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Chaos Shield

Chaos Shield.png
icon-wp_physicaldef.png
45
icon-wp_poisondef.png
65
icon-wp_magicdef.png
60
icon-wp_bleeddef.png
65
icon-wp_firedef.png
60 icon-wp_petrifydef.png 65
icon-wp_lightningdef.png
60 icon-wp_cursedef.png 65
icon-wp_darkdef.png
85 icon-durabilitiy 60
icon-wp_stability.png
45 icon_weight 4.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
10
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Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Chaos Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.


 

 

Acquired From

  • Dropped by the Undead Aberration in Aldia's Keep.
  • In Scholar of The First Sin, Can be bought from Felkin The Outcast in Huntman's Corpse.

 

Hints and Tips:

  • Upgraded with Twinkling Titanite.
  • Has a high resistance to dark; but a dark Transgressor's Leather Shield shield has the highest dark reduction (100%)

 

Trivia:

  • Like the Chaos Rapier, this shield was originally intended to be used by Felkin the Outcast, as it was portrayed in his original concept art.
  • The crest portrayed on the shield is the Sunset Staff, which is wielded by Felkin.
 

Chaos Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 60 - 40 - - - - - B - - 0
65
0
65
65 65 45 60 60 60 85 45
Regular +5 90 - 60 - - - - - B - - 0
69.3
0
69.3
69.3 69.3 51.8 65 65 65 86.8 53
Magic 50 11 34 - - - - C B - - 0
63.7
0
63.7
63.7 63.7 43.7 70 58.7 58.7 83.7 45
Magic +5 76 17 50 - - - - C B - - 0
68.2
0
68.2
68.2 68.2 50.7 73.7 63.9 63.9 85.7 53
Fire 54 - 44 - - - - - B - - 0
63.7
0
63.7
63.7 63.7 44.5 59.5 63.3 59.5 84.5 45
Fire +5 81 - 66 - - - - - B - - 0
68.2
0
68.2
68.2 68.2 51.5 64.6 67.9 64.6 86.5 53
Lightning 50 - 34 11 - - - - B C - 0
63.7
0
63.7
63.7 63.7 43.7 58.7 58.7 70 83.7 45
Lightning +5 76 - 50 17 - - - - B C - 0
68.2
0
68.2
68.2 68.2 51.5 63.9 63.9 73.7 85.7 53
Dark 50 - 34 - 11 - - - B - C 0
63.7
0
63.7
63.7 63.7 43.7 58.7 58.7 58.7 95 45
Dark +5 76 - 50 - 17 - - - B - C 0
68.2
0
68.2
68.2 68.2 50.7 63.9 63.9 63.9 95.6 53
Poison 52 - 34 - - - - - S - - 7
83.3
0
62.7
62.7 62.7 42.7 57.7 57.7 57.7 82.7 45
Poison +5 78 - 52 - - - - - S - - 11
85.4
0
67.3
67.3 67.3 49.8 62.9 62.9 62.9 84.8 53
Bleed 52 - 34 -   - - - S - - 0
62.7
7
83.3
62.7 62.7 42.7 57.7 57.7 57.7 82.7 45
Bleed +5 78 - 52 -   - - - S - - 0
67.3
11
85.4
67.3 67.3 49.8 62.9 62.9 62.9 84.8 53

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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