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Silverblack Shield

Silverblack Shield.png
icon-wp_physicaldef.png
80
icon-wp_poisondef.png
40
icon-wp_magicdef.png
80
icon-wp_bleeddef.png
40
icon-wp_firedef.png
70 icon-wp_petrifydef.png 40
icon-wp_lightningdef.png
70 icon-wp_cursedef.png 40
icon-wp_darkdef.png
85 icon-durabilitiy 70
icon-wp_stability.png
45 icon_weight 5.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
16
D
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Standard Shields Strike / Parry
Enchantable:
Magic Shield
No Special

Silverblack Shield is a standard shield in Dark Souls 2.  Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.


 

 

Acquired From:

 

Hints and Tips:

  • Dark dedicated shield, when infused with dark it provides a good Dark defense in terms of early shield, only to be surpassed by Transgressor's Leather Shield.
  • Alternatively, when infused with lightning, it boosts better overall magic defenses than the Drakekeeper's shield.

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

 

Silverblack Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 35 - - - 60 D - - - - C 0
40
0
40
40 40 80 80 70 70 85 45
Regular +10 70 - - - 90 C - - - - C 0
55
0
55
55 55 85 85 77.5 77.5 88.7 53
Magic 31 7 - - 54 D - C - - C 0
39.1
0
39.1
39.1 39.1 79.1 86.6 69.1 69.1 84.1 45
Magic +10 63 44 - - 81 D - C - - C 0
54.3
0
54.3
54.3 54.3 84.3 90 76.8 76.8 88.1 53
Fire 31 - 7 - 54 D - - C - - 0
39.1
0
39.1
39.1 39.1 79.1 79.1 76.6 69.1 84.1 45
Fire +10 63 - 44 - 81 D - - C - - 0
54.3
0
54.3
54.3 54.3 84.3 84.3 82.5 76.8 88.1 53
Lightning 31 - - 7 54 D - - - C - 0
39.1
0
39.1
39.1 39.1 79.1 79.1 69.1 76.6 84.1 45
Lightning +10 63 - - 44 81 D - - - C - 0
54.3
0
54.3
54.3 54.3 84.3 84.3 76.8 82.5 88.1 53
Dark 31 - - - 54 D - - - - C 0
39.1
0
39.1
39.1 39.1 79.1 79.1 69.1 76.6 84.1 45
Dark +10 63 - - - 99 D - - - - C 0
54.3
0
54.3
54.3 54.3 84.3 84.3 76.8 82.5 91.2 53
Poison 37 - - - 64 D - - - - C 1
46.3
0
39.1
79.1 79.1 79.1 79.1 69.1 69.1 84.1 45
Poison +10 79 - - - 97 D - - - - B 3
60
0
54.3
54.3 54.3 84.3 84.3 76.8 76.8 88.1 53
Bleed 37 - - - 64 D - - - - C 0
39.1
1
46.3
39.1 39.1 79.1 79.1 69.1 69.1 84.1 45
Bleed +10 79 - - - 97 D - - - - B 0
54.3
3
60
54.3 54.3 84.3 84.3 76.8 76.8 88.1 53

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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