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Hollow Soldier Shield

Hollow Soldier Shield.png
icon-wp_physicaldef.png
80
icon-wp_poisondef.png
20
icon-wp_magicdef.png
15
icon-wp_bleeddef.png
20
icon-wp_firedef.png
15 icon-wp_petrifydef.png 20
icon-wp_lightningdef.png
15 icon-wp_cursedef.png 20
icon-wp_darkdef.png
5 icon-durabilitiy 40
icon-wp_stability.png
35 icon_weight 3.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
8
E
--
--
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Hollow Soldier Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Shield of hollowed royal soldiers.
The thing is in tatters, and only serves
as a shield in a most minimal respect.

The accoutrements of royal soldiers feature
a depiction of a brave knight from an old parable.

Acquired From

  • Dropped from Hollow Soldiers in the Forest of Fallen Giants.

Hints and Tips:

  • Despite the description, the shield possesses a fairly high phys damage reduction and stability earlygame.
  • While still beaten out by most other shields in terms of elemental damage reduction, this is a respectable choice.
  • Yellow Quartz Shield is the stronger variant of this shield.

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

Hollow Soldier Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 95 - - - - E - - - - - 0
20
0
20
20 20 80 15 15 15 5 35
Regular +10 190 - - - - E - - - - - 0
40
0
40
40 40 85 36.2 36.2 36.2 28.7 43
Magic 59 - - - - E - C - - - 0
17.7
0
17.7
17.7 17.7 77.7 33.3 12.7 12.7 2.7 35
Magic +10 119 146 - - - E - B - - - 0
38.2
0
38.2
38.2 38.2 82.1 46.6 30.1 30.1 22.1 43
Fire 59 - 73 - - E - - C - - 0
17.7
0
17.7
17.7 17.7 77.7 12.7 33.3 12.7 2.7 35
Fire +10 119 - 146 - - E - - B - - 0
38.2
0
38.2
38.2 38.2 82.1 34.5 50 34.5 27 43
Lightning 59 - - 73 - E - - - C - 0
17.7
0
17.7
17.7 17.7 77.7 12.7 12.7 33.3 2.7 35
Lightning +10 119 - - 146 - E - - - B - 0
38.2
0
38.2
38.2 38.2 82.1 34.5 34.5 50 27 43
Dark 59 - - - 73 E - - - - C 0
17.7
0
17.7
17.7 17.7 77.7 12.7 12.7 12.7 23.3 35
Dark +10 119 - - - 146 E - - - - B 0
38.2
0
38.2
38.2 38.2 83.2 34.5 34.5 34.5 42.5 43
Poison 59 - - - - E - - - - - 14
38.3
0
17.7
17.7 17.7 77.7 12.7 12.7 12.7 2.7 35
Poison +10 119 - - - - E - - - - - 29
53.7
0
38.2
38.2 38.2 83.2 34.5 34.5 34.5 27 45
Bleed 59 - - - - E - - - - - 0
17.7
14
38.3
17.7 17.7 77.7 12.7 12.7 12.7 2.7 35
Bleed +10 119 - - - - E - - - -   0
38.2
29
53.7
38.2 38.2 83.2 34.5 34.5 34.5 27 45

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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