages in pvp, negates buffs, allows you to walk on lava, stand in fire and take explosions in the face. You still get knocked down, but you are immune to dmg.

(Needs confirmation, but he never entered his second phase during my battle. Using Greatsword + 10, beaten within two minutes (Possible time element?). Possible I staggered him with the follow up R1 when he was about to enter it, or maybe there is a slight chance he never enters it??)
2 Handed Weapon Strategy
This will probably take many attempts before you learn the bosses nuances, but don't feel bad because the Fume knight is very tough. Use resistance items as above your highest damaging weapon(s), and Velstadt's Helm. I suggest dodging everything, so 2 hand the weapon or dual weild. The buffed vs unbuffed phases of the boss are quite different, so rather than study and gear for both, just do the second one (since you have to fight it anyway). His attacks are so aggressive and powerful that if you can beat him from half health, you can beat him from full health.

Once you learn his move-set, the hard part is not messing up, so just bring a huge weapon. Enter the room and start beating on the boss. He will summon his sword, then move, then buff his sword (provided you have the helm), and then start actually fighting you. You should be able to knock off a large amount of health before he even starts attacking. The fume knights attacks are very fast. I advise using a default spacing such you are just about out of his range. If he moves at all to attack (for me, his attacks were so fast I had to dodge immediately or get hit; and if I was too close I couldn't react fast enough), dodge and dodge again to try and get behind him. There are two exceptions: 1) the slow huge flame slash. This one starts with a sound and light cue, so instead dodge under it and move to his back. 2) The Fume knight thrusts his sword in the ground and summons a massive AoE spell. Run away and dodge the orbs it produces. This attack is much easier to dodge if you aren't in his face when he starts to do it, another reason I like to keep a healthy spacing.

U nlike many bosses, the Fume knight can interrupt his recovery whenever he wants to do a sweeping slash that is incredibly damaging. There is a spot behind his back analogous to a blind spot. Unless your whole person is in the blind spot, he will always use this attack to punish you. The only way to get damage on the boss or heal is to dodge around, completely enter the sweet spot, and then you can usually hit him or heal. Obviously if you are far enough away that his sweeping slash wouldn't hit you, you can also do things during his recovery animations. The fight isn't that simple though because the blind spot isn't always safe. The Fume knight has 2 different combo attacks that start the same, only one has an extra sweeping attack added at the end that is very delayed and will hit you if you are in that blind spot (otherwise getting hit then means you weren't in the blind spot). The Fume knight's posture will be slightly different than his usually recovery if he is going to add that extra attack, so pay attention. The slow flame sword attack also wraps around into his blind spot a bit, so be careful of that as well.


Any Weapon type Dodging/ Positioning/ Attacking (COMPLETE BOSS ANALYSIS)
By: Karui
This is for people who are struggling on dodging his attacks, specially for slow Weapon wielders like i do (I'm using power stance Greatwords, and yes he really do punish me for that). In this strategy you will learn how to dodge, where to position yourself, and then attack. This needs patience because like all other guides, you will die ALOT until you memorize his punishes. Basically, this AI is intelligent like the developers says. He can bait you and punish you. So let's get started.
The First Phase: For me, This is much easier because you can dodge his attacks easily. Be way of your stamina, this is the best thing you need for his punishes. He does a very basic combo and the only combo he does.
Main Attack/Combo: This combo comes from 5 parts with variations: Diagonal his right to his left(1), Horizontal from his left to right(2), Trust attack forward(3), Greatsword swing from his left to right(4a), Greatsword swing from his right to left(4b)
His combo connects depending on your position and reaction. He may only do
(1) if you manage to have a great distance between him.
(1 2) if stay closer and get far after the 2 hits and we wont continue.
(1 2 3) This part is very optional for him.
( 1 2 3 4a) Be wary of this move, if you hit him after this he may continue to 4b.
(1 2 3 4b) This one is little risky if you want to have an advantage but after you dodge the 1 2 3 attacks and he brings the 4b then you can just walk through his left side and hopefully you outmaneuver and the sword can't reach you because its to high at that point.
Locking on is necessary. Dodging this combo will need timing, fast rolling on straight sword through his left side. Then the Greatsword swings need to be a little slower. Walking through his left side while hes not attacking is a bad idea because this will cause him to only do short combos and i don't recommend hitting him after he finishes if he only do (1), (1 2) , (1 2 3).
After 4a, you could hit him and it's like a 30% chance that he will connect it 4b. And 4b will be safe to hit, but be wary of Punishes.
Single Strikes: You will notice this if you watch carefully as he focus on lifting his greatsword, He has 2 variations of moves. One vertical and one Horizontal. Jump attack and running Trust attack.
The Horizontal can be dodge easily through rolling in his left side, and the vertical can be dodge by just walking through his left side too. But i really do recommend that you both roll through this attacks cause there's no telling if what kind of attack hes aiming at. If he starts do the running Trust attack, watch the running steps carefully before and dodge through his left. Same goes for the Jump attack. Timing is the only key to winning. After Dodging this attack, you can hit him but again, Punishes really does hurt.
Punishes: This is what makes the boss harder besides his optional moves that he does. THIS is by far the most crucial situation you will ever get. That's why you need to always have stamina after attacking him. This Punishes comes in 2 parts, and they're both fast and lethal. One is his Straight sword and the other one is his Greatsword.
Dodge these are instant and needs reflex. It has the same animation but same speed, you can dodge by just rolling through any directions.
Baiting/Blocking: If he does circle around you and blocks with Greatsword, He is watching you. If you attack or do something( Healing, etc.) else other than walking, He will instantly attack you.

