Mirrah Shield |
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90 |
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30 |
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40 |
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30 |
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45 | ![]() |
30 |
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45 | ![]() |
30 |
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45 | ![]() |
70 |
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50 | ![]() |
4.5 |
Requirement & Bonus | |||
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12 E |
-- B |
-- -- |
-- -- |
Standard Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Mirrah Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
"Shield issued to the proud knights
of Mirrah's official order.
In Mirrah, a land perennially beset by unrest,
this shield was a symbol of the great knights'
strength and willingness to give their lives for
their country.
Acquired From:
- In a chest at Earthen Peak. From the second bonfire, go up the stairs and out onto the balcony. Turn right, pull the lever, and get on the elevator. The chest will be in front of you.
Hints and Tips:
- Provides resistance on Bleed, Poison, Curse and Petrification.
- Bashing may inflict poison and bleed.
Youtube relevant videos:
Required in Build:
((Link to build))
Mirrah Shield Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Name |
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Mirrah Shield | 67 | - | - | - | - | E | B | - | - | - | - | 0 30 |
0 30 |
30 | 30 | 90 | 40 | 45 | 45 | 45 | 50 |
Regular +10 | 135 | - | - | - | - | E | A | - | - | - | - | 0 47.5 |
0 47.5 |
47.5 | 47.5 | 92.5 | 55 | 58.7 | 58.7 | 58.7 | 58 |
Magic | 42 | 51 | - | - | - | E | C | C | - | - | - | 0 27.7 |
0 27.7 |
27.7 | 27.7 | 87.7 | 58.3 | 42.7 | 42.7 | 42.7 | 50 |
Magic +10 | 85 | 103 | - | - | - | E | C | C | - | - | - | 0 45.7 |
0 45.7 |
45.7 | 45.7 | 90.7 | 68.7 | 57 | 57 | 57 | 58 |
Fire | 42 | - | 51 | - | - | E | C | - | C | - | - | 0 27.7 |
0 27.7 |
27.7 | 27.7 | 87.7 | 37.7 | 63.3 | 42.7 | 42.7 | 50 |
Fire +10 | 85 | - | 103 | - | - | E | C | - | B | - | - | 0 45.7 |
0 45.7 |
45.7 | 45.7 | 90.7 | 53.2 | 72.5 | 57 | 57 | 58 |
Lightning | 42 | - | - | 51 | - | E | C | - | - | C | - | 0 27.7 |
0 27.7 |
27.7 | 27.7 | 87.7 | 37.7 | 42.7 | 63.3 | 42.7 | 50 |
Lightning +10 | 85 | - | - | 103 | - | E | C | - | - | B | - | 0 45.7 |
0 45.7 |
45.7 | 45.7 | 90.7 | 53.2 | 57 | 72.5 | 57 | 58 |
Dark | 42 | - | - | - | 50 | E | C | - | - | - | C | 0 27.7 |
0 27.7 |
27.7 | 27.7 | 87.7 | 37.7 | 42.7 | 42.7 | 63.3 | 50 |
Dark +10 | 85 | - | - | - | 103 | E | C | - | - | - | B | 0 45.7 |
0 45.7 |
45.7 | 45.7 | 90.7 | 53.2 | 57 | 57 | 72.5 | 58 |
Poison | 42 | - | - | - | - | E | C | - | - | - | - | 10 48.3 |
0 27.7 |
27.7 | 27.7 | 87.7 | 37.7 | 42.7 | 42.7 | 42.7 | 50 |
Poison +10 | 85 | - | - | - | - | E | C | - | - | - | - | 20 61.2 |
0 45.7 |
45.7 | 45.7 | 90.7 | 53.2 | 57 | 57 | 57 | 58 |
Bleed | 42 | - | - | - | - | E | C | - | - | - | - | 0 27.7 |
10 48.3 |
27.7 | 27.7 | 87.7 | 37.7 | 42.7 | 42.7 | 42.7 | 50 |
Bleed +10 | 85 | - | - | - | - | E | C | - | - | - | - | 0 45.7 |
20 61.2 |
45.7 | 45.7 | 90.7 | 53.2 | 57 | 57 | 57 | 58 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
I had always assumed Lucatiel was supposed to give you the shield with all her other stuff and that I was just encountering some glitch. Guess there is always something new to learn in these games...
- Anonymous
Praise the Hodrick!
1
+11
-1