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Grand Spirit Tree Shield

Grand Spirit Tree Shield.png
icon-wp_physicaldef.png
60
icon-wp_poisondef.png
45
icon-wp_magicdef.png
65
icon-wp_bleeddef.png
45
icon-wp_firedef.png
60 icon-wp_petrifydef.png 45
icon-wp_lightningdef.png
80 icon-wp_cursedef.png 45
icon-wp_darkdef.png
70 icon-durabilitiy 70
icon-wp_stability.png
45 icon_weight 5.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
10
E
--
--
--
--
--
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Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Grand Spirit Tree Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From

  • From Ironhearth hall in the Iron Keep head past the two Ironclad 'Turtle-knights'. There should be a lever to your right and a door to your left, go through the door and use a Pharros' Lockstone to reveal a breakable wall opposite the door leading to the Belfry Sol bonfire. Proceed through Belfry Sol until you reach a room with a metal chest and a set of stairs leading downwards. Take the stairs. The shield is located in a chest behind an illusory wall on a platform over looking the Belfry Sol bonfire.
  • Upgrades with: Twinkling Titanite

 

Hints and Tips:

  • As the description suggests, this shield's parry animation also deflects spells.

 

Youtube relevant videos:

 

Required in Build:

((Link to build))

 

Grand Spirit Tree Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 63 - - 67 - E - - - C - 0
45
0
45
45 45 60 65 60 80 70 45
Regular +5 95 - - 100 - E - - - C - 0
51.8
0
51.8
51.8 51.8 65 69.3 65 82.5 73.7 53
Magic 48 18 - 51 - E - C - C - 0
43.7
0
43.7
43.7 43.7 58.7 75 58.7 78.7 68.7 45
Magic +5 72 26 - 76 - E - C - C - 0
50.7
0
50.7
50.7 50.7 63.9 78.1 63.9 81.4 72.6 53
Fire 48 18 - 51 - E - - C C - 0
43.7
0
43.7
43.7 43.7 58.7 63.7 70 78.7 68.7 45
Fire +5 72 26 - 76 - E - - C C - 0
50.7
0
50.7
50.7 50.7 63.9 68.2 73.7 81.4 72.6 53
Lightning 45 - - 72 - E - - - C - 0
44.1
0
44.1
44.1 44.1 59.1 64.1 59.1 86.6 69.1 45
Lightning +5 68 - - 107 - E - - - C - 0
51.1
0
51.1
51.1 51.1 64.2 68.6 64.2 88.3 73 53
Dark 48 - - 51 18 E - - - C C 0
43.7
0
43.7
43.7 43.7 58.7 63.7 58.7 80 43.7 45
Dark +5 72 - - 76 26 E - - - C C 0
50.7
0
50.7
50.7 50.7 63.9 68.2 63.9 81.4 82.5 53
Poison 54 - - 58 - E - - - C - 8
63.3
0
42.7
42.7 42.7 57.7 62.7 57.7 77.7 67.7 45
Poison +5 82 - - 87 - E - - - B - 12
67.9
0
49.8
49.8 49.8 62.9 67.3 62.9 80.4 71.7 53
Bleed 54 - - 58 - E - - - C - 0
42.7
8
63.3
42.7 42.7 57.7 62.7 57.7 77.7 67.7 45
Bleed +5 82 - - 87 - - - - - B - 0
49.8
12
67.9
49.8 49.8 62.9 67.3 62.9 80.4 71.7 53

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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