Silver Eagle Kite Shield |
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90 |
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45 |
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30 |
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45 |
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60 | ![]() |
45 |
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50 | ![]() |
45 |
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30 | ![]() |
80 |
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50 | ![]() |
3.0 |
Requirement & Bonus | |||
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10 D |
-- D |
-- -- |
-- -- |
Standard Shields | Strike / Parry | ||
Enchantable | No Enchantment |
Silver Eagle Kite Shield is a standard shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- Buy from Maughlin the Armourer for 1500 souls.
Hints and Tips:
- An easy to obtain shield that is good all around. It is useful if you haven't yet obtained, or you would rather keep your strength too low for the Drangleic Shield. It's the next best Medium Shield in terms of defense while requiring much less Strength.
- The rather light weight and 90% physical defense is also a good consideration until you get Magic Shield.
- Bares a striking resemblance to the Tower Kite Shield from Dark Souls 1.
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
In-game appearance:
Silver Eagle Kite Shield Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Name |
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Regular | 60 | - | - | - | - | D | D | - | - | - | - | 0 45 |
0 45 |
45 | 45 | 90 | 30 | 60 | 50 | 30 | 50 |
Regular +10 | 120 | - | - | - | - | C | D | - | - | - | - | 0 58.3 |
0 58.3 |
58.3 | 58.3 | 92.5 | 47.5 | 70 | 62.5 | 47.5 | 58 |
Magic | 37 | 46 | - | - | - | E | D | C | - | - | - | 0 42.7 |
0 42.7 |
42.7 | 42.7 | 87.7 | 48.3 | 57.7 | 47.7 | 27.7 | 50 |
Magic +10 | 75 | 92 | - | - | - | C | D | B | - | - | - | 0 57 |
0 57 |
57 | 57 | 90.7 | 61.2 | 68.2 | 60.7 | 45.7 | 58 |
Fire | 37 | - | 46 | - | - | E | D | - | C | - | - | 0 42.7 |
0 42.7 |
42.7 | 42.7 | 87.7 | 27.7 | 78.3 | 47.7 | 27.7 | 50 |
Fire +10 | 75 | - | 92 | - | - | C | D | - | B | - | - | 0 57 |
0 57 |
57 | 57 | 90.7 | 45.7 | 83.7 | 60.7 | 45.7 | 58 |
Lightning | 37 | - | - | 46 | - | E | D | - | - | C | - | 0 42.7 |
0 42.7 |
42.7 | 42.7 | 87.7 | 27.7 | 57.7 | 68.3 | 27.7 | 50 |
Lightning +10 | 75 | - | - | 92 | - | C | D | - | - | B | - | 0 57 |
0 57 |
57 | 57 | 90.7 | 45.7 | 68.2 | 76.2 | 45.7 | 58 |
Dark | 37 | - | - | - | 46 | E | D | - | - | - | C | 0 42.7 |
0 42.7 |
42.7 | 42.7 | 87.7 | 27.7 | 57.7 | 47.7 | 48.3 | 50 |
Dark +10 | 75 | - | - | - | 92 | C | D | - | - | - | B | 0 57 |
0 57 |
57 | 57 | 90.7 | 45.7 | 68.2 | 60.7 | 61.2 | 58 |
Poison | 37 | - | - | - | - | - | D | - | - | - | - | 9 63.3 |
0 42.7 |
42.7 | 42.7 | 87.7 | 27.7 | 57.7 | 47.7 | 27.7 | 50 |
Poison +10 | 75 | - | - | - | - | - | D | - | - | - | - | 18 72.5 |
0 57 |
57 | 57 | 90.7 | 45.7 | 68.2 | 60.7 | 45.7 | 58 |
Bleed | 37 | - | - | - | - | - | D | - | - | - | - | 0 42.7 |
9 63.3 |
42.7 | 42.7 | 87.7 | 27.7 | 57.7 | 47.7 | 27.7 | 50 |
Bleed +10 | 75 | - | - | - | - | - | D | - | - | - | - | 0 57 |
18 72.5 |
57 | 57 | 90.7 | 45.7 | 68.2 | 60.7 | 45.7 | 58 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
I'm using this and a club against Ruins Sentinels but I can not beat him!
1
+10
-1