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Watchdragon Parma

Watchdragon Parma.png
icon-wp_physicaldef.png
90
icon-wp_poisondef.png
40
icon-wp_magicdef.png
75
icon-wp_bleeddef.png
40
icon-wp_firedef.png
75 icon-wp_petrifydef.png 85
icon-wp_lightningdef.png
60 icon-wp_cursedef.png 85
icon-wp_darkdef.png
60 icon-durabilitiy 60
icon-wp_stability.png
50 icon_weight 4.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
10
D
--
--
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Watchdragon Parma is a Standard Shield in Dark Souls 2. 

 

"A shield decorated by intertwined dragons.

The black and white contrast depicts the
ebb and flow of the fate of all things living.
and the serpentine dragons that watch over
the march of time.

The bearer of this shield will be blessed
by great fortune in battle."

 

Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

  • Found in Dragon Shrine, after defeating Dragonfang Villard, it will be in a chest to the right of the Petrified Egg.
  • Acquired after killing Dragon in Heide's Tower of Flame (SotFS).

 

Hints and Tips:

  • A balanced shield with moderate physical, magic and fire defense.
  • Low strength requirement, and no dexterity requirement, making it useful for pure strength build.
  • Increases item discovery calculation by 50 points in addition to base 150 when equipped (after patch 1.10).

 

Notes:

  • This is one of the selected by From and Namco Bandai.
  • The design on the shield represents Darkstalker Kaathe and Kingseeker Frampt.
  • Reinforced with normal Titanite.

 

YouTube relevant videos:

((Please link or make the embed small)) 

Required in Build:

((Link to build))

In-game appearance:

 

Watchdragon Parma Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 105 - - - - D - - - - - 0
40
0
40
85 85 90 75 75 60 60 50
Regular +10 210 - - - - C - - - - - 0
55
0
55
88.7 88.7 92.5 81.2 81.2 70 70 58
Magic 102 44 - - - D - C - - - 0
38.7
0
38.7
83.7 83.7 88.7 85 73.7 58.7 58.7 50
Magic +10 205 88 - - - D - B - - - 0
54
0
54
87.8 87.8 91.5 88.7 80.3 69 69 58
Fire 102 - 44 - - D - - C - - 0
38.7
0
38.7
83.7 83.7 88.7 73.7 85 58.7 58.7 50
Fire +10 205 - 88 - - D - - B - - 0
54
0
54
87.8 87.8 91.5 88.7 80.3 69 69 58
Lightning 102 - - 44 - D - - - C - 0
38.7
0
38.7
83.7 83.7 88.7 73.7 73.7 70 58.7 50
Lightning +10 205 - - 88 - D - - - B - 0
54
0
54
87.8 87.8 91.5 80.3 80.3 77.5 69 58
Dark 102 - - - 44 D - - - - C 0
38.7
0
38.7
83.7 83.7 88.7 73.7 73.7 58.7 70 50
Dark +10 205 - - - 88 D - - - - B 0
54
0
54
87.8 87.8 91.5 80.3 80.3 69 77.5 58
Poison 102 - - - - D - - - - - 8
50
0
38.7
83.7 83.7 88.7 73.7 73.7 58.7 58.7 50
Poison +10 205 - - - - D - - - - - 17
62.5
0
54
87.8 87.8 91.5 80.3 80.3 69 69 58
Bleed 102 - - - - D - - - - - 0
38.7
8
50
83.7 83.7 88.7 73.7 73.7 58.7 58.7 50
Bleed +10 205 - - - - D - - - - - 0
54
17
62.5
87.8 87.8 91.5 80.3 80.3 69 69 58

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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