The Second Phase: This is where the dodging is only a 70% chance of being sucessful. He still have some optional moves, 2 tricky attacks and 1 Punish. The rest is all the same as melee.
2 Main Combo: This is the part where i'd like to say you will need to position yourself AFTER his every attacks. Yes, AFTER, not while dodging. After dodging his attacks mostly on the his left side, you should ALWAYS position yourself behind him before you hit him. I guarantee you, his is much easier cause it will take about 1 more second to make him face you again or he'll jump out. Both are useful, And doing this will allow you to be out-of-range on most of his attacks that you don't expect to connect to the first.
(1 2) Greatsword diagonal swings from his left to right. Then to his right to left
(1a 2a) Greatsword diagonal swing from his right to left Then a vertical swing in front of him.
(1 2 3) His Greatsword will not stop at 2 and instantly proceeding to 3, a wide horizontal slash from his left to right.
( 1 2 3b) He will Trust his Greatsword in front oh him.
(1a 2a 3a) He will pause at the vertical swing at 2a, then swings a wide horizontal slash from his right to left.
Always dodge to his left side. Then proceed on rotating on his back and hitting him.
Strike: Same as the Melee Trust Attack, but with larger hitbox. Roll through his left proceed to circling him till at his back then attack.
2 Tricky Attacks: This attacks are really tricky because sometimes it tends to hit you even through you taught it'll pass through.
He will Trust his sword into the ground and will damage you if your in front of him. And then Impaling his greatsword deeper and have a great AoE damage around him. Black/Fire Balls will circle outward him. In this attacks, it has a little luck on you depending on your current position. If he does this will you were attacking, then it will guarantee hit you. If you manage to have control before the impaling, you can roll outward him to dodge the AoE damage and roll inward to dodge the balls respectively. I don't recommend hitting him after this cause you just rolled two times wasting stamina.
He will light his Greatsword, having a big hit box, and slowly moving it from his right to left. This attack can be roll through from his right side. Do a diagonal roll. You can hit him after this in any direction, but Be wary of Punishes. You you accidentally rolled through his left side, remove the Lock-on and circle around him until you see his Greatsword coming at you and carefully roll again through his left side.
Punish: It's not an actual punish but he'll kind of hit you if you hit him after most of his attacks, so i recommend walking behind him before hitting. He will do a horizontal 180 degree slash. You can roll this attack at any direction but don't hit him after this.
Notes:
*If you don't know whats his going to do next, just roll through his left side mostly.

  • Don't circle around him, stay in front of him and roll on his attacks then proceed to circling to his back and attack.

*His Punishes will trigger mostly if you attack him after he does. But using and kind of items, like estus, will also triggers this.
*You can avoid most of his Punishes by just walk through his back after he attacks.
So that's it. All of the knowledge after beating him at NG+7. He's my most favorite boss because it really has a lot of challenge on it. Will prove if you're really a great player. Hope this becomes live. :) Thank you Guys. Goodluck!

Video Strategy:

 

