Black Flamestone Parma |
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85 |
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30 |
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45 |
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25 |
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25 | ![]() |
65 |
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45 | ![]() |
25 |
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45 | ![]() |
40 |
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45 | ![]() |
2.5 |
Requirement & Bonus | |||
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8 D |
10 -- |
-- -- |
-- -- |
Standard Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Black Flamestone Parma is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From
- Chancellor Wellager in Drangleic castle.
- Starting with it if you have the black armor edition.
Hints and Tips:
Youtube relevant videos:
Required in Build:
((Link to build))
In-game appearance:
Black Flamestone Parma Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Name |
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Regular | 60 | - | - | - | - | D | - | - | - | - | - | 0 30 |
0 25 |
65 | 25 | 85 | 45 | 25 | 45 | 45 | 45 |
Regular +10 | 120 | - | - | - | - | C | - | - | - | - | - | 0 47.5 |
0 43.7 |
73.7 | 43.7 | 88.7 | 58.7 | 43.7 | 58.7 | 58.7 | 53 |
Magic | 37 | 46 | - | - | - | D | - | C | - | - | - | 0 27.7 |
0 22.7 |
62.7 | 22.7 | 82.7 | 63.3 | 22.7 | 42.7 | 42.7 | 45 |
Magic +10 | 75 | 92 | - | - | - | D | - | B | - | - | - | 0 45.7 |
0 42 |
72 | 42 | 87 | 72.5 | 42 | 57 | 57 | 53 |
Fire | 37 | - | 46 | - | - | D | - | - | C | - | - | 0 27.7 |
0 22.7 |
62.7 | 22.7 | 82.7 | 42.7 | 43.3 | 42.7 | 42.7 | 45 |
Fire +10 | 75 | - | 92 | - | - | D | - | - | B | - | - | 0 45.7 |
0 42 |
72 | 42 | 87 | 57 | 57.5 | 57 | 57 | 53 |
Lightning | 37 | - | - | 46 | - | D | - | - | - | C | - | 0 27.7 |
0 22.7 |
62.7 | 22.7 | 82.7 | 42.7 | 22.7 | 63.3 | 42.7 | 45 |
Lightning +10 | 75 | - | - | 92 | - | D | - | - | - | B | - | 0 45.7 |
0 42 |
72 | 42 | 87 | 57 | 42 | 72.5 | 57 | 53 |
Dark | 37 | - | - | - | 46 | D | - | - | - | - | C | 0 27.7 |
0 22.7 |
62.7 | 22.7 | 82.7 | 42.7 | 22.7 | 42.7 | 63.3 | 45 |
Dark +10 | 75 | - | - | - | 92 | D | - | - | - | - | B | 0 45.7 |
0 42 |
72 | 42 | 87 | 57 | 42 | 57 | 72.5 | 53 |
Poison | 37 | - | - | - | - | D | - | - | - | - | - | 9 48.3 |
0 22.7 |
62.7 | 22.7 | 82.7 | 42.7 | 22.7 | 42.7 | 42.7 | 45 |
Poison +10 | 75 | - | - | - | - | D | - | - | - | - | - | 18 61.2 |
0 42 |
72 | 42 | 87 | 57 | 42 | 57 | 57 | 53 |
Bleed | 37 | - | - | - | - | D | - | - | - | - | - | 0 22.7 |
9 48.3 |
62.7 | 22.7 | 82.7 | 42.7 | 22.7 | 42.7 | 42.7 | 45 |
Bleed +10 | 75 | - | - | - | - | D | - | - | - | - | - | 0 42 |
18 61.2 |
72 | 42 | 87 | 57 | 42 | 57 | 57 | 53 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Huh... people really have a lot of insightful things to say about this shield
5
+10
-1