Silverblack Shield |
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80 |
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40 |
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80 |
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40 |
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70 | ![]() |
40 |
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70 | ![]() |
40 |
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85 | ![]() |
70 |
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45 | ![]() |
5.5 |
Requirement & Bonus | |||
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16 D |
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Standard Shields | Strike / Parry | ||
Enchantable: Magic Shield |
No Special |
Silverblack Shield is a standard shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- Drops from Grave Wardens in Earthen Peak and Undead Crypt
Hints and Tips:
- Dark dedicated shield, when infused with dark it provides a good Dark defense in terms of early shield, only to be surpassed by Transgressor's Leather Shield.
- Alternatively, when infused with lightning, it boosts better overall magic defenses than the Drakekeeper's shield.
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
Silverblack Shield Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Regular | 35 | - | - | - | 60 | D | - | - | - | - | C | 0 40 |
0 40 |
40 | 40 | 80 | 80 | 70 | 70 | 85 | 45 |
Regular +10 | 70 | - | - | - | 90 | C | - | - | - | - | C | 0 55 |
0 55 |
55 | 55 | 85 | 85 | 77.5 | 77.5 | 88.7 | 53 |
Magic | 31 | 7 | - | - | 54 | D | - | C | - | - | C | 0 39.1 |
0 39.1 |
39.1 | 39.1 | 79.1 | 86.6 | 69.1 | 69.1 | 84.1 | 45 |
Magic +10 | 63 | 44 | - | - | 81 | D | - | C | - | - | C | 0 54.3 |
0 54.3 |
54.3 | 54.3 | 84.3 | 90 | 76.8 | 76.8 | 88.1 | 53 |
Fire | 31 | - | 7 | - | 54 | D | - | - | C | - | - | 0 39.1 |
0 39.1 |
39.1 | 39.1 | 79.1 | 79.1 | 76.6 | 69.1 | 84.1 | 45 |
Fire +10 | 63 | - | 44 | - | 81 | D | - | - | C | - | - | 0 54.3 |
0 54.3 |
54.3 | 54.3 | 84.3 | 84.3 | 82.5 | 76.8 | 88.1 | 53 |
Lightning | 31 | - | - | 7 | 54 | D | - | - | - | C | - | 0 39.1 |
0 39.1 |
39.1 | 39.1 | 79.1 | 79.1 | 69.1 | 76.6 | 84.1 | 45 |
Lightning +10 | 63 | - | - | 44 | 81 | D | - | - | - | C | - | 0 54.3 |
0 54.3 |
54.3 | 54.3 | 84.3 | 84.3 | 76.8 | 82.5 | 88.1 | 53 |
Dark | 31 | - | - | - | 54 | D | - | - | - | - | C | 0 39.1 |
0 39.1 |
39.1 | 39.1 | 79.1 | 79.1 | 69.1 | 76.6 | 84.1 | 45 |
Dark +10 | 63 | - | - | - | 99 | D | - | - | - | - | C | 0 54.3 |
0 54.3 |
54.3 | 54.3 | 84.3 | 84.3 | 76.8 | 82.5 | 91.2 | 53 |
Poison | 37 | - | - | - | 64 | D | - | - | - | - | C | 1 46.3 |
0 39.1 |
79.1 | 79.1 | 79.1 | 79.1 | 69.1 | 69.1 | 84.1 | 45 |
Poison +10 | 79 | - | - | - | 97 | D | - | - | - | - | B | 3 60 |
0 54.3 |
54.3 | 54.3 | 84.3 | 84.3 | 76.8 | 76.8 | 88.1 | 53 |
Bleed | 37 | - | - | - | 64 | D | - | - | - | - | C | 0 39.1 |
1 46.3 |
39.1 | 39.1 | 79.1 | 79.1 | 69.1 | 69.1 | 84.1 | 45 |
Bleed +10 | 79 | - | - | - | 97 | D | - | - | - | - | B | 0 54.3 |
3 60 |
54.3 | 54.3 | 84.3 | 84.3 | 76.8 | 76.8 | 88.1 | 53 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)