Hints

  • Use the Smelter Wedge to clear all the Ashen Idols outside around the boss room. If they remain active, they will heal the Fume Knight while he is close to death.
  • Even if you didn't clear the Idols because you're out of Smelter Wedges, you can prevent him being healed by keeping him in the center of the room. The Idols have limited range.
  • If you put on Velstadt's Helm, the Fume Knight will immediately enter Phase 2 of the fight. The reason behind this presumably is that he was defeated by Velstadt.
  • You can summon Steelheart Ellie and Carhillion of the Fold for this fight. Ellie's summoning sign is right next to the bonfire, Carhillion's is in front of the fog gate.
  • Neither summon is recommended - Carhillion deals low damage and dies fast, Ellie deals virtually no damage at all, and summoning either of them increases the bosses health by 100%. With both of them present, you're fighting a 300% Health Fume Knight, who will proceed to smack the defenseless NPCs through the room until they die around halfway into the fight. (Using a +5 moonlight greatsword I was able to find that they don't increase his health, but rather his defense.)
  • The Fume Knight completely ignores the Redeye Ring. If multiple players are present, he will target them randomly.
  • He appears to be more easily defeated by melee weapons than by casting attacks.
  • He is definitely more easily defeated if you learn how to roll and sidetrack his attacks. Blocking his attacks will drain your stamina bar much too quickly, and starting with phase 2 his ultra greatsword will deal chip damage anyways.
  • This being said, the Rebel's Greatshield is still a very good shield for his second form, due to the abundant fire/dark damage and the negligible physical damage. Even the excessive chip damage is preferable to a direct hit.
  • Some gestures such as Prostration and Have Mercy can be used for dodging Fume Ultra Greatsword horizontal sweep at second stage if the timing is precise.
  • Resonant Weapon gave about a 200 damage boost in NG+ on a +10 Murakumo (even more on dark murakumo) with Str 40, Dex 40, Int 40, Faith 40
  • If you push constant melee pressure on him, he won't have time infusing his Greatsword. The fight remains at the first phase. Just keep close, rolling and attack. (I deny this. He will infuse his weapon if the damage/hit threshold is passed. Only glowing UGS will prevent infusion/second phase)
  • Second phase of the fight (Fume Knight Ultra Great Sword infused with Dark and Fire) can be avoided! During the first phase, if you manage to keep Fume Knight ultra great sword glowing with fire due to his upper smash attack, he will not infuse his Ultra Great Sword. You can force the upper smash attack by drinking estus flasks near him. Enjoy a much simpler fight :-) This works with any items. Try fast using items like throwable urns and etc. You're going to need your Estus.

 



 




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    • Anonymous

      Odd thing to point out but I love the sound design for the Fume Knight, the deep distorted roars and grunts of rage he does as he attacks, , the iconic "EEEEEEEEE" sound his sword makes when he powers it up and when he does his huge flaming sweep attack emphasizing how unstable and devastating his powers he's embraced within himself and imbued within his sword, they really amp up just how menacing and intimidating Raime is, and that echoing distorted scream of rage and seemingly anguish he does as he dies is so awesome-sounding to me for some reason, up there with Artorias's saddeningly human-sounding scream of agony and grief when he's defeated for great death sounds, This boss is just so awesomely-designed in many aspects, makes up for the generally mixed-bag that the base game bosses can be at times alongside the other DLC bosses (Except for the Gank Trio, Cool Ranch Smelter Demon, and the stupid hell-kitties of Horse**** Valley, those three can suck my entire ass)

      • Anonymous

        If this guy was an Elden Ring boss, he'd probably swing 10 times in a row in a single combo that might as well be a guaranteed death if it hits you and you don't have at least 60 vigor, would attack non-stop, and his jump attacks/thrust attacks would come out pretty much instantly and cover so much ground he might as well be teleporting, and he'd proly backflip/dash all over the place to the point it's a nightmare to even consistently land a hit on him when you have an opening, he'd cancel out of his attacks to backflip/dash away from an attack that should've hit him or randomly do a different attack, and his delayed attacks would wind up for a full 15 seconds and swing at an unreactably fast speed when he actually decides to swing, and he'd proly only give you 1 single second for you to attack him while he's recovering from an attack, and he'd proly spam his AOE Orb explosion attack three or four times in a row and randomly decide to do it 5 times in a row out of nowhere, I'm exaggerating a little bit, but despite being one of the hardest bosses if not the hardest boss in the Dark Souls Trilogy he's still infinitely more fair than most of Elden Ring's bosses, *Cough cough* Malenia, Maliketh, Godskin Duo etc. *cough cough*

        • Anonymous

          managed this guy 2nd try, one of my absolute favourite bosses in fromsoft's library (haven't played demon's souls or ds3 DLC so can't properly compare it to those). cool design, a 2nd phase that switches things up just enough, delays that require focus yet allow an easy counter once dodged, so much to love. absolute high point in the otherwise mixed bag that is ds2 bosses

          • Anonymous

            Remember when people used to think this guy's delayed attacks were rough? Now we have Elden Ring where almost every boss abuses delayed attacks with agonizingly slow 15-second long windups where they swing unreactably fast when they actually do decide to swing, ahhh simpler times

            • Anonymous

              In my personal opinion, he's easily one of the best bosses in the series, tough as hell without pulling off any cheap tricks, his delays and baits aren't abused to an annoying degree and are there mainly just to punish greed and impatience, and although he hits like an absolute freight train, all of his attacks are perfectly dodgeable if you time them right, and you usually get a good opening to land a hit on him if you dodge said attacks successfully, not to mention his design, attacks and music are all just absolutely amazing, Fighting this guy was the biggest highlight of the Crown of the Old Iron King DLC for me, Really tough and demands focus at all times, but fair

              • Anonymous

                Kinda funny how both Raime the Fume Knight and the Nameless King are both two of the hardest bosses in the series often using alot of delayed attacks to catch you and baits to punish your impatience, and they both coincidentally have massive daddy issues

                • Anonymous

                  Finally defeated him after 15 tries at least, this is easily the hardest boss I've played against from Demon souls till Dark souls 2. He's incredibly difficult but still fun

                  • Anonymous

                    1. Don’t use the summons. They don’t do damage and don’t even tank that well, then you spend the last half the fight with him on an engaged health bar.

