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Grand Spirit Tree Shield

Grand Spirit Tree Shield.png
icon-wp_physicaldef.png
60
icon-wp_poisondef.png
45
icon-wp_magicdef.png
65
icon-wp_bleeddef.png
45
icon-wp_firedef.png
60 icon-wp_petrifydef.png 45
icon-wp_lightningdef.png
80 icon-wp_cursedef.png 45
icon-wp_darkdef.png
70 icon-durabilitiy 70
icon-wp_stability.png
45 icon_weight 5.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
10
E
--
--
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Grand Spirit Tree Shield is a Standard Shield in Dark Souls 2. 

 

"Shield of the blue spirit tree that
and is said to possess divine powers.

Appears in the allegory of Quella,
god of dream, and can deflect spells
by parrying.

Once there was a boy who was easily
frightened, until the talking tree of dreamworld
transformed itself into a shield to protect him."

 

Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From

  • From Ironhearth hall in the Iron Keep head past the two Ironclad 'Turtle-knights'. There should be a lever to your right and a door to your left, go through the door and use a Pharros' Lockstone to reveal a breakable wall opposite the door leading to the Belfry Sol bonfire. Proceed through Belfry Sol until you reach a room with a metal chest and a set of stairs leading downwards. Take the stairs. The shield is located in a chest behind an illusory wall on a platform over looking the Belfry Sol bonfire.
  • Upgrades with: Twinkling Titanite

 

Hints and Tips:

  • As the description suggests, this shield's parry animation also deflects spells.

 

Youtube relevant videos:

 

Required in Build:

((Link to build))

 

Grand Spirit Tree Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 63 - - 67 - E - - - C - 0
45
0
45
45 45 60 65 60 80 70 45
Regular +5 95 - - 100 - E - - - C - 0
51.8
0
51.8
51.8 51.8 65 69.3 65 82.5 73.7 53
Magic 48 18 - 51 - E - C - C - 0
43.7
0
43.7
43.7 43.7 58.7 75 58.7 78.7 68.7 45
Magic +5 72 26 - 76 - E - C - C - 0
50.7
0
50.7
50.7 50.7 63.9 78.1 63.9 81.4 72.6 53
Fire 48 18 - 51 - E - - C C - 0
43.7
0
43.7
43.7 43.7 58.7 63.7 70 78.7 68.7 45
Fire +5 72 26 - 76 - E - - C C - 0
50.7
0
50.7
50.7 50.7 63.9 68.2 73.7 81.4 72.6 53
Lightning 45 - - 72 - E - - - C - 0
44.1
0
44.1
44.1 44.1 59.1 64.1 59.1 86.6 69.1 45
Lightning +5 68 - - 107 - E - - - C - 0
51.1
0
51.1
51.1 51.1 64.2 68.6 64.2 88.3 73 53
Dark 48 - - 51 18 E - - - C C 0
43.7
0
43.7
43.7 43.7 58.7 63.7 58.7 80 43.7 45
Dark +5 72 - - 76 26 E - - - C C 0
50.7
0
50.7
50.7 50.7 63.9 68.2 63.9 81.4 82.5 53
Poison 54 - - 58 - E - - - C - 8
63.3
0
42.7
42.7 42.7 57.7 62.7 57.7 77.7 67.7 45
Poison +5 82 - - 87 - E - - - B - 12
67.9
0
49.8
49.8 49.8 62.9 67.3 62.9 80.4 71.7 53
Bleed 54 - - 58 - E - - - C - 0
42.7
8
63.3
42.7 42.7 57.7 62.7 57.7 77.7 67.7 45
Bleed +5 82 - - 87 - - - - - B - 0
49.8
12
67.9
49.8 49.8 62.9 67.3 62.9 80.4 71.7 53

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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