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Royal Kite Shield

Royal Kite Shield.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
45
icon-wp_magicdef.png
45
icon-wp_bleeddef.png
45
icon-wp_firedef.png
65 icon-wp_petrifydef.png 45
icon-wp_lightningdef.png
50 icon-wp_cursedef.png 45
icon-wp_darkdef.png
40 icon-durabilitiy 60
icon-wp_stability.png
50 icon_weight 4.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
12
D
--
--
--
--
--
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Standard Shields Strike / Parry
Enchantable:
Yes/No
No Enchantment

Royal Kite Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing. 

 

Acquired From

  • Can be bought for 2400 souls from Steady Hand McDuff in The Lost Bastille. 

 

Hints and Tips:

  • Upgrades with: Regular Titanite
  • Has the lowest requirements of shields with 100% physical block.
  • Light shield with 100% physical damage reduction.

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))
In-game appearance:

 

Royal Kite Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Royal Kite Shield 80 - - - - D C - - - - 0
45
0
45
45 45 100 45 65 50 40 50
Royal Kite Shield +10 160 - - - - D C - - - - 0
58.7
0
58.7
58.7 58.7 100 58.7 73.7 62.5 55 58
Magic 50 61 - - - E D C - - - 0
42.7
0
42.7
42.7 42.7 97.7 63.3 62.7 47.7 37.7 50
Magic +10 100 123 - - - E D B - - - 0
57
0
57
57 57 98.2 72.5 72 60.7 53.2 58
Fire 50 - 61 - - E D - C - - 0
42.7
0
42.7
42.7 42.7 97.7 42.7 83.3 47.7 37.7 50
Fire +10 100 - 123 - - E D - B - - 0
57
0
57
57 57 98.2 57 87.5 60.7 53.2 58
Lightning 50 - - 61 - E D - - C - 0
42.7
0
42.7
42.7 42.7 97.7 42.7 62.7 68.3 37.7 50
Lightning +10 100 - - 123 - E D - - B - 0
57
0
57
57 57 98.2 57 72 76.2 53.2 58
Dark 50 - - - 61 E D - - - C 0
42.7
0
42.7
42.7 42.7 97.7 42.7 62.7 47.7 58.3 50
Dark +10 100 - - - 123 E D - - - B 0
57
0
57
57 57 98.2 57 72 60.7 68.7 58
Poison 50 - - - - E D - - - - 12
63.3
0
42.7
42.7 42.7 97.7 42.7 62.7 47.7 37.7 50
Poison +10 100 - - - - E D - - - - 24
72.5
0
57
57 57 98.2 57 72 60.7 53.2 58
Bleed 50 - - - - E D - - - - 0
42.7
12
63.3
42.7 42.7 97.7 42.7 62.7 47.7 37.7 50
Bleed +10 100 - - - - E D - - - - 0
57
24
72.5
57 57 98.2 57 72 60.7 53.2 58

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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