                    2. Aside from his two instant-death phase two attacks (orbs, slow sweep) he doesn’t have that many attacks - forehand/backhand slash with the small sword, forehand and overhead with the UGS. He just strings them together in unpredictable randomized patterns. Don’t assume what he’s going to do, because it will hurt. React to what you see him doing, not instinct.

                    3. Don’t open space. He will not go to phase 2 if crowded. Leaving space tends to let him go early. Crowding will delay it. Phase 2 has two one-hit death attacks. You want to delay it.

                    4. Heal underneath him after rolling a combo. Don’t back off and heal, he will punish you 90% of the time.

                    5. I used double UGS swords, so YMMV, but I could hit him twice in his opening animation, and only once at a time afterwards. If you’re swinging big sticks, don’t get greedy,

                    His UGS will kill you in two hits. It is best to be patient than too aggressive.

                    • Anonymous

                      Great Club with aromatic ooze @ 99 STR (respec) worked well after he killed me probably 30 times on NG+. I used both summons, probably easier without them, but I beat him solo on NG, so no reason not to do it differently. I originally tried to beat him with climax on NG+ and found it to be doing very little (unlike the dodgy youtube videos that show otherwise). Soul Spear works better imo, but even @ 99 INT is a struggle, melee is a lot easier.

                      Fume seems a bit dodgy too:

                      I had him showing no health at all and then he killed me.

                      I had him needing one small hit, cast a Soul Spear and it just went straight through him without damaging him at all, and then he killed me.

                      I killed him as he killed me...but of course he didn't die, even though he died.

                      • Anonymous

                        A tip: when he starts his combo, roll back and get out of range. Punish his charging attacks. In general keep your distance, stay light and keep track of your stamina bar. Good luck skelaton!

                        • Anonymous

                          Use the helm
                          Do not summon NPCs
                          Fast roll — 2H weapon
                          Die, learn, die, and then win (died maybe 50 times ?)
                          Don't forget to praise the Sun, afterwards

                          Hitboxes are fine, but he baits A LOT. Learn the tells, be patient, never greedy.

                          • Anonymous

                            Am i the only one who absolutely loves this boss? this is one of those bosses who I have so much fun fighting, that I'm willing to deliberately throw a winning run just to fight him more, He's up there with the likes of Artorias, Nameless King and Slave Knight Gael and all of the greats for me in terms of how much i love this fight

                            • Anonymous

                              Never summon either NPC they suck (i guess Ellie can be a tank but it's easier to learn his moves than fight him at 200% HP) other players on the other hand are generally a good idea as they can both distract him and deal actual damage.

                              • Anonymous

                                For me his attacks were actually quite easy to dodge, killed him on my first try, maybe it was particularly easy for me cuz my heavy armor set has a lot of fire resistance, I used a lightning infused halberd btw

                                • More seriously, upgraded Hexer's set, a good 2H weapon, max stamina regen, load under 30% and Steelheart Ellie as a phantom, make this fight a lot easier. Got him on my third try with this setup.

                                  • Hypothetical Sunbro : "So, is this boss fast or slow ?"
                                    Me : "Both."
                                    HS : "Does he do combo or heavy attacks ?"
                                    Me : "Both."
                                    HS : "Is he immune to bleed or to poison?"
                                    Me : "Both."
                                    HS: "Does he do physical or elemental damage ?"
                                    Me : "Both."
                                    HS : "Does he do a 3-hit or a 4-hit combo ?"
                                    Me: "Both."
                                    HS: "Does he telegraph his attacks or is he unpredictable ? "
                                    Me: "Both".
                                    HS : "After finishing his combo does he jump away or does chain another attack ?"
                                    Me : "Both."
                                    HS : "Does he give you time to heal or does he attack you too quickly ?"
                                    Me : "Both."
                                    HS : "Does his attacks reach you behind his back or is it a safe zone ?"
                                    Me : "Both."
                                    ...
                                    HS : "Is it a fun boss or a frustrating boss ?"
                                    Me: "Both !"

                                    • Anonymous

                                      Stop posting BS, he will trigger his second phase no matter what, he did it everytime with his sword glowing.

