Belfry Gargoyles

HP NG: 1,400
NG+: 2,660
NG+7: 5,054
Weakness Dark Mist
Resistance -
Respawns Yes

Belfry Gargoyle is an enemy in Dark Souls 2


Belfry Gargoyles Information

The Belfry Gargoyles are a boss team in Dark Souls 2. Also present in Dark Souls, the new group is much more ferocious. Their attacks and speed are improved and up to six gargoyles can appear. They are also in an area guarded by the invasion-themed PvP Covenant Bell Keepers, so reaching them in online mode can be challenging.

The elaborate stone statues on the belfry mysteriously came to life.






Strategy Tips

  • Two gargoyles will immediately spawn as soon as the player enters the fog gate and begin attacking the player in tandem. The third Gargoyle activates when the overall boss life bar is less than 90% full. At less than 70%, the fourth Gargoyle springs into action. The fifth and final Gargoyle will enter the fray at around 50%. Focusing on one gargoyle at a time is a good strategy. Eliminating one before or as soon as a 3rd spawns is ideal, as 2 is much more manageable than 3. Keep chipping away, focusing on one gargoyle at a time, one swing/spell/flame at a time.
    Edit: If you spend too much time on the first 3 gargoyles, the 4th gargoyle will also join the fight. With very long fights 5th can also join if you have no kills.
    If 3 do spawn, the gargoyles go into different formations depending on their health percentages. Adjust accordingly. (ex. if 3 spawn and 1 is at less than 50% or so, he will start breathing fire rather than performing physical attacks). Each gargoyle will start breathing fire and will stop aggressively advancing towards the character when below 50% health. Several fire breathers can make approaching one very difficult and can quickly turn the arena into a fiery inferno. Try only allowing one to drop below 50% at a time and single that one out before engaging the others.
    The gargoyles appear to be weak against lightning, so a weapon imbued with lightning attack can be helpful. You can use Gold Pine Resin to apply lightning to a weapon for a short time. Additionally, "Strike" type weapons, such as a Morning Star or Craftman's Hammer seem to be much more effective than "Slash" or "Thrust" type weapons.
    For Pyromancers and Sorcerors it is best to keep your distance from the gargoyles and to keep running back and forth down the roof top if possible while keeping your guard up and throwing spells at them, this process is slow which is why you will need to use stronger spells or pyromancies and be cautious as when you pull away the gargoyles will give chase.
    Note: A pyromancers flame and the pyromancy Flame Swathe can kill a gargoyle or numerous gargoyles in one hit if used effectively, this pyromancy is acquired from Straid of Olaphis so obtaining it will require his unpetrifying.
    For clerics: Get a sneaky hit in just as they spawn then run to the back of the area and throw a lightning spear or two depending on how quickly they descend on you. Dodge and run to the other end of the area and throw more spears. rinse and repeat. tip: Heavenly lightning can be a life saver, getting a quick cast in the middle of the area can damage the currently spawned gargoyles and deal some high damage.
  • The Gargoyles seem weak to lightning. Get one tank and a ranged DPSer with lightning spear and you're set.
  • They appear ot be resistant to man-mode at most times.
    - Fighting 2-3 gargoyles at once can be tough- try to keep your distance and pick them off one at a time by sweeping in to get a hit or two off whenever you have an opening.
    - Concentrating on one gargoyle till it's dead is paramount; if you spread the damage out too much, you end up like this (fight starts at 30:30; skip to 38:00 to watch the fun begin).
    Just keep your distance even if you don't have lightning, magic seems to work as well and keep your distance and don't let the gargoyles surround you (fight starts at (2:00)
    Fantasma702: - All you really have to do is keep your distance and try to knock one out first then focus on the others. You can in fact get the Covetous Gold Serpent Ring +2 by using a Bonfire Ascetic on the Upper Ramparts bonfire in Belfry Luna.

