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Chaos Shield

Chaos Shield.png
icon-wp_physicaldef.png
45
icon-wp_poisondef.png
65
icon-wp_magicdef.png
60
icon-wp_bleeddef.png
65
icon-wp_firedef.png
60 icon-wp_petrifydef.png 65
icon-wp_lightningdef.png
60 icon-wp_cursedef.png 65
icon-wp_darkdef.png
85 icon-durabilitiy 60
icon-wp_stability.png
45 icon_weight 4.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
10
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Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Chaos Shield is a Standard Shield in Dark Souls 2. 

 

"Shield of darkness and chaos.

Once, a brilliant young sorcerer cast away his
earthly desires, devoting himself entirely to the
Dark that bewitched him.

Nebulous, inky and serene, the Dark holds an
allure matched only by the fear it strikes
in men's hearts. Could it be nature,
holding a mirror to mankind?"

 

Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.


 

 

Acquired From

  • Dropped by the Undead Aberration in Aldia's Keep.
  • In Scholar of The First Sin, Can be bought from Felkin The Outcast in Huntman's Corpse.

 

Hints and Tips:

  • Upgraded with Twinkling Titanite.
  • Has a high resistance to dark; but a dark Transgressor's Leather Shield shield has the highest dark reduction (100%)

 

Trivia:

  • Like the Chaos Rapier, this shield was originally intended to be used by Felkin the Outcast, as it was portrayed in his original concept art.
  • The crest portrayed on the shield is the Sunset Staff, which is wielded by Felkin.
 

Chaos Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 60 - 40 - - - - - B - - 0
65
0
65
65 65 45 60 60 60 85 45
Regular +5 90 - 60 - - - - - B - - 0
69.3
0
69.3
69.3 69.3 51.8 65 65 65 86.8 53
Magic 50 11 34 - - - - C B - - 0
63.7
0
63.7
63.7 63.7 43.7 70 58.7 58.7 83.7 45
Magic +5 76 17 50 - - - - C B - - 0
68.2
0
68.2
68.2 68.2 50.7 73.7 63.9 63.9 85.7 53
Fire 54 - 44 - - - - - B - - 0
63.7
0
63.7
63.7 63.7 44.5 59.5 63.3 59.5 84.5 45
Fire +5 81 - 66 - - - - - B - - 0
68.2
0
68.2
68.2 68.2 51.5 64.6 67.9 64.6 86.5 53
Lightning 50 - 34 11 - - - - B C - 0
63.7
0
63.7
63.7 63.7 43.7 58.7 58.7 70 83.7 45
Lightning +5 76 - 50 17 - - - - B C - 0
68.2
0
68.2
68.2 68.2 51.5 63.9 63.9 73.7 85.7 53
Dark 50 - 34 - 11 - - - B - C 0
63.7
0
63.7
63.7 63.7 43.7 58.7 58.7 58.7 95 45
Dark +5 76 - 50 - 17 - - - B - C 0
68.2
0
68.2
68.2 68.2 50.7 63.9 63.9 63.9 95.6 53
Poison 52 - 34 - - - - - S - - 7
83.3
0
62.7
62.7 62.7 42.7 57.7 57.7 57.7 82.7 45
Poison +5 78 - 52 - - - - - S - - 11
85.4
0
67.3
67.3 67.3 49.8 62.9 62.9 62.9 84.8 53
Bleed 52 - 34 -   - - - S - - 0
62.7
7
83.3
62.7 62.7 42.7 57.7 57.7 57.7 82.7 45
Bleed +5 78 - 52 -   - - - S - - 0
67.3
11
85.4
67.3 67.3 49.8 62.9 62.9 62.9 84.8 53

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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