                                      • Anonymous

                                        i just finished ds3 and after beating all the games i can say Fume Knight was the hardest boss in the saga, easily

                                        • Anonymous

                                          Honestly, this guy is one of my favorite bosses in the entire series, he killed me so many times but i loved every second of it and couldn't even get mad about it, this guy is easily one of the top best soulsborne bosses in my opinion, not even a crappy runback you have to go through to get back to his boss room or anything like Sir Alonne, go ahead and be salty and flame me for liking a boss that you don't like cause you're struggling at him, I'm not apologizing, Raime is easily one of the best bosses in the series.

                                          • Anonymous

                                            Summoned a sunbro after my idiot self summoned two NPCs. I had no idea these things buffed the boss. It was 4v1 and even then we were getting plowed, but we got it.

                                            • Anonymous

                                              Boss makes me so angry I want to shove my entire sunset staff up my ass until it stops spinning around and i can taste my dead again spells.

                                              • Anonymous

                                                Did a DS2 pyromancy only run without bonfire ascetics and this was easily the toughest boss in the entire run (the most annoying part in the DLC was the run-up to Sir Alonne).
                                                If you want to deal with him using only pyromancies, I would suggest to use fireball-type spells. Combustion-type spells consume too much stamina, and while fireball-type spells deal low damage, they use up far less stamina and can stagger him. It will take long (around 20 minutes) and you will most likely have to use spell-replenishing items.
                                                Level up INT/FTH to 30/30, and focus on attunement (it is surprisingly viable to max out this stat, but you don't have to). 12 ADP will be enough to dodge all of his attacks.

                                                • Anonymous

                                                  first run of ds2, i didnt knew about the iframe status so i finsihed the whole game without enhcancing it, and this boss was a hell to beat up, i also didnt know about the coop npc rise his hp so i even had to kill it with more health, second run of the game was very easy after all that. even so, the basic game was still easy even with worse roll possible.

                                                  • Anonymous

                                                    He killed me over 60 times earlier this year, in Scholar. This time in vanilla I got him on the 1st try... wasn't expecting that. I was much more leveled than the first time, but still... my vigor is only at 4 so I had to do a no hit run and did. Crazy. Was still stressful though.

                                                    • Anonymous

                                                      Easily one of my fav fights ever, had a ton of fun learning him the first few tries then executing it properly felt amazing. Extremely fair and cool boss for a cool area.

                                                      • Anonymous

                                                        Strong Magic Shield + Havel's Greatshield, and he isnt that scary anymore, If you add Clorancy Ring and Baneful Bird ring - even better.

                                                        • Anonymous

                                                          Was expecting a ton of tries after reading comments, but actually beat him 4th time. People say tank/strength build is bad for him, but it actually made it easy for me. Did it solo with fully upgraded havel shield and basic light fire/dark resist armor. Used ROB, clemanthy, binding, and third dragon to stay under 50% weight. Granted I'm soul lvl 201, and used red iron twin blade +10(which some think is too OP..... i love it lol), but i got him at least 40% hp each try just by holding block, hugging left leg, and circling to his left, and striking when he missed attacks/finished a combo. Magic weapon spell helped a decent amount at beginning of fight. I was able to get in 6ish hits during intro animation. Give him space/take your time after you strike so your stamina refills, and repeat.

                                                          For phase 2, he damages through shield and doesn't let up, so i just rolled toward him/his left every swing, and got 1 hit in after each combo. Then retreat for stamina refill, and repeat. Took me 4ish mins total. Just make sure to only estus after his big dark magic swing, and/or fire ball attack. And be careful when he adds a 4th swing to his combo. I was able to get between 1-3 hits at once on him each time using this strategy.

                                                          • Anonymous

                                                            What… a fun, challenging, fair boss fight in DS2 *without* a ridiculous run up? Hurrah!

                                                            Easily the best boss in the game.

                                                            My tips: It’s all about stamina management here. Wear everything you have to increase stamina regen (including a stamina shield on your back). Keep weight as low as possible (under 50% definitely). Fire or dark resistance is useful (incl. one +3 fire/dark res ring perhaps). Maximise DPS with Ring of Blades, Flynn, etc. You’ll want to end this one quick, before you make mistakes. Initially, rush in and land 3-5 hits to get a big chunk off before it even starts. Then roll through attacks and punish once or twice. Run/roll backwards when fire orbs appear. Ultimately, it’s a dance — beautiful once you get it.

                                                            Even though Raime has elemental resistance, if you have a lightning build for instance you’ll be fine and make sure to buff. It’s still worth it. Beat him with Lightning Defender GS myself.

                                                            • Anonymous

                                                              Used all of the 10/11 obtainable smelter wedges before Fume Knight so theres still one Ashen Idol near his room healing him. Yay.

