Yellow Quartz Shield |
|||
---|---|---|---|
![]() |
|||
![]() |
80 |
![]() |
30 |
![]() |
35 |
![]() |
30 |
![]() |
40 | ![]() |
30 |
![]() |
40 | ![]() |
30 |
![]() |
25 | ![]() |
60 |
![]() |
55 | ![]() |
3.0 |
Requirement & Bonus | |||
![]() |
![]() |
![]() |
![]() |
12 D |
-- -- |
-- -- |
-- -- |
Standard Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Yellow Quartz Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From
- Pre-order bonus & Black Armor Edition DLC.
- Can be bought from Chancellor Wellager in the Drangleic castle.
Hints and Tips:
- A useful shield for early in the game due to its high Stability, though the physical block leaves a little to be desired.
- Good shield for great magic shield buff due to it's low weight and high stability.
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
In-game appearance:
Yellow Quartz Shield Upgrade
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 95 | - | - | - | - | D | - | - | - | - | - | 0 30 |
0 30 |
30 | 30 | 80 | 35 | 40 | 40 | 25 | 55 |
Regular +10 | 190 | - | - | - | - | C | - | - | - | - | - | 0 47.5 |
0 47.5 |
47.5 | 47.5 | 85 | 51.2 | 55 | 55 | 43.7 | 63 |
Magic | 59 | 73 | - | - | - | D | - | C | - | - | - | 0 27.7 |
0 27.7 |
27.7 | 27.7 | 77.7 | 53.3 | 37.7 | 37.7 | 22.7 | 55 |
Magic +10 | 119 | 146 | - | - | - | D | - | B | - | - | - | 0 45.7 |
0 45.7 |
45.7 | 45.7 | 83.2 | 62 | 53.2 | 53.2 | 42 | 63 |
Fire | 59 | - | 73 | - | - | D | - | - | C | - | - | 0 27.7 |
0 27.7 |
27.7 | 27.7 | 77.7 | 32.7 | 58.3 | 37.7 | 22.7 | 55 |
Fire +10 | 119 | - | 146 | - | - | D | - | - | B | - | - | 0 45.7 |
0 45.7 |
45.7 | 45.7 | 83.2 | 49.5 | 68.7 | 53.2 | 42 | 63 |
Lightning | 59 | - | - | 73 | - | D | - | - | - | C | - | 0 27.7 |
0 27.7 |
27.7 | 27.7 | 77.7 | 32.7 | 37.7 | 58.3 | 22.7 | 55 |
Lightning +10 | 119 | - | - | 146 | - | D | - | - | - | B | - | 0 45.7 |
0 45.7 |
45.7 | 45.7 | 83.2 | 49.5 | 53.2 | 68.7 | 42 | 63 |
Dark | 59 | - | - | - | 73 | D | - | - | - | - | C | 0 27.7 |
0 27.7 |
27.7 | 27.7 | 77.7 | 32.7 | 37.7 | 37.7 | 43.3 | 55 |
Dark +10 | 119 | - | - | - | 146 | D | - | - | - | - | B | 0 45.7 |
0 45.7 |
45.7 | 45.7 | 83.2 | 49.5 | 53.2 | 53.2 | 57.5 | 63 |
Poison | 59 | - | - | - | - | D | - | - | - | - | - | 14 48.3 |
0 27.7 |
27.7 | 27.7 | 77.7 | 32.7 | 37.7 | 37.7 | 22.7 | 55 |
Poison +10 | 119 | - | - | - | - | D | - | - | - | - | - | 29 61.2 |
0 45.7 |
45.7 | 45.7 | 83.2 | 49.5 | 53.2 | 53.2 | 42 | 63 |
Bleed | 59 | - | - | - | - | D | - | - | - | - | - | 0 27.7 |
14 48.3 |
27.7 | 27.7 | 77.7 | 32.7 | 37.7 | 37.7 | 22.7 | 55 |
Bleed +10 | 119 | - | - | - | - | D | - | - | - | - | - | 0 45.7 |
29 61.2 |
45.7 | 45.7 | 83.2 | 49.5 | 53.2 | 53.2 | 42 | 63 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Super disappointed that this isn't in scholar of the first sin. I had the base game, and this was by far my favourite of the goofy looking shields. Rip, piss shield, you will be missed.
- Anonymous
The sunlight parma is also yellow and is a small shield (better parry)
- Anonymous
Seems to block stance faster amongst others I have noticed best shield for me I love yellow xanthous set too with it yellow sword best pvp ever don’t knock till you try extra range shhhhhh
- Anonymous
earwax shield
0
+10
-1