Blue Wooden Shield |
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85 |
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35 |
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40 |
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35 |
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30 | ![]() |
35 |
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65 | ![]() |
35 |
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40 | ![]() |
35 |
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35 | ![]() |
1.0 |
Requirement & Bonus | |||
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6 D |
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-- -- |
-- -- |
Standard Shields | Strike / Parry | ||
Enchantable: Magic Shield |
No Special |
Blue Wooden Shield is a standard shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- From Forest of Fallen Giants (Cardinal Tower Bonfire), exit through broken wall shortcut and descend downwards to the area where you meet Pate. Before reaching Pate, hug the right wall until you see an opening in the wall with ballistae pointing immediately at the entrance in a crescent shape. The shield is one of the lootable items in the room.
Hints and Tips:
- Best Soul Level 1 Shield
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))
Blue Wooden Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Name |
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Regular | 55 | - | - | - | - | D | - | - | - | - | - | 0 35 |
0 35 |
0 35 |
0 35 |
85 | 40 | 30 | 65 | 40 | 35 |
Regular +10 | 110 | - | - | - | - | D | - | - | - | - | - | 0 51.2 |
0 51.2 |
0 51.2 |
0 51.2 |
88.7 | 55 | 47.5 | 73.7 | 55 | 43 |
Magic | 34 | 42 | - | - | - | D | - | C | - | - | - | 0 32.7 |
0 32.7 |
0 32.7 |
0 32.7 |
82.7 | 58.3 | 27.7 | 62.7 | 37.7 | 35 |
Magic +10 | 69 | 84 | - | - | - | D | - | B | - | - | - | 0 49.5 |
0 49.5 |
0 49.5 |
0 49.5 |
87 | 68.7 | 45.7 | 72 | 53.2 | 43 |
Fire | 34 | - | 42 | - | - | D | - | - | C | - | - | 0 32.7 |
0 32.7 |
0 32.7 |
0 32.7 |
82.7 | 37.7 | 48.3 | 62.7 | 37.7 | 35 |
Fire +10 | 69 | - | 84 | - | - | D | - | - | B | - | - | 0 49.5 |
0 49.5 |
0 49.5 |
0 49.5 |
87 | 53.2 | 61.2 | 72 | 53.2 | 43 |
Lightning | 34 | - | - | 42 | - | D | - | - | - | C | - | 0 32.7 |
0 32.7 |
0 32.7 |
0 32.7 |
82.7 | 37.7 | 27.7 | 83.3 | 37.7 | 35 |
Lightning +10 | 69 | - | - | 84 | - | D | - | - | - | B | - | 0 49.5 |
0 49.5 |
0 49.5 |
0 49.5 |
87 | 53.2 | 45.7 | 87.5 | 53.2 | 43 |
Dark | 34 | - | - | - | 42 | D | - | - | - | - | C | 0 32.7 |
0 32.7 |
0 32.7 |
0 32.7 |
82.7 | 37.7 | 27.7 | 62.7 | 58.3 | 35 |
Dark +10 | 69 | - | - | - | 84 | D | - | - | - | - | B | 0 49.5 |
0 49.5 |
0 49.5 |
0 49.5 |
87 | 53.2 | 45.7 | 72 | 68.7 | 43 |
Poison | 34 | - | - | - | - | D | - | - | - | - | - | 0 53.3 |
0 32.7 |
0 32.7 |
0 32.7 |
82.7 | 37.7 | 27.7 | 62.7 | 37.7 | 35 |
Poison +10 | 69 | - | - | - | - | D | - | - | - | - | - | 0 65 |
0 49.5 |
0 49.5 |
0 49.5 |
87 | 53.2 | 45.7 | 72 | 53.2 | 43 |
Bleed | 34 | - | - | - | - | D | - | - | - | - | - | 0 32.7 |
0 53.3 |
0 32.7 |
0 32.7 |
82.7 | 37.7 | 27.7 | 62.7 | 37.7 | 35 |
Bleed +10 | 69 | - | - | - | - | D | - | - | - | - | - | 0 49.5 |
0 65 |
0 49.5 |
0 49.5 |
87 | 53.2 | 45.7 | 72 | 53.2 | 43 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Is this the closest we have to the heater shield?
1
+10
-1