                                                              • Anonymous

                                                                Remember when this boss was infamous for his high damage delay sttacks that wait until they think you will roll?
                                                                Now every boss in elden ring does it 3 times over. Ahh, simpler times.

                                                                • Anonymous

                                                                  the ashen knight is fuming
                                                                  great clash of swords for the ages
                                                                  I died a painful death

                                                                  my haiku on fume knight

                                                                  • Anonymous

                                                                    In Dark Souls 3 this would've been a nice boss. But Dark Souls 2 combat is depressing (thank you ADP and AGL) and the hitboxes COMPLETELY are broken. I'd say this was an okay fight, but my character insists on drinking the estus like someone enjoying a top quality wine, eh...

                                                                    • Anonymous

                                                                      Contrary to all the hand-wringing on this page…I downed him on the first attempt, easily, with powerstanced dark sacred chime hammers +5. Chunked about 15% of his health per hit; he didn’t even have a chance to enter phase 2 until he had about 25% of his health left. The penultimate hit on him I actually staggered him. He landed maybe 4 hits on me, easily healed w estus after rolling behind him.

                                                                      • Anonymous

                                                                        This is what a boss should be. Hard as a mother****er but fair (hitboxes are a little questionable tho). Design-wise very cool too, and they gave him some interesting lore. Lost track of how many times he killed me, but finally beating him felt amazing.

                                                                        • Anonymous

                                                                          Fun fight, skill and timing required. Big improvement on many core bosses that were quite predictable and slow. From clearly listened to player feedback from the core game, all the DLC bosses have a more DS3/Bloodborne/Elden Ring vibe.

                                                                          • Anonymous

                                                                            This boss is in my opinion is the best hands down boss in all of dark souls 2, he's a good boss fight, actually turned him and the giant lord into soul farms, raime I do if I actually want a good fight and challenge. And I find using Velstadt's Helm to go into 2 phases to be easier because you only need to learn one moveset that can easily be countered and dodged.

                                                                            • Anonymous

                                                                              Doew someone know how to get more smelter? They gave me 5 and there is one of those. HEALIN THING THAT U HATE still here and i used all 5

                                                                              • Anonymous

                                                                                Hey guys, finally beat fume knight after 20-30 tries. This is the kind of fights were I failed time after time, then quit and come back the next day to beat him after just a couple of tries. In the end, just HAD to learn the moveset and ALWAYS dodge, using red iron twinblade two-handed, no armor but Velstadt's helmet and Stamina ring, Ring of Blades. I agree this boss is really hard but not unfair, perfectly doable with some focus and also really fun :)

                                                                                • Anonymous

                                                                                  interesting boss, the rhythm difference between his weapons are the main issue. There are 4 different rhythms very fast slash for his longsword,
                                                                                  slow slash for his 1st phase,
                                                                                  fast slash for his 2nd phase (with almost 360 range in some moves)
                                                                                  very slow slash for his 2nd phase burning slash
                                                                                  (5 is you include the fire magic explosion attack)

                                                                                  • Anonymous

                                                                                    Have played Bloodborne, Dark Souls, and Dark Souls 2 so far, and this guy has been the hardest boss I've faced in any of them, surpassing my personal bullies the Capra Demon and his godforsaken dogs. I usually beat most bosses on my 2nd or 3rd try, and around 5-10 tries for some of the tougher ones. I went in naked dual wielding a rapier+10 and a warped sword+5. I used the Chloranthy+1, Flynn's, Old Leo, and Flame Quartz+3 rings. I lost the exact count, but Fumey(started cursing him by this name to retain my sanity) took me somewhere in the neighborhood of 20-30 tries. I figured out how to dodge most of the attacks in the first phase(except for that rare second swing of the big sword which almost always caught me) in the first 10 tries or so, but the second phase left little room for error. I was raging and wanting to quit.

                                                                                    Then, by some miracle, he didn't enter the second phase until he was practically on his last legs. Twohanding the rapier in sheer desperation, I clung to his right leg like I was trying to hump it and rolled through the fireballs whenever he spat them out. I only had to hit him a few times to put us both out of our misery. I was so hyped and relieved I screamed, "F***, yeah!" in the middle of the night.

                                                                                    • Anonymous

                                                                                      Now I know why after few tries he starts phase 2 right away. While reconsidering my gear I decided to wear the Velstads helm. I thought it was because I brought help lol

                                                                                      Don't forget to buy his set at the Iron keep after defeating him!

                                                                                      • Anonymous

                                                                                        I've heard so much stuff about this guy since the release of DLC and today I just beat him. Not only that, but first try in CoC covenant. Why I'm dying 30 times to Belfry Gargoyles but killing Fume Knight on first try?