    Below is a full melee playbook

    It has bits of knowledge that are key to beating the Gargoyles (SOTFS) (Take in conjunction with everything else on this page!)
  1. The Belfry Gargoyles start the fight by sending out one lone Gargoyle on the left row (The first pillar on the left). There's usually a  short window here to go man-mode and hit him as much as you can. Before his first attack, there is only the smallest window, right before the attack, to get a lock on, so don't try to spam your lock-on button, because this may jolt the camera everywhere, and trying to lock on to any Gargoyle entering the fight does the same thing. Locking on when the AI is fully introduced into the arena is totally feasible, and is confirmed via successful attempt with a low skill player (that's me) 
  2. During this part of the fight, it is totally feasible to rush-kill the first Gargoyle by going man-mode and pick off Gargoyles one by one, only focusing on one Gargoyle at a time, but this is not necessary for or conducive to a safe strategy. It is totally feasible to work with three or four Gargoyles at once, and I recommend trying to learn work in that situation because learning to do that is the real key to this fight. Man-mode is acceptable here.
  3. Let up to four Gargoyles be on the roof at once, so you have room. The reason for this is that the player gets a HUGE time window to do damage after about three Gargoyles. Note that this is the ONLY acceptable moment to enter man-mode, besides the ones mentioned before.
  4. They like to go man-mode and gang up on you, although the Gargoyles as individuals are somewhere in-between a mini-boss and a regular enemy in their threat level. Let this be a window of feasibility of being able to deal with so many Gargoyles at once, consecutively, and to note that their attacks, even in a group, are infrequent enough so that the player can hit them quite often, provided that the Gargoyles are calm enough to be hit without hitting the player. Contrary to popular belief, it is not absolutely necessary to only focus on one Gargoyle, and this increaes the likelihood of having too many Gargoyles if the player is not doing enough DPS, since whether that individual Gargoyle is open for damage is going to take a long time. So for low DPS players, don't worry, and just take whatever amount of hits are feasible on any Gargoyle that you can safely deal damage to, really calm and patient-like.
  5. In man-mode, some use of the shield is feasible, but only to assist dodge rolling, repositioning yourself and spacing. Turtling is a great way to get killed because sometimes the Gargoyles attack in a group in rapid succession, and this will leave you without stamina to do anything. To understand how to roll, provided the player has at least 11 i-frames, he should aim to let the attack touch him when his torso is parallel to the ground, so trying to synchronize one's roll that way will help, since i-frames start when the rolling animation kicks in, and stop when the player is getting back on his feet at the end of the rolling animation. There are other ways to know when you are safe from damage during a roll, but this is the one I discovered just now. 
  6. Interestingly enough, The Gargoyles, like was said, are not very aggressive as a group, but have the potential to enter man-mode together. A player can very well treat the fight like a six-man gank with Iron Knights, and simply hit when there is an opening, and win the fight like that, but the player must also note that he should space himself to avoid being surrounded. Risky positions near statues are totally feasible, and will force surrounding Gargoyles to group up again, where the player can block, roll, space himself, heal, and attack during those brief moments of calm where the Gargoyles are open to damage.
  7. Don't rush the fight by going into man-mode. Again, the fight has to be treated like the larger ganks with basic enemies in this game (Example: Bastille knights with Zweihanders), and has to utilize every inch of the roof, because the Gargoyles like to get greedy with space, to try to make the player think he cannot escape. The Gargoyles also have low HP each, so again, no need to go man-mode.
  8. Remember not to go into man-mode and get yourself hit, as getting hit by the Gargoyles has a high price in this fight, like was implied. I will explain why here, though. They can stagger you in one hit, and then what typically happens is another Gargoyle hits, and it becomes a rapid succession until death, making the method of trading damage into an insta-kill. For a point of reference, an SL 77 character on NG will take about 400HP per hit, without any heavy armor or other defense buff. Try to play this as close to a no-hit fight as much as possible, and you will grasp the defensive and evasive aspect easily. Man-mode is powerful, but reckless.


Move Set

  • The physical attacks can be parried.
  • Boss is weak to lightning and magic attacks. Using miracles and sorceries will result in heavy damage.
  • Focus damage on (preferably) one gargoyle at a time. The fewer gargoyles to deal with the better.
  • Two-hand your weapon for increased damage and dodge away from the gargoyles attempting to flank. (Watch out for tail sweeps!)
  • A shield with high fire defense is recommended. 
  • They do have a rare lightning attack, so a shield with some lightning defense is recommended just in case



  • See strategy tips for a full playbook



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    • Anonymous

      28 Aug 2021 14:26  

      There are quite a lot of things that make Dark Souls II a fun, enjoyable, and memorable experience.

      I think we can all agree that bosses aren't one of them though.

