Spirit Tree Shield

Spirit Tree Shield.png
icon-wp_physicaldef.png
60
icon-wp_poisondef.png
45
icon-wp_magicdef.png
65
icon-wp_bleeddef.png
45
icon-wp_firedef.png
55 icon-wp_petrifydef.png 45
icon-wp_lightningdef.png
55 icon-wp_cursedef.png 45
icon-wp_darkdef.png
45 icon-durabilitiy 60
icon-wp_stability.png
50 icon_weight 5.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
10
D
--
--
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Spirit Tree Shield is a Standard Shield in Dark Souls 2. 

 

"A shield with a blue relief of a spirit tree.

A rather well-built shield decorated by
the spirit tree that appears in the allegory
of Quella, god of dreams.

Has a faint residue of magic,
and can deflect spells by parrying."

 

Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

Acquired From:

 

Hints and Tips:

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

Spirit Tree Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Spirit Tree Shield 30 54 - - - D - C - - - 0
45
0
45
45 45 60 65 55 55 45 50
Regular +10 60 80 - - - C - C - - - 0
58.7
0
58.7
58.7 58.7 70 73.7 66.2 66.2 58.7 58
Magic 22 67 - - - D - C - - - 0
43.9
0
43.9
43.9 43.9 58.9 73.3 53.9 53.9 43.9 50
Magic +10 45 100 - - - D - C - - - 0
57.9
0
57.9
57.9 57.9 69.2 80 65.4 65.4 57.9 58
Fire 26 47 13 - - D - C C - - 0
43.9
0
43.9
43.9 43.9 58.9 73.3 53.9 53.9 43.9 50
Fire +10 52 70 20 - - D - C C - - 0
57.9
0
57.9
57.9 57.9 69.2 80 65.4 65.4 57.9 58
Lightning 26 47 - 13 - D - C - C - 0
43.9
0
43.9
43.9 43.9 58.9 63.9 53.9 63.3 43.9 50
Lightning +10 52 70 - 20 - D - C - C - 0
57.9
0
57.9
57.9 57.9 69.2 72.9 65.4 72.5 57.9 58
Dark 26 47 - - 13 D - C - - C 0
43.9
0
43.9
43.9 43.9 58.9 63.9 53.9 53.9 53.3 50
Dark +10 52 70 - - 20 D - C - - C 0
57.9
0
57.9
57.9 57.9 69.2 72.9 65.4 65.4 65 58
Poison 26 46 - - - D - C - - - 3
63.3
0
42.7
42.7 42.7 57.7 62.7 52.7 52.7 42.7 50
Poison +10 52 69 - - - D - B - - - 7
72.5
0
57
57 57 68.2 72 64.5 64.5 57 58
Bleed 26 46 - - - D - C - - - 0
42.7
3
63.3
42.7 42.7 57.7 62.7 52.7 52.7 42.7 50
Bleed +10 52 69 - - - D - B - - - 0
57
7
72.5
57 57 68.2 72 64.5 64.5 57 58

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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