                                                                                        • Anonymous

                                                                                          Recommend a fast weapon, and whatever you need to get stamina regen up. I had a DEX/INT build and a magic rapier. Took him down with the old poke 'n' roll, nothing else. I took out all the idols beforehand, which of course changes the math considerably vs leaving them. With this setup he wasn't easy by any means, but also not notably harder than other bosses in the game. I can see how he would be pretty taxing if you're using more of a tank setup though.

                                                                                          Strategy and whatnot aside, I really liked the design put into the character and the fight. Super standout and memorable. Up there with O&S for iconic bosses, all hype is deserved..

                                                                                          • Anonymous

                                                                                            Finally beat him on third try. I kept getting killed by being greedy, trying to get more than 1 hit in after his attacks. Generally the most time you have is exactly one hit, then immediately start dodging again.
                                                                                            The "hug the ass" strat that works with other bosses doesn't work so well here because he'll hit around his back with his smaller sword with absolutely no delay, to say nothing of his sweeping attacks.

                                                                                            • Anonymous

                                                                                              Okay, I failed about 10 times trying to keep Carhillion alive. Does he even give you anything for keeping him alive? Couldn't find an answer online

                                                                                              • Anonymous

                                                                                                I like to enter in his arena with velstard helmet, because he goes to 2 pahse and give a time to hit him and I juat have to care for the second phase

                                                                                                • Anonymous

                                                                                                  Just beat him for the first time.

                                                                                                  Ngl, I thought that whole bit about forcing his second phase by using Velstadt's helm was typical souls community crazy talk, but it really helped out considerably.
                                                                                                  I could generally consistently get him down to half health, but phase 2 was a problem for me, when I could actually reach it at all.

                                                                                                  Sometimes I'd get caught in a combo in phase 1 and die right at the start, too.

                                                                                                  Switching from my usual loadout of Vengarl's set, Watchdragon Parma, and Curved Dragon Greatsword to the Llewellyn set and just 2 handing the Drakewing UGS really seemed to help improve my mobility and conserve my stamina. I got the hang of phase 2 pretty quickly after that.

                                                                                                  Thanks for the help.

                                                                                                  • Anonymous

                                                                                                    Maybe goes without saying, but it really pays to clear all of the Ashen Idols. Even leaving one active basically forces you to cut the arena in half or risk him healing himself.

                                                                                                    • Anonymous

                                                                                                      Pretty easy to handle with dark orb and the NPC summons, or a human summon if you can get one. His attacks are fairly easy to read once you know them.

                                                                                                      • Anonymous

                                                                                                        Bro, I was bored the entire game, I finally get to this ****er after hearing that he's a really good boss, first try him and man what a ****ing letdown this game is

                                                                                                        • Anonymous

                                                                                                          Easy strategy: buy a great number of arrows and a strong bow. Keep your distance and shoot the mf. He will only dash towards you trying to hit you. Roll to avoid hit. Keep your distance and shoot again. Repeat until he is dead. 2nd fase is even easier. I kill this mf in my 2nd try using this strategy. Before that i was doing full melee with very bad results.

                                                                                                          • Anonymous

                                                                                                            Pure caster, took me probably 15 tries or so. Finally figured out with just the Ellie Summon I could kite him towards me with dark orbs. Also swapped my Dark Clutch out for Life Ring +3. Also for me at least sideways rolling was getting me killed more often than not, so I reverted back to my old bad habits of back rolling which worked very well in this fight.

                                                                                                            • Anonymous

                                                                                                              there's a very easy way to beat fume knight, you have to always draw out his big sword ground slam attack which makes his sword "cracked", while the sword is "cracked" he will not go into his 2nd phase

                                                                                                              • Anonymous

                                                                                                                If you don’t have high strength or a great shield it is possible to circle strafe during the first phase. With baneful bird ring and cloranthy ring, moving to his right. Conserving stamina in between swings with shield down. His backswing is more easily telegraphed.

                                                                                                                • Anonymous

                                                                                                                  Took about an hour to beat this boss, ran out of smelter wedges and one was left that would heal. Had a strength build with dragon tooth. This is just one boss you have to keep playing to "git gud" at.

                                                                                                                  • Anonymous

                                                                                                                    He killed me 64 times (yes, I counted) and I tried every combination of armor, weapon, and rings I could think of experimenting with, coming close a few times but always getting greedy or choking around his last 10% of health or so. That or just dying within a minute because I was annoyed and not in the right state of mind. This is one of the few bosses I walked away from for a couple of days. I slept on it, then went back and got him within a handful of tries.

                                                                                                                    I kept forgetting that even at 10% health, that's actually a lot of HP. Once I paid more attention to my damage output and his life bar (which was painfully slow I came to realize) I knew when I could afford to get greedy... and then still didn't. I also didn't allow myself to panic and get too defensive. I kept the flow going exactly as I had been. I drew out his attacks methodically, keeping my cool. Then he died.