      • 10 Mar 2021 21:53  

        Alright these guys were wrecking my hexer build in NG+ until I remembered I had spells. (For some reason I always whack things and just use spells for buffs, idk)

        Dark Hail is actually really really good against these guys. Their wings are super wide and they tend to stand sort of staggered horizontally, so 90-100% of the orbs connect even from mid-distance. Was doing about 700 damage per cast. Sometimes the damage was spread across 2-3 gargoyles, but it hardly mattered.

        Anyway, pretty much any AOE spell is going to do some massive work here. I had Flame Swathe as a backup and that was doing pretty well too (about 750 damage I think).

        So if you're struggling and you've got an AOE spell, attune it.

        You can always run past all of them to the far side of the rooftop to get some space before casting. They're usually pretty slow to follow.

        • Anonymous

          10 Feb 2021 18:30  

          Fighting the NG+1 version, I used great magic weapon, a magic dagger + 10, and a crossbow with heavy bolts, as well as the summon.
          If you use the summon, it's important to quickly kill one or two gargoyles while the summon is still alive. I think there's three left afterwards, and I killed them by being very patient, staying far away, and chipping them away with the crossbow.
          If you don't use the summon as an opportunity to kill off some gargoyles, it'll be way harder because I'm pretty sure there's like 5 gargoyles in NG+1 and it's really hard to evade them all.

          • Anonymous

            23 Jan 2021 10:38  

            another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one, another one,

            • Anonymous

              10 Oct 2020 09:52  

              There are a lot of unnecessary, subjective statements in the article. Copying a boss from a previous game, then making the boss more annoying is not an improvement. One could say it is "like" a boss in Dark Souls, but that is about it. This boss also isn't particularly weak to lightning. Try fighting it at SL1 with lightning urns (which can be used to eliminate both the Rotten and the Old Iron King).

              • Anonymous

                30 Aug 2020 21:48  

                DS2 wants you to learn how to manage multiple enemies. Call it artificial difficulty if you want but I think they just wanted to keep people on their toes and provide more variety to the challenges. Gank squads are infuriating if you refuse to adapt and learn new strategies.

                • Anonymous

                  30 Aug 2020 16:57  

                  Life Ring, Ring of Giants and a Chloranthy Ring Ring saved my Life with 20 Vigor and 17 Vitality with 22 Strenght.

                  • Anonymous

                    19 Aug 2020 03:49  

                    Dark Souls is the only franchise that gets away with bad enemy design because of the fanboys.

                    Compare this to Sekiro. Every encounter in that game is a skill-based masterpiece. Each boss is harder than the last.

                    Half the bosses in DS2 are too easy while the other half are too difficult (but for the wrong reasons, in this case stuffing the area with 50 weak bosses instead of having fewer, more challenging bosses). The old ones are legit easier than some of the optional minibosses lmao.

                    • Anonymous

                      11 Jul 2020 23:42  

                      Because I beat them quite handily the first time, I thought it would be the same when I used the Bonfire Ascetic to fight them again. I needed that Covetous Gold Serpent Ring +2. Boy I got my *** whooped. They had longer lives, bigger damage, while my equipment didn't change much. Long story short, this became the hardest boss in my first DS2 run. My NPC summon dies after two gargoyles leaving me to fight Daddy, Momma, and Baby Gargoyle on my own (I'm in SotfS by the way). I didn't like their porridge anyway.

                      • Anonymous

                        04 Jun 2020 12:55  

                        The fight is actually quite managable. They never took me more than two tries. Just focus down the gargoyles one after another... They die pretty fast...

                        • Anonymous

                          01 Apr 2020 18:08  

                          50str & 29 vgr, about 1400hp I believe with life ring ring of blades chloranthy ring and a +1 craftsma. Hammer with aromatic ooze took out each gargoyle in 3 hits

                          • Anonymous

                            01 Feb 2020 18:57  

                            Why does it say "weakness: Dark mist?" Wth is dark mist? Dark fog maybe? And I have no idea how you can be weak to a hex that simply instantly poisons the target...

                            • Anonymous

                              06 Sep 2019 01:21  

                              Run circles around the outside of the Ring and they will gather in the middle, throw large fireballs to whittle down with aoe. When all come out use flame swathe 2-3 times they all die. Seems cowardly but saves me a load of trouble.

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