                                                                                                                    In the end I went with summons even though they died at or before his second phase, just so I kept my rhythm for his second phase. I was doing the majority of damage but it was nice for him to be a bit distracted. Yes he had way more HP this way but it was better for my feeble old brain to get to that second phase quicker without having to do much beyond random hit and runs. It was going to take forever anyway, so why not? I fought him naked with a Hunter's Blackbow, and my rings were stamina and attack related. I stopped worrying about absorbing damage and avoided it instead. It was a methodical 6 minutes. I rolled out of the tip of that sword many a time. Roll, roll, shoot, run, repeat. Occasionally I dared for 2 shots but no more than that, and only when he was clearly not attacking yet. I had just enough stamina to stay right at the edge of his range by rolling back, usually through his sword it was so close, or rolling sideways when I was definitely too close. Every 4th or so cycle where I'd have to just run and reset. All while keeping a note on the arena and dragging him around its perimeter rather than getting pinned. It was terrifying and somewhat tedious, but exhilarating.

                                                                                                                    There is no real advice for this boss other than "learn" but I will try: Pay attention to where you are more than what he's doing... your subconscious will take up that slack regarding his moves once you learn them. Focus on positioning yourself. Be aware of the little obstacles. This is 100% a defensive fight so if you have to wait out another attack to position yourself, just do it. Use that moment to defend, not attack. Make room your priority even if it's 1 roll. Make it your goal to avoid him rather than hit him so you learn quicker. Let him do his thing and watch. Once you learn, it's a matter of patience and keeping your cool.

                                                                                                                    Pretty sure I did this the needlessly hard way, but I am not always a logical man.

                                                                                                                    • Anonymous

                                                                                                                      One of my favorite DS boss fights. Just enjoy it. Fast weapon, light armor, rolling worked for me. Great soul farming NG+ and on.

                                                                                                                      • Anonymous

                                                                                                                        Unforgiving boss.
                                                                                                                        Stamina management is the key.
                                                                                                                        No more than 1 action between his flurries.
                                                                                                                        Some attacks have deceptively large or lingering hitboxes, gotta learn to play around that.

                                                                                                                        Depending on who you ask, either the best or the worst boss ever.

                                                                                                                        • Anonymous

                                                                                                                          Quick question. if the host doesn’t have a velsdalt helm on but one of the phantoms does, does phase 2 still activate instantly?

                                                                                                                          • Anonymous

                                                                                                                            Man, this is like a Cuphead boss: you really just have to learn it and you can only really take a couple hits!

                                                                                                                            • Anonymous

                                                                                                                              Put Velstadt's helmet, remove anything else except stamina regen (I used Slumbering Dragon Shield and Chloranthy Ring +1). Here's why:
                                                                                                                              • Whatever protection you have, in Phase 2, attacks will most probably go through. You'll have to learn to avoid them.
                                                                                                                              • If you can roll easily (fast and often), those attacks in Phase 2 are quite easy to avoid (and can be learn quite easily).
                                                                                                                              • Attacks with the smaller sword in Phase 1 are a pain to avoid. You could block them with high enough poise… but this mean equipment not suited to rolling so much in Phase 2. You could just get naked while transitioning to Phase 2, but I find easier to just Velstadt's helmet to start Phase 2 from the start. It also makes the moves easier to learn: you don't have to go through Phase 1 again every time you fail.

                                                                                                                              Some guidelines:
                                                                                                                              • When the Knight dash toward you, roll forward and hit.
                                                                                                                              • When he plunges the sword in the ground, roll backward asap to avoid the AoE, then forward through the fire balls. Hit if you arrive at hitting distance.
                                                                                                                              • When he does the slow horizontal attack, roll through it to his right (where the attack start). Then you can hit. It is also the safest time to heal.
                                                                                                                              • For the other attacks, roll wherever you feel like it. Fast attacks can be comboed with up to three strike. Don't risk hitting him until you are sure he is done (you'll ultimately learn to recognize when he's doing less than 3 strikes).

                                                                                                                              Using a Mace +10 at STR 50 and DEX 40, you'll have to hit him around 37 times (7 can easily be done at the beginning when he appears then light up his sword). Take your time, just hit him once or twice at each opportunity.

                                                                                                                              • Anonymous

                                                                                                                                I only summon Carhillion so he can make a distraction when I'm on low health and healing. He does miniscule damage and summoning two phantoms will just make your fight even harder.

                                                                                                                                • Anonymous

                                                                                                                                  A Tip now, Take him on solo. He gets more health with more summons you have. Took me about 8 tries, but it should be doable.

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